Jump to content
  • Police Alarms spawning enemies with spawning disabled


    Birdbrain_Dot_Exe
    • Version: A21 b324

    Summary: Same as title, the alarms on police cars still trigger enemies spawning even with enemy spawning disabled. Unsure if it's a bug but it doesn't match the setting I chose which seems like it should be counted.
     

    Game Version: A21 b324

    OS/Version: Windows

    CPU Model: Intel i7-10700k

    System Memory: 16GB

    GPU Model and VRAM: NVidia Geforce GTX 1660 Ti 14GB

    Screen Resolution: 1920x1080

    Video Settings: Irrelevant 

    Game mode: SP

     

    Did you wipe old saves? No

     

    Did you start a new game? No

     

    Did you validate your files? Yes

     

    Are you using any mods? No

     

    EAC on or off? Off.

     

    Status: NEW

     

    Bug Description: When playing in a world with Enemy Spawning disabled, triggering the alarm of a Police Car by smashing it still spawns a group of enemies. (In this case it was 2 spiders, a feral nurse, feral wight and police zombie)

     

    Detailed steps to reproduce the bug:

    1) Start or load a world with enemy spawning disabled

    2) Locate a police car

    3) Smash police car until the first lock breaks and triggers the alarm

     

    Actual result: Alarm rings, zombies spawn and attack, which doesn't match the "No spawning" setting.

     

    Expected result: Alarm to ring, no enemies spawn, which would match the "No Spawning" setting.

    Link to Pastebin Output Log: https://pastebin.com/wKQxL51t


    User Feedback

    Recommended Comments



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×
×
  • Create New...