Summary: Trigger system failing to keep track of what triggers have been triggered and not yet triggered (or untriggered)
Game Version: (A21. b16)
OS/Version: Windows
CPU Model: AMD Ryzen 7 3700X 8-Core Processor 3.60 GHz
System Memory: 16 GB
GPU Model and VRAM:
Screen Resolution: 1920x1080
Video Settings: Ultra / Custom
Game mode: SP / Prefeb Editor
Did you wipe old saves? Fresh test world
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? Yes, my own mod that doesn't touch the trigger system
EAC on or off? Off
Status: NEW
Bug Description: A single block setup to be triggered by multiple triggers, doesn't trigger when all triggers assigned to that block are "turned on"
Sometimes the block will trigger anyway when some triggers have been deactivated
See photo/video for a VERY simplified version
Detailed steps to reproduce the bug:
1) Set up multiple switches, lights and a single door
2) link each switch to their own light and the door using the trigger system
3) press all switches to light up all lights and what the door stay closed
Actual result: Door is NOT opening when ALL lights are triggered on
Expected result: Door SHOULD open once all lights are turned on, even in more complicated setups when lights can also be turned off in the process via multiple triggers per switch
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