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  • cube 1/2 1m hole shape can be used to exploit ai and create a way to avoid blood moon essentially (or any conflict)


    Callum123456789
    • Version: alpha 21 (b317)

    Game Version: (A21 b313)

    OS/Version: (Windows}

    CPU Model: (Intel core I7-3770 3.4GHZ 4 cores)

    System Memory: (16 GB)

    GPU Model and VRAM: (nVidia GTX 1050TI 4 GB)

    Screen Resolution: (Width and Height such as 1920x1080)

    Video Settings: (Lowest))

    Game mode: (SP Navezgane)

     

    Did you wipe old saves? (Yes)

     

    Did you start a new game? (Yes)

     

    Did you validate your files? (Yes)

     

    Are you using any mods? (No)

     

     

    Bug Description: the shape stated can be used in combination with some regular cubes to exploit the ai and can avoid conflict (exceptions for vultures and cops to an extent but the point still stands) not only that the block thats creating this force field seems to be preventing the zombies from seeing a valid point to destroy a block to get to me furthermore they just pile up and you can leisurely sit there shooting down at them.

     

     

    Detailed steps to reproduce the bug:

    1)follow what i present on the video (this may work with any size of the shape just something like that and also please use a material type of concrete or above for structural support)

    2) use the dev gun to make this easier get some concrete block or steel block variable helper shapes.

    3)test it on blood moon cops will spit and vultures will attack but the other zombies are rendered useless (PLEASE make it at least 7 or 8 blocks high or above to allow the zombies to pile up but cannot reach you.

     

    Actual result: (ai is confused and will not attempt to attack the supporting block )

     

    Expected result: (result stated above)

     

    EAC on 

     

    Status: NEW

     

    Log File: 7dtd cube hole 1m exploit a21 - Pastebin.com

     

    Video Evidence: 

     


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