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  • 3 bugs


    Burialfaith

    Great game btw.

     

    1. A deer tried to run away from an isle located inside a lake. He started to jump vertically many times (10 times) while trying to escape the island as he was floating on the surface. I then tried to catch him up and he reached the bottom floor of the lake and walked/run away walking on it, but it was still slowed down by water.

     

    2. There is a building where NPC is inside and it sells items, purchases yours and offers quests. At night, while approaching that building's entrance, it is frequent to get TELEPORTED somewhere close outside of that building. It happened at two different locations on the same map.

     

    3. When you die standing on a bed or a furniture next to it (as it was dark) located on the top floor of a house can result in your backpack reappearing on the top of the roof. It somehow "passed through the roof" structure.


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    Hi @Burialfaith, thanks for your feedback. In the future please try to stick to one issue per report, it makes it easier to keep track of each issue that way.

    For every report you'll also need to follow the bug report template at the bottom of this post, and be sure to read over the rest while you're at it:
    https://community.7daystodie.com/bug-test-1/bug-pool/

    1.) That is the current expected behavior as there are no swimming animations for animals at this time. This may change in the future, I'll double check.

    2.) That is what is known as the Trader Volume. It kicks the players out when the Trader closes to prevent abuse of the invulnerable areas. It is most definitely intended.

    3.) When the player dies, the place they die only has so much room to spawn the backpack, and if other objects like furniture and/or zombies all crowd into a tight spot, the roof might be the closest place to spawn it.

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