
Summary: erroring out on joining a dedicated server ive previously played on.
Game Version: A20 B233
Platform: PC
OS/Version: Windows 10 21H1
CPU Model: AMD Ryzen 5 2600
System Memory: 16 GB
GPU Model and VRAM: AMD RX 580 8 GB
Screen Resolution: 1080p
Video Settings: low \ medium
Game mode: MP Client
Did you wipe old saves? YES
Did you start a new game? YES
Did you validate your files? YES
Are you using any mods? NO
EAC on or off? ON
Status: NEW
Bug Description:
After my client updated from b231 to b233, i can no longer join a dedicated server that i was playing approxh 10+ hours since A20 went to Experimental.
When joining the server, at the stage of Creating Character, console shows me NullReferenceException: Object reference not set to an instance of an object
In the log file more detailed
NullReferenceException: Object reference not set to an instance of an object
at GameManager.PlayerId (System.Int32 _playerId, System.Int32 _teamNumber, PlayerDataFile _playerDataFile, System.Int32 _chunkViewDim) [0x0005d] in <e905376b19ea4fabb0377334749ef142>:0
at NetPackagePlayerId.ProcessPackage (World _world, GameManager _callbacks) [0x00000] in <e905376b19ea4fabb0377334749ef142>:0
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection, ClientInfo _clientInfo) [0x000c8] in <e905376b19ea4fabb0377334749ef142>:0
at ConnectionManager.Update () [0x000f6] in <e905376b19ea4fabb0377334749ef142>:0
Detailed steps to reproduce the bug:
Unknown.
Validated the server and client. Same error on joining. Re-downloaded client and server files from scratch. Same error.
Checked same map file locally - works fine. Loaded into several other dedicated servers - works fine.
Changed Player Profile to a new, empty one. Same error on joining.
Cleared game data trough launcher (before updating to Experimental AND after seeing this issue). Same error.
Manually removed 7DTD folder from my Windows profile so the game would recreate it. Same error.
Other player (using Proton on Linux) can join server without an issue. Will attempt to check if another Windows player can join the server.
Actual result: loading to dedicated server stops with an error above
Expected result: load to this specific dedicated server.
No GenerationInfo.txt found within the GeneratedWorlds corresponding folder.
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