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  • Can´t connect to multiplayer-server


    Summary: In the multiplayer server-connecting screen, the console opens and gives out a red crash report and doing nothing.


    Game Version: A20.3 (b3)

    Platform: PC

    OS/Version: Windows 10

    CPU Model: AMD Ryzen 9 5900X 12-Core Processor

    System Memory: 32 GB

    GPU Model and VRAM: AMD Radeon RX 6800 XT

    Screen Resolution: 1920 x 1080

    Video Settings: Ultra

    Game mode: MP client


    Did you wipe old saves? No

    Did you start a new game? No

    Did you validate your files? Yes

    Are you using any mods? No

    EAC on or off? ON


    Status: NEW


    Bug Description:

    I starting the game normally. Then i go to "Join Game" (Multiplayer). I click "Connect with ip". Then i click connect, because the information for the server is saved.


    Then i come to the multiplayer connecting-screen. At first all is working, until i get to "Initiate world". After this point i get to "Creating Player". In this switch of the loading steps, the console is opening automatically. There is this red message:

    "EXC NullReferenceException: Object reference not set to an instance of an object"


    Then there are some more messages in white colour.

    So I am stuck in the multiplayer connecting-screen at the point "Creating Player". I can close the console but cant leave the connecting process with out killing the game.


    Here is my log:

    https://pastebin.com/StZmGszw (Bug at line 532)


    I can get the server log if you want. But if i recall it right, there isn't anything.


    Detailed steps to reproduce the bug:


    As mentioned above.


    Actual result: Stays in the multiplayer connecting-screen with the message "Creating Player"


    Expected result: Connecting to the server

    User Feedback

    Recommended Comments



    i done some research about my problem.


    So the saved player data are corrupt. We changed the location of the player data, so i can join the server again but all my stats and equipment is now away.


    Does anyone know how i can read out the saving data of the server? Because the data is binarized.

    Is there any tool for this?


    The problem about joining is solved.

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    this is/was best to have been in the general support section of the forum and not in bug report.

    i will place it in the "cant repro" section if others want to collaborate on your issue. (this does not close the issue!)

    Thanks  :)
    QA Tester-unholyjoe


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