Jump to content
  • Skill point mod works perfect locally, but do not work on server


    RedWarlock
    • Version: 1.0 309

    When I drink skill point bottle on local machine, it works good. When I drink it on server it don't add points.
    In last alpha this mod works perfectly on server and local.

    gameevents.xml
     

    <configs>
    	<insertAfter xpath="/gameevents/action_sequence[@name='action_give_points']">
    	
    		<action_sequence name="elixir_give_points">
    
    			<action class="AddSkillPoints">
    				<property name="skill_points" value="1" />
    				<property name="sound" value="quest_restore_power_complete" />
    			</action>
    
    		</action_sequence>
    	
    	</insertAfter>
    </configs>


    items.xml
     

    <configs>
    	<insertAfter xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']">
    	
    		<item name="drinkJarGrandpasMemoriesElixir">
    		
    			<property name="Tags" value="drinks,foodSkill"/>
    			<property name="HoldType" value="3"/>
    			<property name="Meshfile" value="@:Other/Items/Food/bottled_waterPrefab.prefab"/>
    			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    			<property name="Material" value="Mglass"/>
    			<property name="Stacknumber" value="10"/>
    			<property name="EconomicValue" value="3000"/>
    			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
    			<property name="CustomIcon" value="drinkJarGrandpasLearningElixir"/>
    			<property name="CustomIconTint" value="ee5555"/>
    			
    			<property name="DescriptionKey" value="drinkJarGrandpasMemoriesElixirDesc"/>
    			<property name="SellableToTrader" value="true"/>
    			
    			<property class="Action0">
    				<property name="Class" value="Eat"/>
    				<property name="Delay" value="0.5"/>
    				<property name="Sound_start" value="player_drinking"/>
    				<property name="PromptTitle" value="drinkJarGrandpasMemoriesElixirPromptTitle" />
    				<property name="PromptDescription" value="drinkJarGrandpasMemoriesElixirPromptDesc" />
    			</property>
    			
    			<effect_group tiered="false">
    				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1000"/>
    				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="elixir_give_points" />
    			</effect_group>
    		
    		</item>
    		
    	</insertAfter>
    </configs>


     


    User Feedback

    Recommended Comments



    Guest
    Add a comment...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...