Bootslol Posted December 4, 2018 Share Posted December 4, 2018 I am trying to figure out where in the xml to edit out the encumbrance system completely. I know it's doable because I was watching a streamer who brought up the xml and said he "commented it out", but it was late and I missed which xml and where in said xml he did this. Please help! Link to comment Share on other sites More sharing options...
Baesics Posted December 4, 2018 Share Posted December 4, 2018 well since its a buff (debuff) it should be in the buff.xml starts off like this <!-- Encumbrance from inventory slots This is not tied to the POSITION of the slot you use but the total number of slots used / unlocked. --> <triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="self" buff="buffEncumberedInv"> <requirement name="CVarCompare" cvar="_encumberedslots" operation="GT" value="0"/> </triggered_effect> <!-- Encumbrance from equipped items --> <triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffEncumberedWield"> <requirement name="NotHasBuff" buff="god"/> <requirement name="NotHasBuff" buff="buffEncumberedWield"/> </triggered_effect> not sure if this is what you are looking for.... you can also just increase your carry capacity from the beginning to avoid getting encumrance this is in entityclass.xml under class name "playerMale" <passive_effect name="CarryCapacity" operation="base_set" value="18"/> <passive_effect name="BagSize" operation="base_set" value="45"/> <!-- number of slots on the inventory UI --> Hope this helps Link to comment Share on other sites More sharing options...
Bootslol Posted December 8, 2018 Author Share Posted December 8, 2018 Sorry had a lot going on this week. Thank you very much this is awesome info! Have a great weekend:) Link to comment Share on other sites More sharing options...
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