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Black_Wolf

Black_Wolf

I tried making a vehicle mod that causes vultures to get shocked when getting too close.

Unfortunately, i am completely unable to make it trigger the buff and i really don't know what i'm doing wrong.

Please help, i don't know if it just refuses to work because the trigger is wrong (i've been trying various triggers, the one shown is just a test) or i'm just dumb, idk. Maybe even the requirement is giving trouble?

<configs>
	<append xpath="/item_modifiers">
	
		<item_modifier name="modVehicleAntiVulture" installable_tags="vehicle" modifier_tags="specialDamage" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="modVehicleAntiVultureIcon"/>
		<property name="UnlockedBy" value="modVehicleAntiVultureSchematic"/>
		<property name="TraderStageTemplate" value="modsTier2"/>

		<effect_group>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="selfAOE" target_tags="vulture" range="35" buff="buffShocked">
		<requirement name="IsAttachedToEntity"/>
        </triggered_effect>
		</effect_group>
	</item_modifier>
	</append>
</configs>
Black_Wolf

Black_Wolf

I tried making a vehicle mod that causes vultures to get shocked when getting too close.

Unfortunately, i am completely unable to make it trigger the buff and i really don't know what i'm doing wrong.

Please help, i don't know if it just refuses to work because the trigger is wrong or i'm just dumb, idk.

<configs>
	<append xpath="/item_modifiers">
	
		<item_modifier name="modVehicleAntiVulture" installable_tags="vehicle" modifier_tags="specialDamage" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="modVehicleAntiVultureIcon"/>
		<property name="UnlockedBy" value="modVehicleAntiVultureSchematic"/>
		<property name="TraderStageTemplate" value="modsTier2"/>

		<effect_group>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="selfAOE" target_tags="vulture" range="35" buff="buffShocked">
		<requirement name="IsAttachedToEntity"/>
        </triggered_effect>
		</effect_group>
	</item_modifier>
	</append>
</configs>
Black_Wolf

Black_Wolf

I tried making a vehicle mod that causes vultures to get shocked when getting too close.

Unfortunately, i am completely unable to make it trigger the buff and i really don't know what i'm doing wrong.

Please help, i don't know if it just refuses to work because the trigger is wrong or i'm just dumb, idk.

<configs>
	<append xpath="/item_modifiers">
	
		<item_modifier name="modVehicleAntiVulture" installable_tags="vehicle" modifier_tags="specialDamage" blocked_tags="noMods" type="attachment">
		<property name="Extends" value="modGeneralMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="modVehicleAntiVultureIcon"/>
		<property name="UnlockedBy" value="modVehicleAntiVultureSchematic"/>
		<property name="TraderStageTemplate" value="modsTier2"/>

		<effect_group>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="selfAOE" target_tags="vulture" range="35" buff="buffShocked"/>
		<requirement name="IsAttachedToEntity"/>
		</effect_group>
	</item_modifier>
	</append>
</configs>
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