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29 minutes ago, Lumpus said:

Has anyone else had this problem with loot drops...

After doing a horde night in the wasteland (lv 300) only yellow loot bags were dropping - no blue or orange ones.

So I console changed game time and redid the horde night again.... same,

Lots of demonics, incubi/succ's etc... only yellow drops.

Loot stage was @ 750 or so

 

Odd.  Put on Dev Cheat +200 loot goggles (loot stage 900+) and re-re-did horde night - only yellow drops.... and all crap (early game) stuff

 

VERY Odd... so I took off any mod that gave loot +'s (lucky goggles/rabbit's foot) etc and re-re-did horde night in the forest biome this time - until I got down to loot stage 664

Then had some blue/orange loot bags... but rare.

 

Anyone seen anything like this before??

A game overflow error where too much loot stage causes the loot table to wrap back to the beginning again???

 

/A21.1 (B16 Stable) - DF B25)

Not quite as severely as you, but in ... B27, I think, I had a horde night when I was level 60+, loot stage 322 or so (maxed Quality Joe and Wasteland Treasures), and I play 120 minute days so the zombies actually stopped spawning before the night was over (i.e. I killed every single one), which made for a lot of bags (I've changed their expiration timer to be much longer), and everything was very early game stuff. Stone tools, etc., and the highest level drop was level 22.  It seemed very off, and very much not worth doing.

Some wandering hordes seem to be affected too, where every single drop is very low level. Though, of course, since there are few fewer zombies in wandering hordes, it's a bit more likely to just be RNG.

 

I think I've had two blue bags in hundreds of hours of V5, no orange ones (one of the blue ones did have two Black Sky, though). And none from horde nights.

 

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11 minutes ago, Lumpus said:

Has anyone else had this problem with loot drops...

After doing a horde night in the wasteland (lv 300) only yellow loot bags were dropping - no blue or orange ones.

So I console changed game time and redid the horde night again.... same,

Lots of demonics, incubi/succ's etc... only yellow drops.

Loot stage was @ 750 or so

 

Odd.  Put on Dev Cheat +200 loot goggles (loot stage 900+) and re-re-did horde night - only yellow drops.... and all crap (early game) stuff

 

VERY Odd... so I took off any mod that gave loot +'s (lucky goggles/rabbit's foot) etc and re-re-did horde night in the forest biome this time - until I got down to loot stage 664

Then had some blue/orange loot bags... but rare.

 

Anyone seen anything like this before??

A game overflow error where too much loot stage causes the loot table to wrap back to the beginning again???

 

/A21.1 (B16 Stable) - DF B25)

Not quite as severely as you, but in ... B27, I think, I had a horde night when I was level 60+, loot stage 322 or so (maxed Quality Joe and Wasteland Treasures), and I play 120 minute day so the zombies actually stopped spawning before the night was over (i.e. I killed every single one), which made for a lot of bags (I've changed their expiration timer to be much longer), and everything was very early game stuff. Stone tools, etc., and the highest level drop was level 22.  It seemed very off, and very much not worth doing.

Some wandering hordes seem to be affected too, where every single drop is very low level. Though, of course, since there are few fewer zombies in wandering hordes, it's a bit more likely to just be RNG.

 

I think I've had two blue bags in hundreds of hours of V5, no orange ones (one of the blue ones did have two Black Sky, though). And none from horde nights.

 

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