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aypoch

aypoch


Posted in wrong mod section, my bad

11 hours ago, KhaineGB said:

I did my usual cos my internet was being potat. Basically uploaded, posted in discord, went to bed. So whoops.

 

Build 25 is up! Patch notes and stuff below. As per previous builds, A21.1 STABLE only. If by any chance 21.2 goes stable, tough, you still need 21.1. No 21.0. No A20.whatever. Only A21.1

 

Ok? Good.

 

Second thing. There are quest fixes in here. You are very likely going to need a save restart. There are also POI fixes which need a save restart, but are MUCH less critical.

 

DF-V5.0.0-DEV-B25

(Sphereii) Fixed material duplication when using remote crafting.
(Myth) Fixed more reported PEP bugs.
Fixed incorrect model on grown super corn (both variants).
Fixed "Cannot use at this time" on the normal bandage.
Fixed Knife Master 2 not properly adding bleed when it should.
Fixed Serrated Blade mod not properly stacking bleed like it should.
Fixed scout still only teaching Bladed Crafting 1, thus allowing cheap levels in that perk.
Fixed Laser Carbine and Laser Shotgun turrets using the wrong parts and unlocking at the wrong levels.
Fixed Jason's Machete damage scaling with quality when it shouldn't.
Fixed missing unlock for Powered Steel Garage Door 5x3 Helper.
Fixed Laborer not properly refunding points in perks the player can't use. (IMPORTANT NOTE: I had to alter the first laborer quest rewards to do this. It may cause a character reset if you have the laborer class!)
Fixed Flammable Oil, Nicd and Liquid Nitrogen mods not being installable on some of the junk turrets (sledge and ranged).
Fixed wasteland rocks giving nitrate when they shouldn't.
Fixed missing door prices.
Fixed Joel not properly teaching ammo recipes (was a buff issue).
Fixed "Take All" causing NRE's even when the button is not there, and also removed some buttons I forgot about.
(IDC) Added new animal snare that works the same way as the coop and beehives.
Added missing localization to the science crafting perk to show it increases quality for the rocket launcher, flamethrower and robotic drone.
Added feathers to the chicken coop as a potential production item.
(IDC) Updated IDC core to fix some reported bugs with the Coop/Beehive/Snare.
Updated the descriptions of the Animal Snare, Chicken Coop and Beehives to state how they work.
Changed repairable vehicles to a game event block. On repair, the event fires, places the vehicle IN YOUR INVENTORY and then destroys itself. No more vehicles failing to spawn! (Vehicle Repair Kit description has been edited to state this)
Changed the size of rad vultures and demon vultures to normal vulture size due to vanilla bug with the hitboxes when they're enlarged.
Changed the crowbar. It no longer has a power attack, but unlocks safes and end-POI loot in 1 hit. This grants the "lockpicked" bonus loot. CAUTION: This uses a lot of stamina and creates a lot of heat. If you end up with a screamer party, don't blame me. You were warned.
Changed the mesh for the thrown pulse grenade to see if it helps with it... y'know... being thrown properly.
Changed all quests from "Craft" to "FetchKeep" to make things easier and remove some bugs.
Changed the heat generation on the grow lights because TFP decided to mess with the heat system and completely @%$# it up.
Increased spawn rate of repairable vehicles.

 

Main Download: http://darknessfallsmod.co.uk/DF-V5-DEV-B25.zip (you may need to copy and paste this)

Backup Download 1: https://drive.google.com/file/d/1oSY3cuUuokOSnZlh7KVVxKVVKabyMvIF/view?usp=sharing
Backup Download 2: https://drive.google.com/file/d/1olw4U_ruEsDbHxQgELygFW0boF9iAHMq/view?usp=sharing

Also a small hotfix for an NRE: https://cdn.discordapp.com/attachments/414452645521260546/1155298799347040326/IDCCoreV2.dll

Hotfix goes into Mods\IDCCore and it fixes an NRE while scrapping items in the workbench.

Ok, I think that's everything. I need more coffee.

 

Great Job!!

aypoch

aypoch

11 hours ago, KhaineGB said:

I did my usual cos my internet was being potat. Basically uploaded, posted in discord, went to bed. So whoops.

 

Build 25 is up! Patch notes and stuff below. As per previous builds, A21.1 STABLE only. If by any chance 21.2 goes stable, tough, you still need 21.1. No 21.0. No A20.whatever. Only A21.1

 

Ok? Good.

 

Second thing. There are quest fixes in here. You are very likely going to need a save restart. There are also POI fixes which need a save restart, but are MUCH less critical.

 

DF-V5.0.0-DEV-B25

(Sphereii) Fixed material duplication when using remote crafting.
(Myth) Fixed more reported PEP bugs.
Fixed incorrect model on grown super corn (both variants).
Fixed "Cannot use at this time" on the normal bandage.
Fixed Knife Master 2 not properly adding bleed when it should.
Fixed Serrated Blade mod not properly stacking bleed like it should.
Fixed scout still only teaching Bladed Crafting 1, thus allowing cheap levels in that perk.
Fixed Laser Carbine and Laser Shotgun turrets using the wrong parts and unlocking at the wrong levels.
Fixed Jason's Machete damage scaling with quality when it shouldn't.
Fixed missing unlock for Powered Steel Garage Door 5x3 Helper.
Fixed Laborer not properly refunding points in perks the player can't use. (IMPORTANT NOTE: I had to alter the first laborer quest rewards to do this. It may cause a character reset if you have the laborer class!)
Fixed Flammable Oil, Nicd and Liquid Nitrogen mods not being installable on some of the junk turrets (sledge and ranged).
Fixed wasteland rocks giving nitrate when they shouldn't.
Fixed missing door prices.
Fixed Joel not properly teaching ammo recipes (was a buff issue).
Fixed "Take All" causing NRE's even when the button is not there, and also removed some buttons I forgot about.
(IDC) Added new animal snare that works the same way as the coop and beehives.
Added missing localization to the science crafting perk to show it increases quality for the rocket launcher, flamethrower and robotic drone.
Added feathers to the chicken coop as a potential production item.
(IDC) Updated IDC core to fix some reported bugs with the Coop/Beehive/Snare.
Updated the descriptions of the Animal Snare, Chicken Coop and Beehives to state how they work.
Changed repairable vehicles to a game event block. On repair, the event fires, places the vehicle IN YOUR INVENTORY and then destroys itself. No more vehicles failing to spawn! (Vehicle Repair Kit description has been edited to state this)
Changed the size of rad vultures and demon vultures to normal vulture size due to vanilla bug with the hitboxes when they're enlarged.
Changed the crowbar. It no longer has a power attack, but unlocks safes and end-POI loot in 1 hit. This grants the "lockpicked" bonus loot. CAUTION: This uses a lot of stamina and creates a lot of heat. If you end up with a screamer party, don't blame me. You were warned.
Changed the mesh for the thrown pulse grenade to see if it helps with it... y'know... being thrown properly.
Changed all quests from "Craft" to "FetchKeep" to make things easier and remove some bugs.
Changed the heat generation on the grow lights because TFP decided to mess with the heat system and completely @%$# it up.
Increased spawn rate of repairable vehicles.

 

Main Download: http://darknessfallsmod.co.uk/DF-V5-DEV-B25.zip (you may need to copy and paste this)

Backup Download 1: https://drive.google.com/file/d/1oSY3cuUuokOSnZlh7KVVxKVVKabyMvIF/view?usp=sharing
Backup Download 2: https://drive.google.com/file/d/1olw4U_ruEsDbHxQgELygFW0boF9iAHMq/view?usp=sharing

Also a small hotfix for an NRE: https://cdn.discordapp.com/attachments/414452645521260546/1155298799347040326/IDCCoreV2.dll

Hotfix goes into Mods\IDCCore and it fixes an NRE while scrapping items in the workbench.

Ok, I think that's everything. I need more coffee.

 

OK,

 

Trying my best to get you coffee which you can take intravenously but the new build has broken basic starter quest crafting. After crafting the Stone Axe the questline does not progress to the Wooden Club, just stays on screen.

 

I reconfirmed a clean 7D2D base folder in Steam Library and when I roll back WOTW to e7690 (IDCore version rollback) everything works fine. So maybe something broken in ed9db or d308e hotfixes?

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