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InfiniteWarrior

InfiniteWarrior

8 hours ago, khzmusik said:

devs...are not doing biome progression properly. If they were, then it wouldn't matter that the forest biome is easy, because players wouldn't even be in it by the time they are powerful enough to not be killed in it.


I must admit I don't get this community's insistence that players must leave or be "forced to leave" the Forest (or any other) biome in favor of more hellish pastures. None of the biomes are the wrong biome to be in if that's where player wants to be. There is already incentive to visit the other biomes (loot stages, tougher enemies, unique resources, ambience, etc.) whether the player decides to set up permanent camp in the Forest biome or not. "Progression" of danger and challenge is built into the maps. Is not the new "trader progression" through the biomes artificial enough? What does this community have against player agency that it is constantly arguing for player agency to be removed?

 

InfiniteWarrior

InfiniteWarrior

7 hours ago, khzmusik said:

devs...are not doing biome progression properly. If they were, then it wouldn't matter that the forest biome is easy, because players wouldn't even be in it by the time they are powerful enough to not be killed in it.


I must admit I don't get this community's insistence that players must leave or be "forced to leave" the Forest (or any other) biome in favor of more hellish pastures. None of the biomes are the wrong biome to be in if that's where player wants to be. There is already incentive to visit the other biomes (loot stages, tougher enemies, unique resources, ambience, etc.) whether the player decides to set up permanent camp in the Forest biome or not. "Progression" of danger and challenge is built into the maps. Is not the new "trader progression" through the biomes artificial enough? What does this community have against player agency that is constantly arguing for player agency to be removed?

 

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