That's a lovely idea, if unlikely to be implemented at this late date. The most successful survival games at present have exactly the feature of which you speak and then some (ever more advanced workbenches upon which to do ever more advanced crafting with ever more advanced components, etc.) whereas 7DTD is focussed on the kind of elegance and simplicity in those areas we see in survival games like Subnautica, combat and tower defense.
I'm one of those weirdos who enjoys immersion in a story, characterization and game world environment for as long as I'm playing the game, but have no interest in living in any studio's game world, as Emil Pagliarulo recently suggested players of BGS' games want to do when they more likely just want to play the game, (That's the transhumanist, "metaverse" nightmare talking right there.) I'm honestly not sure how much of the hypergranularity we're seeing in modern games like Icarus are actually in the interest of the player's enjoyment or has been influenced by that transhumanist nightmare myself. So long as it's kept reasonable and meaningful, I'd say go for it, but have grown exceptionally wary of that pernicious, tech sector influence on modern video game development.
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That's a lovely idea, if unlikely to be implemented at this late date. The most successful survival games at present have exactly the feature of which you speak and then some (ever more advanced workbenches upon which to do ever more advanced crafting with ever more advanced components, etc.) whereas 7DTD is focussed on the kind of elegance and simplicity in those areas we see in survival games like Subnautica, combat and tower defense.
I'm one of those weirdos who enjoys immersion in a story, characterization and game world environment for as long as I'm playing the game, but have no interest in living in any studio's game world, as Emil Pagliarulo recently suggested players of BGS' games want to do when they more likely just want to play them, (That's the transhumanist, "metaverse" nightmare talking right there.) I'm honestly not sure how much of the hypergranularity we're seeing in modern games like Icarus are actually in the interest of the player's enjoyment or has been influenced by that transhumanist nightmare myself. So long as it's kept reasonable and meaningful, I'd say go for it, but have grown exceptionally wary of that pernicious, tech sector influence on modern video game development.
That's a lovely idea, if unlikely to be implemented at this late date. The most successful survival games at present have exactly the feature of which you speak and then some (ever more advanced workbenches upon which to do ever more advanced crafting with ever more advanced components, etc.) whereas 7DTD is focussed on the kind of elegance and simplicity in those areas we see in survival games like Subnautica, combat and tower defense.
I'm one of those weirdos who enjoys immersion in a story, characterization and game world environment for as long as I'm playing the game, but have no interest in living in any studio's game world, as Emil Pagliarulo suggested players of BGS games want to do recently, (That's the transhumanist, "metaverse" nightmare talking right there.) I'm honestly not sure how much of the hypergranularity we're seeing in modern games like Icarus are actually in the interest of the player's enjoyment or has been influenced by that transhumanist nightmare myself. So long as it's kept reasonable and meaningful, I'd say go for it, but have grown exceptionally wary of that pernicious, tech sector influence on modern video game development.
That's a lovely idea, if unlikely to be implemented at this late date. The most successful survival games at present have exactly the feature of which you speak and then some (ever more advanced workbenches upon which to do ever more advanced crafting with ever more advanced components, etc.) whereas 7DTD is focussed on the kind of elegance and simplicity in those areas we see in survival games like Subnautica, combat and tower defense.
I'm one of those weirdos who enjoys immersion in a story, characterization and game world environment for as long as I'm playing the game, but have no interest in living in any studio's game world, as Emil Pagliarulo suggested players of BGS want to do recently, (That's the transhumanist, "metaverse" nightmare talking right there.) I'm honestly not sure how much of the hypergranularity we're seeing in modern games like Icarus are actually in the interest of the player's enjoyment or has been influenced by that transhumanist nightmare myself. So long as it's kept reasonable and meaningful, I'd say go for it, but have grown exceptionally wary of that pernicious, tech sector influence on modern video game development.