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Arez

Arez

19 hours ago, ammonitia said:

Please fix this. I have slight OCD and this glitch is ruining the emersion. This is on XBOX Series S. Many zombies can't hit you if you're facing them. Sometimes logging out and then reloading the game fixes it briefly.

https://youtu.be/LsWLgbfXhxY

Is this constant? When it does happen, is it something that happens from the beginning of a session or does it eventually start happening as you play?

 

I noticed that right as Arlene is about to hit you, a little floppy disc icon appears at the top left of the screen, which seemingly causes the game to freeze for a split second. 

 

On PC we don't get a "saving game" icon, but someone mentioned that massive frame drops occur when the game saves, which I've been noticing myself.

 

I wonder if that is causing some kind of desync. I wonder if your character's colliders have separated or have displaced from your model. Maybe that's why they can only hit you when you're not looking at them. Your colliders might be offset behind your model.

 

Games are so friggin complicated. The slightest disruption can cause so many weird issues. 

Arez

Arez

19 hours ago, ammonitia said:

Please fix this. I have slight OCD and this glitch is ruining the emersion. This is on XBOX Series S. Many zombies can't hit you if you're facing them. Sometimes logging out and then reloading the game fixes it briefly.

https://youtu.be/LsWLgbfXhxY

Is this constant? When it does happen, is it something that happens from the beginning of a session or does it eventually start happening as you play?

 

I noticed that right as Arlene is about to hit you, a little floppy disc icon appears at the top left of the screen, which seemingly causes the game to freeze for a split second. 

 

On PC we don't get a "saving game" icon, but someone mentioned that massive frame drops occur when the game saves.

 

I wonder if that is causing some kind of desync. I wonder if your character's colliders have separated or have displaced from your model. Maybe that's why they can only hit you when you're not looking at them. Your colliders might be offset behind your model.

 

Games are so friggin complicated. The slightest disruption can cause so many weird issues. 

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