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ErikRedbeard

ErikRedbeard

16 hours ago, ZehMatt said:

 

They will only spawn near players and the mod also takes terrain height and some other things into consideration, so it shouldn't really matter.

 

Also I had to release a small bug fix.

 

Changelog

0.9-beta.5

  • Fixed exception when game is starting.

Download

You can download the latest version from Releases · ZehMatt/7dtd-WalkerSim2 (github.com)

 

Edit: In this release the tool/viewer is also now somewhat usable, you can not yet export the configuration but live editing all the things works, one can simply manually edit the xml according to what was set in the UI, export functionality will come soon.

image.gif.ba18797a25f710ccfbf572c7603a1a9d.gif

 

 

The new beta5 completely lags out the server.

 

It basically freezes the server end for a solid 20 to 30 seconds and then rebounds back the clients time wise to sync back up. It runs for a second or so fine and then it keeps repeating.

 

Like as before this is on Linux.

ErikRedbeard

ErikRedbeard

16 hours ago, ZehMatt said:

 

They will only spawn near players and the mod also takes terrain height and some other things into consideration, so it shouldn't really matter.

 

Also I had to release a small bug fix.

 

Changelog

0.9-beta.5

  • Fixed exception when game is starting.

Download

You can download the latest version from Releases · ZehMatt/7dtd-WalkerSim2 (github.com)

 

Edit: In this release the tool/viewer is also now somewhat usable, you can not yet export the configuration but live editing all the things works, one can simply manually edit the xml according to what was set in the UI, export functionality will come soon.

image.gif.ba18797a25f710ccfbf572c7603a1a9d.gif

 

 

The new beta5 completely lags out the server.

 

It basically freezes the server end for a solid 20 to 30 seconds and then rebounds back the clients time wise. It runs for a second or so fine and then it keeps repeating.

 

Like as before this is on Linux.

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