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aschnt

aschnt

4 hours ago, theFlu said:

Because the game doesn't really track what is "yours"; it wouldn't know the difference between you making your base, or you taking apart dishong tower by picking up the doors blocking your path. They have to duplicate every pickable block to have a separate unpickable type for POIs, and there's not that many block IDs to go around (small numbers so the saves can be reasonably sized).

Alright, I get that. Then there must be workarounds, like wouldn't it be possible to just add a boolean "isCrafted" to object attributes that turns into true if the object is placed into an already existing crafting zone the player has authority over? And only players with authority over the zone are allowed to move it? Or smtg in the likes?

aschnt

aschnt

4 hours ago, theFlu said:

Because the game doesn't really track what is "yours"; it wouldn't know the difference between you making your base, or you taking apart dishong tower by picking up the doors blocking your path. They have to duplicate every pickable block to have a separate unpickable type for POIs, and there's not that many block IDs to go around (small numbers so the saves can be reasonably sized).

Alright, I get that. Then there must workarounds, like wouldn't it be possible to just add a boolean "isCrafted" to object attributes that turns into true if the object is placed into an already existing crafting zone the player has authority over? And only players with authority over the zone are allowed to move it? Or smtg in the likes?

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