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binf_shinana

binf_shinana

If you follow the optimal solution, it's too easy, otherwise it's extremely difficult.

 

In v1.0, the quest rewards were also nerfed, making it even more difficult for beginners (there is no room for beginners to realize that if you increase TS with adventurer skills, you can buy good weapons. The TS that corresponds to the amount of increase and the variety is a secret parameter).

 

Aside from that, this game has very high defensive power for players, so the difficulty level does not actually go up or down that much depending on the difficulty setting.
In v1.0, you can make good armor quickly, so this tendency became even stronger.
When you actually die, you die because you are overwhelmed by the number of enemies or because of overlapping debuffs, so the enemy's attack power is not a very important parameter.

binf_shinana

binf_shinana

If you follow the optimal solution, it's too easy, otherwise it's extremely difficult.

Currently, the safety net for beginners is quite weak.

 

In v1.0, the quest rewards were also nerfed, making it even more difficult for beginners (there is no room for beginners to realize that if you increase TS with adventurer skills, you can buy good weapons. The TS that corresponds to the amount of increase and the variety is a secret parameter).

 

Aside from that, this game has very high defensive power for players, so the difficulty level does not actually go up or down that much depending on the difficulty setting.
In v1.0, you can make good armor quickly, so this tendency became even stronger.
When you actually die, you die because you are overwhelmed by the number of enemies or because of overlapping debuffs, so the enemy's attack power is not a very important parameter.

binf_shinana

binf_shinana

If you follow the optimal solution, it's too easy, otherwise it's extremely difficult. That's the biggest problem with the magazine system.

 

In v1.0, the quest rewards were also nerfed, making it even more difficult for beginners (there is no room for beginners to realize that if you increase TS with adventurer skills, you can buy good weapons. The TS that corresponds to the amount of increase and the variety is a secret parameter).

 

Aside from that, this game has very high defensive power for players, so the difficulty level does not actually go up or down that much depending on the difficulty setting.
In v1.0, you can make good armor quickly, so this tendency became even stronger.
When you actually die, you die because you are overwhelmed by the number of enemies or because of overlapping debuffs, so the enemy's attack power is not a very important parameter.

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