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Nessdam

Nessdam

15 hours ago, Riamus said:

Note that armor magazine drop chance is apparently tied to attribute points, so more points in attributes means more armor magazines.  That's what I've heard and haven't verified, though.  But I maxed armor very quickly in my games.  Not sure why you'd stick to primitive armor, though.  The regular armor looks better and is better, but that's up to you.  :)

 

What version of the game are you on?  The original 1.0 EXP version prevented going up in trader tiers from shared quests.  In the following patch, that limitation was removed and now (by default), you can only go up in progression 3 times per game day.  You can change that in settings.  It's possible you're doing regular questing but not getting tier points for it, which leaves you behind in tiers compared to game stage.

Nice to know!

We have not switched armor yet mostly because we noticed the high drop rates of the armor magazines.  Thus we decided to postpone crafting armor until we could craft the best ones we wanted, especially since we could use the required resources elsewhere. We also have only had a single death so far, so we did not really feel the need. Armor is next though.

 

We play on the latest experimental and update when available. But we started in the earliest so that probably slowed down early trader progression. It does feel like you really have to focus trader progression for it not to fall behind your game progression though. To go from tier two to three you have to complete fifteen tier two quests. Unless you do mostly buried supplies i think you gain greater game progression than trader progression just from doing the quests. Might be wrong though

 

Interesting to see that the armor magazines drop rates is tied to attributes though, explains a lot.  Guess that is mostly temporary or at least will be adjusted for actual release

Nessdam

Nessdam

14 hours ago, Riamus said:

Note that armor magazine drop chance is apparently tied to attribute points, so more points in attributes means more armor magazines.  That's what I've heard and haven't verified, though.  But I maxed armor very quickly in my games.  Not sure why you'd stick to primitive armor, though.  The regular armor looks better and is better, but that's up to you.  :)

 

What version of the game are you on?  The original 1.0 EXP version prevented going up in trader tiers from shared quests.  In the following patch, that limitation was removed and now (by default), you can only go up in progression 3 times per game day.  You can change that in settings.  It's possible you're doing regular questing but not getting tier points for it, which leaves you behind in tiers compared to game stage.

Nice to know!

We have not switched armor yet mostly because we noticed the high drop rates of the armor magazines.  Thus we decided to postpone crafting armor until we could craft the best ones we wanted, especially since we could use the required resources elsewhere. We also have only had a single death so far, so we did not really feel the need. Armor is next though.

 

We play on the latest experimental and update when available. But we started in the earliest so that probably slowed down early trader progression. It does feel like you really have to focus trader progression for it not to fall behind your game progression though. To go from tier two to three you have to complete fifteen tier two quests. Unless you do mostly buried supplies i think you gain greater game progression than trader progression just from doing the quests. Might be wrong though

Interesting to see that the armor magazines drop rates is tied to attributes though, explains a lot.  Guess that is mostly temporary or at least will be adjusted for actual release

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