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Brain75

Brain75


TL;DR

TL;DR

after updating steam version to 1.0 two different instances of my alpha 21 game got corrupt.

solution:wipe out the registry entry.

 

I have 2 games going simultaneously, for the last several months I have had a Ravenhearst game going on the old pre-release version. On 6/25 I started a new version 1.0 game. I know how to keep the 2 games completely separate. Ravenhearst lives on my E:\ drive and steam knows nothing about it. vanilla lives on my D:\ drive in all the standard normal default steam stuff (%steam%\steamapps\common\7 Days To Die).

My issue is that all my old saves had their region files reset as soon as I started a new version 1.0 game. my version 1.0 game is set to identical "Disabled" on chunk reset. Worse than that it seems that with version 1.0 it is ignoring chunk reset setting and resetting them anyhow. I can restore an old save (I zip the whole save folder up once in a while due to the last 9 years of issues) and provide logs.

Note the logs seem to hamburger between each other cause you don't write logs to the game directory, but you mush both instances into one common place - the %appdata% folder.

6/25 log (the first instance of version 1.0):

Mono path[0] = 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Manag - Pastebin.com

6/09 log, a typical ravenhearst night:

Mono path[0] = 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Manag - Pastebin.com

 

Brain75

Brain75


adding tags caused it to post

I have 2 games going simultaneously, for the last several months I have had a Ravenhearst game going on the old pre-release version. On 6/25 I started a new version 1.0 game. I know how to keep the 2 games completely separate. Ravenhearst lives on my E:\ drive and steam knows nothing about it. vanilla lives on my D:\ drive in all the standard normal default steam stuff (%steam%\steamapps\common\7 Days To Die).

My issue is that all my old saves had their region files reset as soon as I started a new version 1.0 game. my version 1.0 game is set to identical "Disabled" on chunk reset. Worse than that it seems that with version 1.0 it is ignoring chunk reset setting and resetting them anyhow. I can restore an old save (I zip the whole save folder up once in a while due to the last 9 years of issues) and provide logs.

Note the logs seem to hamburger between each other cause you don't write logs to the game directory, but you mush both instances into one common place - the %appdata% folder.

6/25 log (the first instance of version 1.0):

Mono path[0] = 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'D:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 7 workers.
Loading player data from D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
Initialize engine version: 2022.3.29f1 (8d510ca76d2b)
[Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02)
    Vendor:   NVIDIA
    VRAM:     8006 MB
    Driver:   32.0.15.5599
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  4.862 seconds
- Finished resetting the current domain, in  0.004 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 56.223300 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.145100 ms
2024-06-25T19:49:40 0.087 INF Version: V 1.0 (b309) Compatibility Version: V 1.0, Build: WindowsPlayer 64 Bit
2024-06-25T19:49:40 0.107 INF System information:
2024-06-25T19:49:40 0.114 INF    OS: Windows 10  (10.0.19045) 64bit
2024-06-25T19:49:40 0.115 INF    CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (cores: 😎
2024-06-25T19:49:40 0.115 INF    RAM: 16323 MB
2024-06-25T19:49:40 0.115 INF    GPU: NVIDIA GeForce RTX 2070 (8006 MB)
2024-06-25T19:49:40 0.147 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2024-06-25T19:49:40 0.150 INF Local UTC offset: -6 hours
2024-06-25T19:49:40 0.237 INF Command line arguments: D:\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -disablenativeinput -nogs -logfile C:\Users\Bill Gates\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-06-25__19-48-49.txt
2024-06-25T19:49:40 0.239 INF UserDataFolder: C:\Users\Bill Gates\AppData\Roaming/7DaysToDie
2024-06-25T19:49:40 0.242 INF [Platform] Init
2024-06-25T19:49:40 0.352 INF [Platform] Using native platform: Steam
2024-06-25T19:49:40 0.354 INF [Platform] Using cross platform: EOS
2024-06-25T19:49:40 0.355 INF [Platform] Using server platform: Steam
2024-06-25T19:49:40 0.355 INF [Platform] Using server platform: XBL
2024-06-25T19:49:40 0.355 INF [Platform] Using server platform: PSN
2024-06-25T19:49:40 0.370 INF Starting PlayerInputManager...
2024-06-25T19:49:40 0.371 INF Using native input? False
2024-06-25T19:49:40 0.373 INF InControl (version 1.8.9 build 9376, native module = False, XInput = True)
2024-06-25T19:49:40 0.396 INF InControl (version 1.8.9 build 9376)
2024-06-25T19:49:40 0.489 INF [InControl] XInputDeviceManager enabled.
2024-06-25T19:49:40 0.718 INF UnityInputDeviceManager enabled.
2024-06-25T19:49:40 0.753 INF [Platform] Initializing Steam
2024-06-25T19:49:42 2.520 INF [Steamworks.NET] SteamAPI_Init() ok
2024-06-25T19:49:42 2.523 INF [Steamworks.NET] Registering auth callbacks
2024-06-25T19:49:42 2.526 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-06-25T19:49:42 2.526 INF [Platform] Initializing EOS
2024-06-25T19:49:43 2.928 INF [EOS] Initialize: Success
2024-06-25T19:49:43 3.260 INF [EOS-Voice] Successfully initialized.
2024-06-25T19:49:43 3.266 INF [Platform] Initializing XBL
2024-06-25T19:49:43 3.268 INF [Platform] Initializing PSN
2024-06-25T19:49:43 3.270 INF [SaveDataUtils] InitStatic Begin
2024-06-25T19:49:43 3.273 INF [SaveDataUtils] SdPlayerPrefs -> Unity
2024-06-25T19:49:43 3.274 INF [SaveDataUtils] InitStatic Complete
2024-06-25T19:49:43 3.300 INF Last played version: Alpha 21.2
2024-06-25T19:49:43 3.831 INF Localization language from platform: english
2024-06-25T19:49:44 3.857 INF Texture quality is set to 1
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5909.
Total: 41.389100 ms (FindLiveObjects: 0.516700 ms CreateObjectMapping: 0.250900 ms MarkObjects: 40.461000 ms  DeleteObjects: 0.160000 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.891400 ms
2024-06-25T19:49:52 12.633 INF Awake IsFocused: False
2024-06-25T19:49:52 12.634 INF Awake
2024-06-25T19:49:53 13.281 INF Occlusion: Awake
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6177.
Total: 39.576900 ms (FindLiveObjects: 0.561300 ms CreateObjectMapping: 0.625400 ms MarkObjects: 38.337500 ms  DeleteObjects: 0.051800 ms)

2024-06-25T19:49:54 14.174 INF Persistent GamePrefs saved
2024-06-25T19:49:54 14.174 INF Graphics Reset
2024-06-25T19:49:54 14.189 INF Persistent GamePrefs saved
2024-06-25T19:49:54 14.189 INF Controls Reset
2024-06-25T19:49:54 14.192 INF ApplyAllOptions streaming budget 7205.4 MB
2024-06-25T19:49:54 14.194 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
2024-06-25T19:49:54 14.227 INF Texture quality is set to 0
2024-06-25T19:49:54 14.229 INF ApplyTextureFilter 2, AF Enable
2024-06-25T19:49:54 14.231 INF ApplyTerrainOptions 3
2024-06-25T19:49:55 15.343 INF [MODS] Start loading from: 'C:\Users\Bill Gates\AppData\Roaming/7DaysToDie/Mods'
2024-06-25T19:49:55 15.349 INF [MODS] Start loading from: 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
2024-06-25T19:49:55 15.388 INF [MODS]   Trying to load from folder: '0_TFP_Harmony'
2024-06-25T19:49:55 15.499 INF [MODS]     AntiCheat enabled, mod skipped because it is set not to load
2024-06-25T19:49:55 15.499 INF [MODS] Initializing mod code
2024-06-25T19:49:55 15.499 INF [MODS] Loading done
2024-06-25T19:49:55 15.563 INF Loading permissions file at 'C:\Users\Bill Gates\AppData\Roaming/7DaysToDie\Saves/serveradmin.xml'
2024-06-25T19:49:55 15.628 INF Loading permissions file done.
2024-06-25T19:49:55 15.671 INF Command "uioptions" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-06-25T19:49:55 15.743 INF GameSense server not found (no props file), disabling
2024-06-25T19:49:55 15.744 INF [PartyQuests] Initialized
2024-06-25T19:49:55 15.783 INF Awake done in 3149 ms
2024-06-25T19:49:56 16.118 INF [XUi] Instantiating XUi from default prefab.
2024-06-25T19:49:56 16.163 INF [XUi] XUi instantiation completed in 43 ms
2024-06-25T19:49:56 16.321 INF Reloading serveradmin.xml
2024-06-25T19:49:56 16.321 INF Loading permissions file at 'C:\Users\Bill Gates\AppData\Roaming/7DaysToDie\Saves/serveradmin.xml'
2024-06-25T19:49:56 16.322 INF Permissions file unchanged, skipping reloading
2024-06-25T19:49:56 16.679 INF [XUi] Loading XUi asynchronously
2024-06-25T19:49:56 16.708 INF Updated culture for display texts
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "bikeRearWheel_Broken" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "frontWheel_BROKEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "rearWheel_BROKEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "backWheel_BROKEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "frontWheel_BROKEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "engine_BROKEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "front_Broken" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "bottomTires_Broken" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "front_Broken" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "middle_Broken" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-06-25T19:52:12 151.985 INF [XUi] Parsing all window groups completed in 1426 ms total.
2024-06-25T19:52:13 153.435 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2024-06-25T19:52:15 154.886 INF Loaded default EULA
2024-06-25T19:52:15 154.891 INF [XUi] Initialized all window groups completed in 2670 ms total.
2024-06-25T19:52:27 167.813 INF LoadTextureArraysForQuality took 14.376
2024-06-25T19:52:28 168.245 INF Conditionals handling in events for Host took 358 ms
2024-06-25T19:52:28 168.386 INF Loaded (local): events in 0.10
2024-06-25T19:52:28 168.796 INF Loaded (local): entityclasses in 0.24
2024-06-25T19:52:29 168.992 INF Loaded (local): rwgmixer in 0.02
2024-06-25T19:52:29 169.490 INF Loaded (local): archetypes in 0.44
2024-06-25T19:52:29 169.614 INF Loaded (local): loadingscreen in 0.04
2024-06-25T19:52:29 169.741 INF Added 1335 subtitle data entries and 3 speaker colors
2024-06-25T19:52:29 169.742 INF Loaded (local): subtitles in 0.01
2024-06-25T19:52:29 169.760 INF Loaded (local): videos in 0.01
2024-06-25T19:52:29 169.761 INF WorldStaticData.Init() needed 152.000s
2024-06-25T19:52:29 169.785 INF [Steamworks.NET] Login ok.
2024-06-25T19:52:29 169.786 INF [EOS] Login
2024-06-25T19:52:30 170.115 INF AchievementManager: Received stats and achievements from Steam
2024-06-25T19:52:30 170.192 WRN [Steam] Tick took exceptionally long: 78 ms
2024-06-25T19:52:32 172.013 WRN [Steam] Tick took exceptionally long: 66 ms
2024-06-25T19:52:32 172.560 INF [EOS] Login succeeded, PUID: 0002ef06ea124f88a1380841d1c556e0
2024-06-25T19:52:32 172.561 INF [EOS] Getting native user for 0002ef06ea124f88a1380841d1c556e0
2024-06-25T19:52:32 172.564 INF [EOS] CopyIdToken result: Success
2024-06-25T19:52:33 173.302 INF [EOS] ResolvePermissions(_perms: [Communication], _canPrompt: False)
2024-06-25T19:52:34 174.616 INF [EOS] Read (News.xml) completed: Success, received 5170 bytes
2024-06-25T19:52:34 174.718 WRN [EOS] [LogHttp - Warning] Payload is incomplete. Response still processing. 000001D3F9F2B900
2024-06-25T19:52:34 174.812 WRN [EOS] [LogHttp - Warning] Payload is incomplete. Response still processing. 000001D3C5EC53D0
2024-06-25T19:52:35 174.913 INF [EOS] Read (NewsFeatured.xml) completed: Success, received 581 bytes
2024-06-25T19:52:35 174.913 WRN [EOS] [LogHttp - Warning] Payload is incomplete. Response still processing. 000001D3C5EC53D0
2024-06-25T19:52:35 175.520 WRN [EOS] [LogHttp - Warning] Payload is incomplete. Response still processing. 000001D3C5EC5990
2024-06-25T19:52:35 175.617 INF [EOS] Read (eula_english) completed: Success, received 26643 bytes
2024-06-25T19:52:35 175.619 WRN [EOS] [LogHttp - Warning] Payload is incomplete. Response still processing. 000001D3C5EC5990
2024-06-25T19:52:36 176.021 WRN [EOS] [LogHttp - Warning] Payload is incomplete. Response still processing. 000001D3C5EF5320
2024-06-25T19:52:36 176.124 WRN [EOS] [LogHttp - Warning] Payload is incomplete. Response still processing. 000001D3C5EF5320
2024-06-25T19:52:36 176.125 WRN [EOS] [LogHttp - Warning] Payload is incomplete. Response still processing. 000001D3C603F950
2024-06-25T19:52:36 176.225 WRN [EOS] [LogHttp - Warning] Payload is incomplete. Response still processing. 000001D3C603F950
2024-06-25T19:52:36 176.330 INF [EOS] Read (news_game_release_a21.2.jpg) completed: Success, received 108184 bytes
2024-06-25T19:52:36 176.488 WRN [EOS] [LogHttp - Warning] Payload is incomplete. Response still processing. 000001D3C5EC5B90
2024-06-25T19:52:36 176.497 INF [EOS] Read (news_featured_tfpmerch.jpg) completed: Success, received 78916 bytes
2024-06-25T19:52:36 176.616 INF [EOS] Read (news_featured_bloodmoons.jpg) completed: Success, received 129503 bytes
2024-06-25T19:52:37 177.017 INF [EOS] Read (news_featured_soundtrack.jpg) completed: Success, received 235045 bytes
2024-06-25T19:52:44 183.993 INF Persistent GamePrefs saved
2024-06-25T19:59:12 572.667 INF [EOS] ResolvePermissions(_perms: [HostMultiplayer], _canPrompt: True)
2024-06-25T19:59:13 573.391 INF [EOS] Player may have active sanctions
2024-06-25T19:59:13 573.392 INF [EOS] SanctionsQuery finished with: 0 sanctions
2024-06-25T19:59:13 573.393 INF [EOS] CheckSanctionsEnumerator: hasSanctions False
2024-06-25T19:59:13 573.416 INF NET: Starting server protocols
2024-06-25T19:59:13 573.539 INF NET: LiteNetLib: MTU Override enabled (1024)
2024-06-25T19:59:13 573.625 INF NET: LiteNetLib server started
2024-06-25T19:59:13 573.628 INF [Steamworks.NET] NET: Server started
2024-06-25T19:59:13 573.628 INF Started thread SteamNetworkingServer
2024-06-25T19:59:13 573.628 INF [EOS-P2PS] Server started
2024-06-25T19:59:13 573.631 INF [PlatformApplication] restart required = False
2024-06-25T19:59:13 573.631 INF StartGame
2024-06-25T19:59:13 573.632 INF NetPackageManager Init
2024-06-25T19:59:13 573.741 INF [XUi] Instantiating XUi from default prefab.
2024-06-25T19:59:13 573.791 INF [XUi] XUi instantiation completed in 49 ms
2024-06-25T19:59:13 573.810 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 168
GamePref.AirDropMarker = True
GamePref.AllowSpawnNearBackpack = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 30
GamePref.BedrollExpiryTime = 60
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 10
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 74.81.12.142
GamePref.ConnectToServerPort = 26900
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DeathPenalty = 1
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugPanelsEnabled = -
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 3
GamePref.DropOnQuit = 0
GamePref.DynamicMeshDistance = 1000
GamePref.DynamicMeshEnabled = True
GamePref.DynamicMeshLandClaimBuffer = 3
GamePref.DynamicMeshLandClaimOnly = True
GamePref.DynamicMeshMaxItemCache = 1
GamePref.DynamicMeshMaxRegionCache = 2
GamePref.DynamicMeshUseImposters = True
GamePref.DynamicSpawner =
GamePref.EACEnabled = False
GamePref.EnableMapRendering = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.EulaLatestVersion = 1
GamePref.EulaVersionAccepted = 1
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 1
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = 2024.06.25v1.000Test
GamePref.GameNameClient = My Game
GamePref.GameVersion = V 1.0
GamePref.GameWorld = Pregen08kC
GamePref.HideCommandExecutionLog = 0
GamePref.IgnoreEOSSanctions = False
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 3
GamePref.LandClaimDeadZone = 40
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 30
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.Language =
GamePref.LanguageBrowser =
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab = PEP_Cattle_Yard_Mana_Gobarg
GamePref.LastLoadingTipRead = 0
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 7
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxChunkAge = -1
GamePref.MaxQueuedMeshLayers = 40
GamePref.MaxSpawnedAnimals = 30
GamePref.MaxSpawnedZombies = 16
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 0.5
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.9088362
GamePref.OptionsChatCommunication = True
GamePref.OptionsControllerAimAssists = True
GamePref.OptionsControllerCursorHoverSensitivity = 0.5
GamePref.OptionsControllerCursorSnap = True
GamePref.OptionsControllerJoystickLayout = 0
GamePref.OptionsControllerLookAcceleration = 4
GamePref.OptionsControllerLookAxisDeadzone = 0.1
GamePref.OptionsControllerLookInvert = False
GamePref.OptionsControllerMoveAxisDeadzone = 0.1
GamePref.OptionsControllerSensitivityX = 0.3
GamePref.OptionsControllerSensitivityY = 0.3
GamePref.OptionsControllerTriggerEffects = False
GamePref.OptionsControllerVehicleSensitivity = 1
GamePref.OptionsControllerVibration = True
GamePref.OptionsControllerVibrationStrength = 2
GamePref.OptionsControllerWeaponAiming = False
GamePref.OptionsControllerZoomSensitivity = 0.5
GamePref.OptionsControlsResetRevision = 7
GamePref.OptionsControlsSprintLock = False
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDisableXmlEvents = False
GamePref.OptionsDynamicMusicDailyTime = 0
GamePref.OptionsDynamicMusicEnabled = False
GamePref.OptionsForegroundGlobalOpacity = 0.95
GamePref.OptionsGfxAA = 4
GamePref.OptionsGfxAASharpness = 0.05
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 25
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGrassDistance = 3
GamePref.OptionsGfxLODDistance = 0.75
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxMotionBlurEnabled = True
GamePref.OptionsGfxObjQuality = 3
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 3
GamePref.OptionsGfxReflectQuality = 2
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 4
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 2
GamePref.OptionsGfxShadowQuality = 3
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 2
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 3
GamePref.OptionsGfxTexFilter = 2
GamePref.OptionsGfxTexQuality = 0
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxViewDistance = 6
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.75
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 0.9474138
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsIntroMovieEnabled = True
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLiteNetLibMtuOverride = True
GamePref.OptionsLookSensitivity = 0.5
GamePref.OptionsMenuMusicVolumeLevel = 0
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMumblePositionalAudioSupport = False
GamePref.OptionsMusicVolumeLevel = 0
GamePref.OptionsOverallAudioVolumeLevel = 0.6
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerFemale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsQuestsAutoAccept = True
GamePref.OptionsQuestsAutoShare = True
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsSubtitlesEnabled = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiCompassUseEnglishCardinalDirections = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVehicleLookSensitivity = 0.5
GamePref.OptionsVoiceChatEnabled = False
GamePref.OptionsVoiceInputDevice = {324f9fc5-ca2e-416b-805d-a21d400bd7bb}
GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{d0be3044-882c-425d-b886-4b8213abe2f8}
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsWeaponAiming = False
GamePref.OptionsZoomAccel = 0.5
GamePref.OptionsZoomSensitivity = 0.3
GamePref.PartySharedKillRange = 200
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = brain75
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.PlaytestBiome = 3
GamePref.RebuildMap = False
GamePref.Region = NorthAmericaWest
GamePref.SaveDataLimit = -1
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription =
GamePref.ServerDisabledNetworkProtocols =
GamePref.ServerEnabled = True
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 4
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 0
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.SkipSpawnButton = False
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_ControlPanelEnabled = False
GamePref.UNUSED_ControlPanelPort = 8080
GamePref.UNUSED_LastLoadedPrefabSize =
GamePref.UNUSED_NewGameSetDefaults =
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsFieldOfViewNew =
GamePref.UNUSED_OptionsGamma =
GamePref.UNUSED_OptionsGfxGameplayResolutionHeight =
GamePref.UNUSED_OptionsGfxGameplayResolutionWidth =
GamePref.UNUSED_OptionsGfxUMATexQuality =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsReflectionBounces =
GamePref.UNUSED_OptionsReflectionCullList =
GamePref.UNUSED_OptionsReflectionFarClip =
GamePref.UNUSED_OptionsReflectionRefreshMode =
GamePref.UNUSED_OptionsReflectionShadowDistance =
GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsStreamingMipmapsBudget =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UNUSED_PlayerId =
GamePref.UNUSED_SaveGameFolder =
GamePref.UNUSED_UserDataFolder =
GamePref.WebDashboardEnabled = False
GamePref.WebDashboardPort = 8080
GamePref.WebDashboardUrl =
GamePref.WorldGenSeed =
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 2
GamePref.ZombieFeralSense = 0
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 1
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = True
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DeathPenalty = XPOnly
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 3
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.UNUSED_ShowZombieCounter =
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2024-06-25T19:59:14 573.851 INF StartAsServer
2024-06-25T19:59:14 573.878 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 1
2024-06-25T19:59:14 573.878 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 168, default = 72
2024-06-25T19:59:14 574.688 WRN save folder does not exist
2024-06-25T19:59:15 574.861 INF Loaded (local): events in 0.01
2024-06-25T19:59:17 577.401 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2024-06-25T19:59:17 577.401 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2024-06-25T19:59:17 577.401 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2024-06-25T19:59:17 577.426 INF Loaded (local): materials in 2.54
2024-06-25T19:59:17 577.466 INF Loaded (local): physicsbodies in 0.02
2024-06-25T19:59:17 577.487 INF Loaded (local): painting in 0.01
2024-06-25T19:59:17 577.691 INF Loaded (local): shapes in 0.03
Unloading 5 Unused Serialized files (Serialized files now loaded: 14)
2024-06-25T20:00:34 654.229 INF Block IDs with mapping
2024-06-25T20:00:34 654.251 INF Block IDs total 23947, terr 29, last 24169
2024-06-25T20:00:34 654.316 INF Loaded (local): blocks in 75.94
Unloading 109412 unused Assets to reduce memory usage. Loaded Objects now: 151861.
Total: 752.588800 ms (FindLiveObjects: 46.532400 ms CreateObjectMapping: 46.578900 ms MarkObjects: 547.110800 ms  DeleteObjects: 112.365800 ms)

2024-06-25T20:00:35 655.417 INF Loaded (local): progression in 0.14
2024-06-25T20:00:36 656.696 INF Loaded (local): buffs in 1.08
2024-06-25T20:00:37 656.856 INF Loaded (local): misc in 0.02
2024-06-25T20:00:38 658.621 INF Loaded (local): items in 1.52
2024-06-25T20:00:39 659.087 INF Item IDs with mapping
2024-06-25T20:00:39 659.088 INF ItemIDs from Mapping
2024-06-25T20:00:39 659.095 INF ItemClass assignLeftOverItems 66880 of 81920
2024-06-25T20:00:39 659.218 INF Loaded (local): item_modifiers in 0.13
2024-06-25T20:00:39 659.388 INF Loaded (local): entityclasses in 0.09
2024-06-25T20:00:39 659.416 INF Loaded (local): qualityinfo in 0.01
2024-06-25T20:00:39 659.633 INF Loaded (local): sounds in 0.06
2024-06-25T20:00:39 659.823 INF Loaded (local): recipes in 0.11
2024-06-25T20:00:40 659.933 INF Loaded (local): blockplaceholders in 0.04
2024-06-25T20:00:40 660.136 INF Loaded (local): loot in 0.08
2024-06-25T20:00:40 660.227 INF Loaded (local): entitygroups in 0.02
2024-06-25T20:00:40 660.264 INF Loaded (local): utilityai in 0.01
2024-06-25T20:00:40 660.298 INF Loaded (local): vehicles in 0.01
2024-06-25T20:00:40 660.333 INF Loaded (local): rwgmixer in 0.01
2024-06-25T20:00:40 660.375 INF Loaded (local): weathersurvival in 0.01
2024-06-25T20:00:40 660.407 INF Loaded (local): archetypes in 0.01
2024-06-25T20:00:40 660.508 INF Loaded (local): challenges in 0.05
2024-06-25T20:00:40 660.726 INF Loaded (local): quests in 0.17
2024-06-25T20:00:40 660.771 INF Loaded (local): traders in 0.02
2024-06-25T20:00:40 660.813 INF Loaded (local): npc in 0.03
2024-06-25T20:00:41 660.865 INF Loaded (local): dialogs in 0.04
2024-06-25T20:00:41 660.947 INF Loaded (local): ui_display in 0.05
2024-06-25T20:00:41 661.012 INF Loaded (local): nav_objects in 0.04
2024-06-25T20:00:41 661.130 INF Loaded (local): gamestages in 0.03
2024-06-25T20:00:41 661.701 INF Loaded (local): gameevents in 0.48
2024-06-25T20:00:42 661.916 INF Loaded (local): twitch in 0.13
2024-06-25T20:00:42 661.956 INF Loaded (local): twitch_events in 0.02
2024-06-25T20:00:42 662.095 INF Loaded (local): dmscontent in 0.11
2024-06-25T20:00:42 662.136 INF Loaded (local): XUi_Common/styles in 0.01
2024-06-25T20:00:42 662.170 INF Loaded (local): XUi_Common/controls in 0.00
2024-06-25T20:00:42 662.184 INF Loaded (local): XUi/styles in 0.00
2024-06-25T20:00:42 662.229 INF Loaded (local): XUi/controls in 0.01
2024-06-25T20:00:42 662.306 INF Loaded (local): XUi/windows in 0.01
2024-06-25T20:00:42 662.325 INF [XUi] Loading XUi asynchronously
2024-06-25T20:00:42 662.355 INF Loaded (local): XUi/xui in 0.03
2024-06-25T20:00:42 662.775 INF Loaded (local): biomes in 0.19
2024-06-25T20:00:43 663.386 INF Loaded (local): worldglobal in 0.13
2024-06-25T20:00:43 663.682 INF Loaded (local): spawning in 0.09
2024-06-25T20:00:44 664.098 INF Loaded (local): loadingscreen in 0.07
2024-06-25T20:00:44 664.389 INF Added 1335 subtitle data entries and 3 speaker colors
2024-06-25T20:00:44 664.395 INF [XUi] Parsing all window groups completed in 1765 ms total.
2024-06-25T20:00:44 664.452 INF Loaded (local): subtitles in 0.09
2024-06-25T20:00:45 665.462 INF Loaded (local): videos in 0.21
2024-06-25T20:00:45 665.627 INF createWorld: Pregen08kC, 2024.06.25v1.000Test, GameModeSurvival
2024-06-25T20:00:45 665.629 INF Occlusion: Enabled
2024-06-25T20:00:45 665.782 INF Started thread ChunkRegeneration
2024-06-25T20:00:45 665.785 INF Started thread ChunkCalc
2024-06-25T20:00:45 665.788 INF Started thread ChunkMeshBake
2024-06-25T20:00:46 665.995 INF World.Load: Pregen08kC
2024-06-25T20:00:46 666.000 INF Loading base world file header...
2024-06-25T20:00:46 666.013 INF Loaded world file from different version: 'V 1.0 (b302)'
2024-06-25T20:00:46 666.019 INF BloodMoon SetDay: day 10, last day 0, freq 10, range 0
2024-06-25T20:00:46 666.070 INF BloodMoon SetDay: day 10, last day 0, freq 10, range 0
2024-06-25T20:00:46 666.247 INF Started thread WaterSimulationApplyChanges
2024-06-25T20:00:48 667.849 INF ShapeControllers: 96
2024-06-25T20:00:50 670.357 INF [XUi] Initialized all window groups completed in 2818 ms total.
2024-06-25T20:02:02 742.271 INF Started thread GenerateChunks
2024-06-25T20:02:05 745.558 INF Calculating world hashes took 3269 ms (world size 266 MiB)
2024-06-25T20:02:05 745.562 INF Initial ENABLE_FILE_BACKED_ARRAYS == False
2024-06-25T20:02:05 745.751 INF Loading dtm raw file took 3475ms
2024-06-25T20:02:05 745.802 INF Biomes image size w= 1024, h = 1024
2024-06-25T20:02:08 748.426 INF Loading and creating biomes took 2674ms
2024-06-25T20:02:11 751.140 INF Loading and creating shader control textures took 2713ms
2024-06-25T20:02:12 752.394 INF Loading and parsing of generator took 1254ms
2024-06-25T20:02:12 752.429 INF Computed 1177 chunk groups containing a total of 29955 chunks. Largest group contains 394 chunks.
2024-06-25T20:02:12 752.437 INF Started thread SaveChunks C:\Users\Bill Gates\AppData\Roaming\7DaysToDie\Saves\Pregen08kC\2024.06.25v1.000Test\Region
2024-06-25T20:02:16 756.069 INF [DECO] read
2024-06-25T20:02:16 756.072 INF Decorating chunks
2024-06-25T20:02:17 757.336 INF Dynamic Music Initialized on Server
2024-06-25T20:02:17 757.360 INF Dynamic Music Initialized on Client
2024-06-25T20:02:18 757.853 INF AstarManager Init
2024-06-25T20:02:19 758.859 INF WeatherManager: Init 8 weather packages
2024-06-25T20:02:19 759.494 INF createWorld() done
2024-06-25T20:02:19 759.497 INF Loading players.xml
2024-06-25T20:02:57 796.880 INF Created player with id=171
2024-06-25T20:02:57 796.904 INF [PlatformUserManager] Primary ID 'EOS_0002ef06ea124f88a1380841d1c556e0' was mapped to Native ID 'Steam_76561197996888761'.
2024-06-25T20:02:57 796.915 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=brain75, id=171]
2024-06-25T20:02:57 796.942 INF Loaded player
2024-06-25T20:02:57 797.667 INF [EOS] Registering server
2024-06-25T20:02:57 797.746 INF [PlayerInteractions] JoinedMultiplayerServer not supported with current platforms
2024-06-25T20:03:02 802.567 INF [DECO] written 151225, in 62ms
2024-06-25T20:03:02 802.586 INF [DECO] write thread 14ms
2024-06-25T20:03:02 802.677 INF OpenSpawnWindow
2024-06-25T20:03:03 803.664 INF Loading dymesh settings
2024-06-25T20:03:03 803.665 INF Dynamic Mesh Settings
2024-06-25T20:03:03 803.665 INF Use Imposter Values: True
2024-06-25T20:03:03 803.665 INF Only Player Areas: True
2024-06-25T20:03:03 803.665 INF Player Area Buffer: 3
2024-06-25T20:03:03 803.665 INF Max View Distance: 1000
2024-06-25T20:03:03 803.665 INF Regen all on new world: False
2024-06-25T20:03:03 803.670 INF Dymesh: Prepping dynamic mesh. Resend Default: True
2024-06-25T20:03:03 803.670 INF Dymesh: Mesh location: C:\Users\Bill Gates\AppData\Roaming/7DaysToDie\Saves/Pregen08kC/2024.06.25v1.000Test/DynamicMeshes/
2024-06-25T20:03:03 803.671 INF StartGame done
2024-06-25T20:03:03 803.758 INF [Steamworks.NET] GameServer.Init successful
2024-06-25T20:03:04 804.104 INF [EOS] Server registered, session: 253b9153a8574a9d9829e12869189237
2024-06-25T20:03:04 804.111 INF [EOS] Session address: 7*.7*.23*.3*
2024-06-25T20:03:04 804.126 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
2024-06-25T20:03:04 804.497 INF Dymesh: Warming dynamic mesh
2024-06-25T20:03:04 804.497 INF Dymesh: Creating dynamic mesh manager
2024-06-25T20:03:04 804.505 INF Dymesh: Awake
2024-06-25T20:03:04 804.506 INF Dymesh: Mesh location: C:\Users\Bill Gates\AppData\Roaming/7DaysToDie\Saves/Pregen08kC/2024.06.25v1.000Test/DynamicMeshes/
2024-06-25T20:03:04 804.508 INF Dymesh: Loading Items: C:\Users\Bill Gates\AppData\Roaming/7DaysToDie\Saves/Pregen08kC/2024.06.25v1.000Test/DynamicMeshes/
2024-06-25T20:03:04 804.531 INF Dymesh: Loaded Items: 0
2024-06-25T20:03:04 804.535 INF Dymesh: Loading all items took: 0.0283132 seconds.
2024-06-25T20:03:04 804.553 INF Meshlist count is now 1
2024-06-25T20:03:04 804.553 INF Meshlist count is now 2
2024-06-25T20:03:04 804.553 INF Force load took 0 seconds
2024-06-25T20:03:04 804.556 INF Clearing queues.
2024-06-25T20:03:04 804.557 INF Cleared queues.
2024-06-25T20:03:04 804.562 INF Dynamic thread starting
2024-06-25T20:03:04 804.570 INF Dymesh door replacement: imposterBlock
2024-06-25T20:03:04 804.687 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244190051705, server SteamID=, server public IP=7*.7*.23*.3*, server port=26900
2024-06-25T20:03:04 804.704 INF [Steamworks.NET] Lobby entered: 109775244190051705
2024-06-25T20:03:04 804.721 WRN [Steam] Tick took exceptionally long: 38 ms
2024-06-25T20:03:05 805.787 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90199455212575747, public IP=7*.7*.23*.3*
2024-06-25T20:03:05 805.795 INF [Steamworks.NET] Exiting Lobby
2024-06-25T20:03:05 805.796 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
2024-06-25T20:03:06 806.125 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244190051739, server SteamID=90199455212575747, server public IP=7*.7*.23*.3*, server port=26900
2024-06-25T20:03:06 806.131 INF [Steamworks.NET] Lobby entered: 109775244190051739
2024-06-25T20:03:09 809.493 INF Respawn almost done
2024-06-25T20:03:09 809.509 INF PlayerSpawnedInWorld (reason: NewGame, position: -1641, 51, -2841): localplayer
2024-06-25T20:03:10 810.159 INF 113291+1 Origin Reposition (0.0, 0.0, 0.0) to (-1648.0, 48.0, -2848.0)
2024-06-25T20:03:13 812.860 INF MinEventLogMessage: XP gained during the last level:
2024-06-25T20:03:13 812.861 INF CVarLogValue: $xpFromLootThisLevel == 0
2024-06-25T20:03:13 812.861 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
2024-06-25T20:03:13 812.861 INF CVarLogValue: $xpFromKillThisLevel == 0
2024-06-25T20:03:33 833.477 INF Time: 10.34m FPS: 45.48 Heap: 2130.8MB Max: 2130.8MB Chunks: 234 CGO: 100 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 4142.1MB
2024-06-25T20:04:03 863.414 INF Time: 10.84m FPS: 38.11 Heap: 2149.1MB Max: 2149.1MB Chunks: 245 CGO: 130 Ply: 1 Zom: 0 Ent: 2 (2) Items: 0 CO: 1 RSS: 4185.5MB
2024-06-25T20:04:03 863.828 INF [DECO] written 151233, in 55ms
2024-06-25T20:04:04 863.849 INF [DECO] write thread 20ms
2024-06-25T20:04:33 893.420 INF Time: 11.34m FPS: 48.12 Heap: 2167.8MB Max: 2167.8MB Chunks: 246 CGO: 162 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3774.1MB
2024-06-25T20:05:03 923.417 INF VehicleManager saving 0 (0 + 0)
2024-06-25T20:05:03 923.418 INF DroneManager saving 0 (0 + 0)
2024-06-25T20:05:03 923.420 INF TurretTracker saving 0 (0 + 0)
2024-06-25T20:05:03 923.422 INF VehicleManager saved 9 bytes
2024-06-25T20:05:03 923.425 INF DroneManager saved 9 bytes
2024-06-25T20:05:03 923.429 INF TurretTracker saved 9 bytes
2024-06-25T20:05:03 923.449 INF Time: 11.84m FPS: 46.04 Heap: 2191.0MB Max: 2191.0MB Chunks: 246 CGO: 152 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3802.3MB
2024-06-25T20:05:33 953.460 INF Time: 12.34m FPS: 51.15 Heap: 2210.7MB Max: 2210.7MB Chunks: 247 CGO: 151 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3831.6MB
2024-06-25T20:06:03 983.481 INF Time: 12.84m FPS: 41.25 Heap: 2230.8MB Max: 2230.8MB Chunks: 247 CGO: 163 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3847.2MB
2024-06-25T20:06:33 1013.488 INF Time: 13.34m FPS: 51.46 Heap: 2137.2MB Max: 2230.8MB Chunks: 247 CGO: 163 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3875.4MB
2024-06-25T20:07:03 1043.416 INF VehicleManager saving 0 (0 + 0)
2024-06-25T20:07:03 1043.416 INF DroneManager saving 0 (0 + 0)
2024-06-25T20:07:03 1043.416 INF TurretTracker saving 0 (0 + 0)
2024-06-25T20:07:03 1043.419 INF VehicleManager saved 9 bytes
2024-06-25T20:07:03 1043.422 INF DroneManager saved 9 bytes
2024-06-25T20:07:03 1043.426 INF TurretTracker saved 9 bytes
2024-06-25T20:07:03 1043.489 INF Time: 13.84m FPS: 45.49 Heap: 2148.4MB Max: 2230.8MB Chunks: 248 CGO: 143 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3883.0MB
2024-06-25T20:07:33 1073.508 INF Time: 14.34m FPS: 39.08 Heap: 2169.9MB Max: 2230.8MB Chunks: 248 CGO: 143 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3885.1MB
2024-06-25T20:08:03 1103.510 INF Time: 14.84m FPS: 48.59 Heap: 2198.9MB Max: 2230.8MB Chunks: 248 CGO: 143 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3879.6MB
2024-06-25T20:08:33 1133.531 INF Time: 15.34m FPS: 44.08 Heap: 2218.9MB Max: 2230.8MB Chunks: 248 CGO: 159 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3896.1MB
2024-06-25T20:09:03 1163.438 INF VehicleManager saving 0 (0 + 0)
2024-06-25T20:09:03 1163.438 INF DroneManager saving 0 (0 + 0)
2024-06-25T20:09:03 1163.438 INF TurretTracker saving 0 (0 + 0)
2024-06-25T20:09:03 1163.441 INF VehicleManager saved 9 bytes
2024-06-25T20:09:03 1163.443 INF DroneManager saved 9 bytes
2024-06-25T20:09:03 1163.447 INF TurretTracker saved 9 bytes
2024-06-25T20:09:03 1163.531 INF Time: 15.84m FPS: 43.68 Heap: 2245.8MB Max: 2245.8MB Chunks: 248 CGO: 160 Ply: 1 Zom: 0 Ent: 4 (5) Items: 0 CO: 1 RSS: 3913.3MB
2024-06-25T20:09:34 1194.041 INF Time: 16.34m FPS: 46.35 Heap: 2266.0MB Max: 2266.0MB Chunks: 249 CGO: 160 Ply: 1 Zom: 2 Ent: 4 (8) Items: 0 CO: 1 RSS: 3935.9MB
2024-06-25T20:10:04 1224.057 INF Time: 16.85m FPS: 43.24 Heap: 2294.8MB Max: 2294.8MB Chunks: 249 CGO: 159 Ply: 1 Zom: 2 Ent: 4 (8) Items: 0 CO: 1 RSS: 3960.4MB
2024-06-25T20:10:34 1254.067 INF Time: 17.35m FPS: 39.82 Heap: 2317.5MB Max: 2317.5MB Chunks: 249 CGO: 159 Ply: 1 Zom: 2 Ent: 4 (8) Items: 0 CO: 1 RSS: 3993.1MB
Reload Start
2024-06-25T20:10:40 1260.660 INF Entity zombieJoe 176 killed by brain75 171
2024-06-25T20:11:04 1283.949 INF VehicleManager saving 0 (0 + 0)
2024-06-25T20:11:04 1283.949 INF DroneManager saving 0 (0 + 0)
2024-06-25T20:11:04 1283.949 INF TurretTracker saving 0 (0 + 0)
2024-06-25T20:11:04 1283.953 INF VehicleManager saved 9 bytes
2024-06-25T20:11:04 1283.953 INF DroneManager saved 9 bytes
2024-06-25T20:11:04 1283.955 INF TurretTracker saved 9 bytes
2024-06-25T20:11:04 1284.076 INF Time: 17.85m FPS: 42.70 Heap: 2342.7MB Max: 2342.7MB Chunks: 249 CGO: 142 Ply: 1 Zom: 3 Ent: 5 (13) Items: 0 CO: 1 RSS: 4048.2MB
2024-06-25T20:11:04 1284.474 INF [DECO] written 151248, in 60ms
2024-06-25T20:11:04 1284.493 INF [DECO] write thread 18ms
2024-06-25T20:11:18 1298.587 INF Entity zombieYo 179 killed by brain75 171
2024-06-25T20:11:28 1308.433 INF 135682+1 Origin Reposition (-1648.0, 48.0, -2848.0) to (-1920.0, 32.0, -2816.0)
2024-06-25T20:11:34 1314.081 INF Time: 18.35m FPS: 47.51 Heap: 2168.7MB Max: 2342.7MB Chunks: 249 CGO: 149 Ply: 1 Zom: 3 Ent: 6 (15) Items: 0 CO: 1 RSS: 4068.6MB
2024-06-25T20:11:45 1325.395 INF Entity zombieDarlene 183 killed by brain75 171
2024-06-25T20:12:04 1344.124 INF Time: 18.85m FPS: 33.76 Heap: 2184.7MB Max: 2342.7MB Chunks: 249 CGO: 137 Ply: 1 Zom: 4 Ent: 9 (19) Items: 0 CO: 1 RSS: 4089.7MB
2024-06-25T20:12:04 1344.531 INF [DECO] written 151264, in 62ms
2024-06-25T20:12:04 1344.550 INF [DECO] write thread 18ms
2024-06-25T20:12:16 1356.585 INF Entity zombieSkateboarder 189 killed by brain75 171
2024-06-25T20:12:32 1372.793 INF Entity zombieArlene 188 killed by brain75 171
2024-06-25T20:12:34 1374.137 INF Time: 19.35m FPS: 35.50 Heap: 2197.2MB Max: 2342.7MB Chunks: 249 CGO: 141 Ply: 1 Zom: 2 Ent: 8 (19) Items: 0 CO: 1 RSS: 4094.4MB
2024-06-25T20:13:04 1403.949 INF VehicleManager saving 0 (0 + 0)
2024-06-25T20:13:04 1403.949 INF DroneManager saving 0 (0 + 0)
2024-06-25T20:13:04 1403.953 INF TurretTracker saving 0 (0 + 0)
2024-06-25T20:13:04 1403.954 INF VehicleManager saved 9 bytes
2024-06-25T20:13:04 1403.956 INF TurretTracker saved 9 bytes
2024-06-25T20:13:04 1403.959 INF DroneManager saved 9 bytes
2024-06-25T20:13:04 1404.156 INF Time: 19.85m FPS: 49.67 Heap: 2215.3MB Max: 2342.7MB Chunks: 249 CGO: 141 Ply: 1 Zom: 4 Ent: 6 (21) Items: 0 CO: 1 RSS: 4108.2MB
2024-06-25T20:13:34 1434.173 INF Time: 20.35m FPS: 41.16 Heap: 2237.3MB Max: 2342.7MB Chunks: 249 CGO: 174 Ply: 1 Zom: 3 Ent: 5 (21) Items: 0 CO: 1 RSS: 4103.5MB
2024-06-25T20:14:04 1464.190 INF Time: 20.85m FPS: 36.29 Heap: 2259.0MB Max: 2342.7MB Chunks: 249 CGO: 160 Ply: 1 Zom: 3 Ent: 6 (24) Items: 0 CO: 1 RSS: 4107.1MB
2024-06-25T20:14:34 1494.220 INF Time: 21.35m FPS: 57.46 Heap: 2282.6MB Max: 2342.7MB Chunks: 249 CGO: 158 Ply: 1 Zom: 4 Ent: 6 (25) Items: 0 CO: 1 RSS: 4123.3MB
2024-06-25T20:15:04 1523.969 INF VehicleManager saving 0 (0 + 0)
2024-06-25T20:15:04 1523.969 INF DroneManager saving 0 (0 + 0)
2024-06-25T20:15:04 1523.969 INF TurretTracker saving 0 (0 + 0)
2024-06-25T20:15:04 1523.972 INF VehicleManager saved 9 bytes
2024-06-25T20:15:04 1523.972 INF DroneManager saved 9 bytes
2024-06-25T20:15:04 1523.976 INF TurretTracker saved 9 bytes
2024-06-25T20:15:04 1524.218 INF Time: 21.85m FPS: 45.66 Heap: 2300.3MB Max: 2342.7MB Chunks: 249 CGO: 155 Ply: 1 Zom: 4 Ent: 6 (25) Items: 0 CO: 1 RSS: 4131.1MB
2024-06-25T20:15:34 1554.243 INF Time: 22.35m FPS: 42.37 Heap: 2325.9MB Max: 2342.7MB Chunks: 249 CGO: 179 Ply: 1 Zom: 4 Ent: 5 (25) Items: 0 CO: 1 RSS: 4135.9MB
2024-06-25T20:15:38 1558.455 INF Entity zombieArlene 192 killed by brain75 171
2024-06-25T20:16:04 1584.247 INF Time: 22.85m FPS: 42.64 Heap: 2351.3MB Max: 2351.3MB Chunks: 249 CGO: 179 Ply: 1 Zom: 3 Ent: 5 (25) Items: 0 CO: 1 RSS: 3977.7MB
2024-06-25T20:16:34 1614.248 INF Time: 23.35m FPS: 41.19 Heap: 2370.9MB Max: 2370.9MB Chunks: 249 CGO: 180 Ply: 1 Zom: 3 Ent: 4 (25) Items: 0 CO: 1 RSS: 3998.9MB
2024-06-25T20:17:04 1643.979 INF VehicleManager saving 0 (0 + 0)
2024-06-25T20:17:04 1643.979 INF DroneManager saving 0 (0 + 0)
2024-06-25T20:17:04 1643.984 INF TurretTracker saving 0 (0 + 0)
2024-06-25T20:17:04 1643.984 INF VehicleManager saved 9 bytes
2024-06-25T20:17:04 1643.987 INF TurretTracker saved 9 bytes
2024-06-25T20:17:04 1643.989 INF DroneManager saved 9 bytes
2024-06-25T20:17:04 1644.256 INF Time: 23.85m FPS: 42.20 Heap: 2204.9MB Max: 2370.9MB Chunks: 249 CGO: 180 Ply: 1 Zom: 3 Ent: 4 (25) Items: 0 CO: 1 RSS: 4003.4MB
2024-06-25T20:17:04 1644.641 INF [DECO] written 151264, in 59ms
2024-06-25T20:17:04 1644.658 INF [DECO] write thread 16ms
2024-06-25T20:17:31 1671.492 INF Saving 88 of chunks took 1412ms
2024-06-25T20:17:36 1675.950 INF Saving 62 of chunks took 968ms
2024-06-25T20:17:37 1677.341 INF Disconnect
2024-06-25T20:17:37 1677.357 INF [NET] ServerShutdown
2024-06-25T20:17:37 1677.357 INF NET: Stopping server protocols
2024-06-25T20:17:37 1677.418 INF NET: LiteNetLib server stopped
2024-06-25T20:17:37 1677.423 INF Exited thread SteamNetworkingServer
2024-06-25T20:17:37 1677.424 INF [Steamworks.NET] NET: Server stopped
2024-06-25T20:17:37 1677.449 INF [EOS-P2PS] Server stopped
2024-06-25T20:17:37 1677.452 INF SaveAndCleanupWorld
2024-06-25T20:17:38 1678.592 INF Saving 63 of chunks took 1108ms
2024-06-25T20:17:38 1678.596 INF [Steamworks.NET] Exiting Lobby
2024-06-25T20:17:38 1678.598 INF [EOS] Unregistering server
2024-06-25T20:17:38 1678.634 INF [Steamworks.NET] Stopping server
2024-06-25T20:17:38 1678.655 INF [PartyQuests] Player unregistered
2024-06-25T20:17:39 1679.348 INF AstarManager Cleanup
2024-06-25T20:17:39 1679.437 INF Clearing queues.
2024-06-25T20:17:39 1679.437 INF Cleared queues.
2024-06-25T20:17:40 1680.357 INF Clearing queues.
2024-06-25T20:17:40 1680.357 INF Cleared queues.
2024-06-25T20:17:40 1680.378 INF World.Unload
2024-06-25T20:17:40 1680.381 INF Exited thread GenerateChunks
2024-06-25T20:17:41 1681.364 INF Exited thread SaveChunks C:\Users\Bill Gates\AppData\Roaming\7DaysToDie\Saves\Pregen08kC\2024.06.25v1.000Test\Region
2024-06-25T20:17:41 1681.479 INF World.Cleanup
2024-06-25T20:17:41 1681.481 INF Exited thread ChunkRegeneration
2024-06-25T20:17:41 1681.487 INF Exited thread ChunkCalc
2024-06-25T20:17:41 1681.487 INF Exited thread ChunkMeshBake
2024-06-25T20:17:41 1681.502 INF Exited thread WaterSimulationApplyChanges
2024-06-25T20:17:41 1681.509 INF VehicleManager saving 0 (0 + 0)
2024-06-25T20:17:41 1681.512 INF VehicleManager saved 9 bytes
2024-06-25T20:17:41 1681.512 INF DroneManager saving 0 (0 + 0)
2024-06-25T20:17:41 1681.515 INF DroneManager saved 9 bytes
2024-06-25T20:17:41 1681.515 INF TurretTracker saving 0 (0 + 0)
2024-06-25T20:17:41 1681.518 INF TurretTracker saved 9 bytes
2024-06-25T20:17:41 1681.568 INF Persistent GamePrefs saved
2024-06-25T20:17:42 1682.368 INF [EOS] Read (NewsFeatured.xml) completed: Success, received 581 bytes
2024-06-25T20:17:42 1682.468 INF [EOS] Server unregistered
2024-06-25T20:17:43 1682.873 INF [EOS] Read (News.xml) completed: Success, received 5170 bytes
2024-06-25T20:17:43 1683.478 INF [EOS] Read (eula_english) completed: Success, received 26643 bytes
2024-06-25T20:17:43 1683.781 INF [EOS] Read (news_featured_tfpmerch.jpg) completed: Success, received 78916 bytes
2024-06-25T20:17:44 1683.884 INF [EOS] Read (news_featured_bloodmoons.jpg) completed: Success, received 129503 bytes
2024-06-25T20:17:44 1684.184 INF [EOS] Read (news_featured_soundtrack.jpg) completed: Success, received 235045 bytes
2024-06-25T20:17:44 1684.235 INF [EOS] Read (news_game_release_a21.2.jpg) completed: Success, received 108184 bytes
2024-06-25T20:17:57 1697.093 INF Preparing quit
2024-06-25T20:17:57 1697.103 INF Persistent GamePrefs saved
2024-06-25T20:17:57 1697.104 INF Cleanup
2024-06-25T20:17:58 1697.877 INF AchievementManager.Cleanup
2024-06-25T20:17:58 1698.465 INF Terminating threads
2024-06-25T20:17:58 1698.465 INF OnApplicationQuit
2024-06-25T20:17:58 1698.471 INF Terminating threads
2024-06-25T20:17:58 1698.471 INF OnApplicationQuit
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators :
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [2.0 KB-4.0 KB]: 41978 frames, [4.0 KB-8.0 KB]: 33 frames, [8.0 KB-16.0 KB]: 64529 frames, [16.0 KB-32.0 KB]: 3469 frames, [32.0 KB-64.0 KB]: 1655 frames, [64.0 KB-128.0 KB]: 12929 frames, [128.0 KB-256.0 KB]: 29124 frames, [256.0 KB-0.5 MB]: 3449 frames, [0.5 MB-1.0 MB]: 391 frames, [1.0 MB-2.0 MB]: 50 frames, [2.0 MB-4.0 MB]: 146 frames, [4.0 MB-8.0 MB]: 16 frames
      Initial Block Size 4.0 MB
      Current Block Size 8.0 MB
      Peak Allocated Bytes 7.9 MB
      Overflow Count 14944
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 128.0 KB
      Peak Allocated Bytes 128.0 KB
      Overflow Count 14
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 511.0 KB
      Overflow Count 44
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 356.0 KB
      Peak Allocated Bytes 352.3 KB
      Overflow Count 2
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 183.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 183.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 56.0 KB
      Peak Allocated Bytes 53.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 488.0 KB
      Peak Allocated Bytes 481.1 KB
      Overflow Count 3
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 508.0 KB
      Peak Allocated Bytes 505.5 KB
      Overflow Count 3
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 4
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 52.0 KB
      Peak Allocated Bytes 48.6 KB
      Overflow Count 2
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 39.7 KB
      Overflow Count 1
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 65.0 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 138 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 48.0 KB
      Peak Allocated Bytes 45.5 KB
      Overflow Count 1
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 183.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 492.0 KB
      Peak Allocated Bytes 491.1 KB
      Overflow Count 4
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 1
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 1
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 171893
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 4720284
        32B: 13 Subsections = 6656 buckets. Failed count: 2777544
        48B: 49 Subsections = 16725 buckets. Failed count: 2923306
        64B: 31 Subsections = 7936 buckets. Failed count: 941497
        80B: 149 Subsections = 30515 buckets. Failed count: 781396
        96B: 9 Subsections = 1536 buckets. Failed count: 166145
        112B: 2 Subsections = 292 buckets. Failed count: 746937
        128B: 2 Subsections = 256 buckets. Failed count: 551677
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 4045 frames, [32.0 MB-64.0 MB]: 14646 frames, [64.0 MB-128.0 MB]: 79452 frames, [128.0 MB-256.0 MB]: 22161 frames, [256.0 MB-0.50 GB]: 37465 frames
      Requested Block Size 16.0 MB
      Peak Block count 22
      Peak Allocated memory 388.6 MB
      Peak Large allocation bytes 288.0 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [8.0 MB-16.0 MB]: 2391 frames, [16.0 MB-32.0 MB]: 104169 frames, [32.0 MB-64.0 MB]: 8555 frames, [64.0 MB-128.0 MB]: 37538 frames, [128.0 MB-256.0 MB]: 5116 frames
      Requested Block Size 16.0 MB
      Peak Block count 17
      Peak Allocated memory 231.8 MB
      Peak Large allocation bytes 135.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 4
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 1
  Overflow Count (too large) 1
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 373
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 4720284
        32B: 13 Subsections = 6656 buckets. Failed count: 2777544
        48B: 49 Subsections = 16725 buckets. Failed count: 2923306
        64B: 31 Subsections = 7936 buckets. Failed count: 941497
        80B: 149 Subsections = 30515 buckets. Failed count: 781396
        96B: 9 Subsections = 1536 buckets. Failed count: 166145
        112B: 2 Subsections = 292 buckets. Failed count: 746937
        128B: 2 Subsections = 256 buckets. Failed count: 551677
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 4045 frames, [1.0 MB-2.0 MB]: 8415 frames, [2.0 MB-4.0 MB]: 6226 frames, [4.0 MB-8.0 MB]: 4 frames, [8.0 MB-16.0 MB]: 847 frames, [16.0 MB-32.0 MB]: 1127 frames, [32.0 MB-64.0 MB]: 11142 frames, [64.0 MB-128.0 MB]: 25937 frames, [128.0 MB-256.0 MB]: 99934 frames, [256.0 MB-0.50 GB]: 56 frames, [0.50 GB-1.00 GB]: 35 frames
      Requested Block Size 16.0 MB
      Peak Block count 18
      Peak Allocated memory 0.67 GB
      Peak Large allocation bytes 0.52 GB
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [0-1.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 4040 frames, [64.0 KB-128.0 KB]: 5 frames, [8.0 MB-16.0 MB]: 125461 frames, [16.0 MB-32.0 MB]: 28257 frames, [32.0 MB-64.0 MB]: 5 frames
      Requested Block Size 16.0 MB
      Peak Block count 3
      Peak Allocated memory 35.3 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 180309
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 4720284
        32B: 13 Subsections = 6656 buckets. Failed count: 2777544
        48B: 49 Subsections = 16725 buckets. Failed count: 2923306
        64B: 31 Subsections = 7936 buckets. Failed count: 941497
        80B: 149 Subsections = 30515 buckets. Failed count: 781396
        96B: 9 Subsections = 1536 buckets. Failed count: 166145
        112B: 2 Subsections = 292 buckets. Failed count: 746937
        128B: 2 Subsections = 256 buckets. Failed count: 551677
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [32.0 MB-64.0 MB]: 18679 frames, [64.0 MB-128.0 MB]: 2791 frames, [128.0 MB-256.0 MB]: 91617 frames, [256.0 MB-0.50 GB]: 44682 frames
      Requested Block Size 4.0 MB
      Peak Block count 80
      Peak Allocated memory 319.8 MB
      Peak Large allocation bytes 85.6 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 4045 frames, [64.0 MB-128.0 MB]: 92421 frames, [128.0 MB-256.0 MB]: 61302 frames
      Requested Block Size 4.0 MB
      Peak Block count 48
      Peak Allocated memory 222.9 MB
      Peak Large allocation bytes 62.3 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 1
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 4720284
        32B: 13 Subsections = 6656 buckets. Failed count: 2777544
        48B: 49 Subsections = 16725 buckets. Failed count: 2923306
        64B: 31 Subsections = 7936 buckets. Failed count: 941497
        80B: 149 Subsections = 30515 buckets. Failed count: 781396
        96B: 9 Subsections = 1536 buckets. Failed count: 166145
        112B: 2 Subsections = 292 buckets. Failed count: 746937
        128B: 2 Subsections = 256 buckets. Failed count: 551677
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [4.0 KB-8.0 KB]: 4041 frames, [8.0 KB-16.0 KB]: 14650 frames, [16.0 KB-32.0 KB]: 78261 frames, [128.0 KB-256.0 KB]: 60817 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 220.3 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [0-1.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 4040 frames, [256.0 KB-0.5 MB]: 5 frames, [2.0 MB-4.0 MB]: 153723 frames
      Requested Block Size 2.0 MB
      Peak Block count 2
      Peak Allocated memory 3.1 MB
      Peak Large allocation bytes 0 B

 

6/09 log, a typical ravenhearst night:

Mono path[0] = 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'D:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Loading player data from D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02)
    Vendor:   NVIDIA
    VRAM:     8006 MB
    Driver:   32.0.15.5599
Begin MonoManager ReloadAssembly
- Completed reload, in 14.640 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.190800 ms
2024-06-09T21:02:29 0.069 INF Version: Alpha 21.2 (b30) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2024-06-09T21:02:30 0.072 INF System information:
2024-06-09T21:02:30 0.073 INF    OS: Windows 10  (10.0.19045) 64bit
2024-06-09T21:02:30 0.074 INF    CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (cores: 😎
2024-06-09T21:02:30 0.074 INF    RAM: 16323 MB
2024-06-09T21:02:30 0.075 INF    GPU: NVIDIA GeForce RTX 2070 (8006 MB)
2024-06-09T21:02:30 0.087 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2024-06-09T21:02:30 0.163 INF Last played version: Alpha 21.2
2024-06-09T21:02:30 0.169 INF Local UTC offset: -6 hours
2024-06-09T21:02:30 0.214 INF Command line arguments: D:\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -logfile C:\Users\Bill Gates\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-06-09__21-01-26.txt
2024-06-09T21:02:30 0.232 INF [Platform] Init
2024-06-09T21:02:30 0.410 INF [Platform] Using native platform: Steam
2024-06-09T21:02:30 0.412 INF [Platform] Using cross platform: EOS
2024-06-09T21:02:30 0.413 INF [Platform] Using server platform: Steam
2024-06-09T21:02:30 0.413 INF [Platform] Using server platform: XBL
2024-06-09T21:02:30 0.424 INF Starting PlayerInputManager...
2024-06-09T21:02:30 0.749 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2024-06-09T21:02:30 0.773 INF [Platform] Initializing Steam
2024-06-09T21:02:32 2.671 INF [Steamworks.NET] SteamAPI_Init() ok
2024-06-09T21:02:32 2.675 INF [Steamworks.NET] Registering auth callbacks
2024-06-09T21:02:32 2.679 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-06-09T21:02:32 2.679 INF [Platform] Initializing EOS
2024-06-09T21:02:33 3.314 INF [EOS] Initialize: Success
2024-06-09T21:02:33 3.569 INF [Platform] Initializing XBL
2024-06-09T21:02:33 3.982 INF Localization language from platform: english
2024-06-09T21:02:33 3.986 INF Texture quality is set to 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.966000 ms
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-00000283F51D85E0.dll
2024-06-09T21:02:42 12.993 INF Awake IsFocused: False
2024-06-09T21:02:42 12.993 INF Awake
2024-06-09T21:02:43 13.514 INF Occlusion: Awake
2024-06-09T21:02:43 13.531 WRN Device name for flag StandaloneWindows is unknown
2024-06-09T21:02:43 13.533 INF ApplyAllOptions streaming budget 7205.4 MB
2024-06-09T21:02:43 13.534 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
2024-06-09T21:02:43 13.536 INF Texture quality is set to 1
2024-06-09T21:02:43 13.536 INF ApplyTextureFilter 0, AF Disable
2024-06-09T21:02:43 13.538 INF ApplyTerrainOptions 1
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
Total: 33.365800 ms (FindLiveObjects: 0.922600 ms CreateObjectMapping: 0.446600 ms MarkObjects: 31.905400 ms  DeleteObjects: 0.089700 ms)

2024-06-09T21:02:44 14.655 INF [MODS] Start loading from: 'C:\Users\Bill Gates\AppData\Roaming/7DaysToDie/Mods'
2024-06-09T21:02:44 14.670 INF [MODS] Initializing mod code
2024-06-09T21:02:44 14.670 INF [MODS] Loading done
2024-06-09T21:02:44 14.699 INF Loading permissions file at 'C:\Users\Bill Gates\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-06-09T21:02:44 14.774 INF Loading permissions file done.
2024-06-09T21:02:44 15.000 INF GameSense server not found (no props file), disabling
2024-06-09T21:02:44 15.007 INF [PartyQuests] Initialized
2024-06-09T21:02:44 15.008 INF Awake done in 2014 ms
2024-06-09T21:02:45 15.531 INF Reloading serveradmin.xml
2024-06-09T21:02:45 15.532 INF Loading permissions file at 'C:\Users\Bill Gates\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-06-09T21:02:45 15.567 INF Permissions file unchanged, skipping reloading
2024-06-09T21:02:45 15.972 INF [XUi] Instantiating XUi from default prefab.
2024-06-09T21:02:46 16.061 INF [XUi] XUi instantiation completed in 87 ms
2024-06-09T21:02:46 16.643 INF [XUi] Loading XUi asynchronously
2024-06-09T21:02:46 16.678 INF Updated culture for display texts
2024-06-09T21:02:47 18.041 INF [XUi] Parsing all window groups completed in 1323 ms total.
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-06-09T21:03:04 34.873 INF [XUi] Initialized all window groups completed in 5501 ms total.
2024-06-09T21:03:06 37.014 INF LoadTextureArraysForQuality quality -1 to 1, reload False
2024-06-09T21:03:43 73.406 INF Preparing quit
2024-06-09T21:03:43 73.416 INF Persistent GamePrefs saved
2024-06-09T21:03:43 73.417 INF Cleanup
2024-06-09T21:03:43 73.996 INF AchievementManager.Cleanup
NullReferenceException: Object reference not set to an instance of an object
  at Platform.EOS.RemoteFileStorage.get_IsReady () [0x0000b] in <2fa89239d1f44466ac3f85d44a10e47a>:0
  at XUiC_NewsWindow+<retrieveNews>d__15.MoveNext () [0x00062] in <2fa89239d1f44466ac3f85d44a10e47a>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0

2024-06-09T21:03:44 74.103 INF Terminating threads
2024-06-09T21:03:44 74.104 INF OnApplicationQuit
2024-06-09T21:03:44 74.106 INF Terminating threads
2024-06-09T21:03:44 74.106 INF OnApplicationQuit
Setting up 4 worker threads for Enlighten.

 

7/01 log - first noticed corrption / loss of regions:

Mono path[0] = 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'D:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 7 workers.
Loading player data from D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
Initialize engine version: 2022.3.29f1 (8d510ca76d2b)
[Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02)
    Vendor:   NVIDIA
    VRAM:     8006 MB
    Driver:   32.0.15.5599
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 13.641 seconds
- Finished resetting the current domain, in  0.002 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.429900 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.774100 ms
2024-07-01T23:15:53 0.054 INF Version: V 1.0 (b309) Compatibility Version: V 1.0, Build: WindowsPlayer 64 Bit
2024-07-01T23:15:53 0.057 INF System information:
2024-07-01T23:15:53 0.057 INF    OS: Windows 10  (10.0.19045) 64bit
2024-07-01T23:15:53 0.058 INF    CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (cores: 😎
2024-07-01T23:15:53 0.058 INF    RAM: 16323 MB
2024-07-01T23:15:53 0.059 INF    GPU: NVIDIA GeForce RTX 2070 (8006 MB)
2024-07-01T23:15:53 0.068 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2024-07-01T23:15:53 0.072 INF Local UTC offset: -6 hours
2024-07-01T23:15:53 0.113 INF Command line arguments: D:\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -disablenativeinput -nogs -logfile C:\Users\Bill Gates\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-07-01__23-15-00.txt
2024-07-01T23:15:53 0.115 INF UserDataFolder: C:\Users\Bill Gates\AppData\Roaming/7DaysToDie
2024-07-01T23:15:53 0.119 INF [Platform] Init
2024-07-01T23:15:53 0.263 INF [Platform] Using native platform: Steam
2024-07-01T23:15:53 0.265 INF [Platform] Using cross platform: EOS
2024-07-01T23:15:53 0.265 INF [Platform] Using server platform: Steam
2024-07-01T23:15:53 0.265 INF [Platform] Using server platform: XBL
2024-07-01T23:15:53 0.265 INF [Platform] Using server platform: PSN
2024-07-01T23:15:53 0.280 INF Starting PlayerInputManager...
2024-07-01T23:15:53 0.281 INF Using native input? False
2024-07-01T23:15:53 0.283 INF InControl (version 1.8.9 build 9376, native module = False, XInput = True)
2024-07-01T23:15:53 0.290 INF InControl (version 1.8.9 build 9376)
2024-07-01T23:15:53 0.383 INF [InControl] XInputDeviceManager enabled.
2024-07-01T23:15:54 0.624 INF UnityInputDeviceManager enabled.
2024-07-01T23:15:54 0.659 INF [Platform] Initializing Steam
2024-07-01T23:15:56 2.939 INF [Steamworks.NET] SteamAPI_Init() ok
2024-07-01T23:15:56 2.942 INF [Steamworks.NET] Registering auth callbacks
2024-07-01T23:15:56 2.946 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-07-01T23:15:56 2.946 INF [Platform] Initializing EOS
2024-07-01T23:15:57 3.443 INF [EOS] Initialize: Success
2024-07-01T23:15:57 3.680 INF [EOS-Voice] Successfully initialized.
2024-07-01T23:15:57 3.685 INF [Platform] Initializing XBL
2024-07-01T23:15:57 3.686 INF [Platform] Initializing PSN
2024-07-01T23:15:57 3.689 INF [SaveDataUtils] InitStatic Begin
2024-07-01T23:15:57 3.693 INF [SaveDataUtils] SdPlayerPrefs -> Unity
2024-07-01T23:15:57 3.693 INF [SaveDataUtils] InitStatic Complete
2024-07-01T23:15:57 3.722 INF Last played version: Alpha 21.2
2024-07-01T23:15:57 4.286 INF Localization language from platform: english
2024-07-01T23:15:57 4.294 INF Texture quality is set to 1
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5909.
Total: 20.055800 ms (FindLiveObjects: 0.835100 ms CreateObjectMapping: 0.471800 ms MarkObjects: 18.646800 ms  DeleteObjects: 0.101500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.319800 ms
2024-07-01T23:16:06 12.844 INF Awake IsFocused: True
2024-07-01T23:16:06 12.844 INF Awake
2024-07-01T23:16:07 13.446 INF Occlusion: Awake
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6177.
Total: 25.239500 ms (FindLiveObjects: 0.718300 ms CreateObjectMapping: 0.343400 ms MarkObjects: 24.123000 ms  DeleteObjects: 0.054000 ms)

2024-07-01T23:16:07 14.244 INF Persistent GamePrefs saved
2024-07-01T23:16:07 14.244 INF Graphics Reset
2024-07-01T23:16:07 14.260 INF Persistent GamePrefs saved
2024-07-01T23:16:07 14.260 INF Controls Reset
2024-07-01T23:16:07 14.263 INF ApplyAllOptions streaming budget 7205.4 MB
2024-07-01T23:16:07 14.265 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
2024-07-01T23:16:07 14.295 INF Texture quality is set to 0
2024-07-01T23:16:07 14.296 INF ApplyTextureFilter 2, AF Enable
2024-07-01T23:16:07 14.297 INF ApplyTerrainOptions 3
2024-07-01T23:16:09 15.434 INF [MODS] Start loading from: 'C:\Users\Bill Gates\AppData\Roaming/7DaysToDie/Mods'
2024-07-01T23:16:09 15.458 INF [MODS] Start loading from: 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
2024-07-01T23:16:09 15.464 INF [MODS]   Trying to load from folder: '0_TFP_Harmony'
2024-07-01T23:16:09 15.555 INF [MODS]     AntiCheat enabled, mod skipped because it is set not to load
2024-07-01T23:16:09 15.555 INF [MODS] Initializing mod code
2024-07-01T23:16:09 15.555 INF [MODS] Loading done
2024-07-01T23:16:09 15.577 INF Loading permissions file at 'C:\Users\Bill Gates\AppData\Roaming/7DaysToDie\Saves/serveradmin.xml'
2024-07-01T23:16:09 15.623 INF Loading permissions file done.
2024-07-01T23:16:09 15.743 INF GameSense server not found (no props file), disabling
2024-07-01T23:16:09 15.744 INF [PartyQuests] Initialized
2024-07-01T23:16:09 15.896 INF Awake done in 3051 ms
2024-07-01T23:16:09 16.345 INF Reloading serveradmin.xml
2024-07-01T23:16:09 16.346 INF Loading permissions file at 'C:\Users\Bill Gates\AppData\Roaming/7DaysToDie\Saves/serveradmin.xml'
2024-07-01T23:16:09 16.347 INF Permissions file unchanged, skipping reloading
2024-07-01T23:16:10 16.715 INF [XUi] Instantiating XUi from default prefab.
2024-07-01T23:16:10 16.890 INF [XUi] XUi instantiation completed in 174 ms
2024-07-01T23:16:10 17.212 INF [XUi] Loading XUi asynchronously
2024-07-01T23:16:10 17.243 INF Updated culture for display texts

 

 

Brain75

Brain75


adding tags caused it to post

I have 2 games going simultaneously, for the last several months I have had a Ravenhearst game going on the old pre-release version. On 6/25 I started a new version 1.0 game. I know how to keep the 2 games completely separate. Ravenhearst lives on my E:\ drive and steam knows nothing about it. vanilla lives on my D:\ drive in all the standard normal default steam stuff (%steam%\steamapps\common\7 Days To Die).

My issue is that all my old saves had their region files reset as soon as I started a new version 1.0 game. my version 1.0 game is set to identical "Disabled" on chunk reset. Worse than that it seems that with version 1.0 it is ignoring chunk reset setting and resetting them anyhow. I can restore an old save (I zip the whole save folder up once in a while due to the last 9 years of issues) and provide logs.

Note the logs seem to hamburger between each other cause you don't write logs to the game directory, but you mush both instances into one common place - the %appdata% folder.

 

Brain75

Brain75

I have 2 games going simultaneously, for the last several months I have had a Ravenhearst game going on the old pre-release version. On 6/25 I started a new version 1.0 game. I know how to keep the 2 games completely separate. Ravenhearst lives on my E:\ drive and steam knows nothing about it. vanilla lives on my D:\ drive in all the standard normal default steam stuff (%steam%\steamapps\common\7 Days To Die).

My issue is that all my old saves had their region files reset as soon as I started a new version 1.0 game. my version 1.0 game is set to identical "Disabled" on chunk reset. Worse than that it seems that with version 1.0 it is ignoring chunk reset setting and resetting them anyhow. I can restore an old save (I zip the whole save folder up once in a while due to the last 9 years of issues) and provide logs.

Note the logs seem to hamburger between each other cause you don't write logs to the game directory, but you mush both instances into one common place - the %appdata% folder.

 

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