Some initial thoughts
-I think crawlers and dogs are a little bit too tanky right now
-Very happy with the challenge system. Massive improvement over the journal system.
-New trader progression is great. The traders also make sense where they are biome-wise.
-Some of the character faces look a bit strange.
-The interfaces seem to be somewhat buggy/laggy. A lot of stuff doesn't show up immediately,
-Some sell prices seem a little too disproportionate, like how you buy cooking grills for 600, and you sell them for 4 dukes.
-Not a fan of the news/ad section on launch. That seems like something you'd see in a live service game.
-Since the outfits don't have a seperate top and pants, there isn't too much customization/fashion opprotunity
-There's some clipping with hair or armor pieces (still a major improvement)
-Animations (both third and first person) are much better, most notably the drinking from a water source animation is an absolute massive improvement.
-Third person reload sound bug was fixed!
-Albedo variants add some nice variety. I'm sort of curious how they work, is it like a layer put on top of the normal zombie models? Or is it like a decal?
-New road decals and props are always good
-Trader voice lines add a lot more personailty
-You can place blocks on road lines
-World gen is somehow even faster
Looks like a solid update so far, though I've only played for a few ingame days, so it's fairly early on, and nothing I say really holds any legitmacy. Even if there are problems/issues, I appreciate the devs for releasing this, and I'm sure it was a big and challenging undertaking.