2 hours ago, Adam the Waster said:Im not really interested in bloodmoons, I'm more interested in some of the changes
Like the nurse being able to heal zombies, Hawaii being able to blow up like a bomb
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How the hunting rifle fires 5 rounds....... and load 1 bullet.....
I think those changes would be cool like maybe the hazmat or mutated zombies could heal zombies.
And the Hawaiian could be the gasser again and be a moble bomb for base destruction
Yeah, its kind of a neat idea. More special enemies/gameplay elements would definitely be a plus.
I personally am curious why they added the mutated zombie, since we already have an acid spitting archetype, and they dont really do anything other then do some radiation splash damage, and I'm pretty sure spider zombies dont climb up walls anymore? Could be wrong. Variety is good, so I'm happy we have them but these things make me think of more unique possibilities, my mind immediately goes to l4d2's zombie subclasses. Imagine a zombie that can displace you and bring you into dangerous situations like the smoker, or a zombie/screamer that if you disturb, summons a horde? Which would add some caution when exploring pois. You could even use displacement to your advantage in a tricky situation, adding some fun gameplay complexity and risk as opposed to just shooting. As it stands, I think the tier 5 pois are kind of meh is because the whole challenge is purely due to absurd numbers of zombies, at least from what I can tell, could be wrong. Hopefully tfp learns something from Blood Moons no matter how it performs, even though they're not the developers. It also really tanks performance in the higher tier pois, to facillitate the sheer amount of zombies, so I'd be all for more individual threats over sheer numbers.