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Cr0wst0rm

Cr0wst0rm

47 minutes ago, Roland said:


There are a number of considerations that went into the character outfit change and not the least of these is having outfits that look fantastic when worn. Too many pieces and it all loses its cohesiveness. Boots and gloves and hats can be switched and mixed without looking too bad but a different pant on a clashing chest just makes it look bad—- like now. There is no more layering of clothing under armor pieces making everyone look puffy like the little brother on the Christmas Story. 
 

Balance is also a factor. 16 collective mod slots is probably still a bit OP plus each piece has a built in bonus so 5 pieces instead of 4 would just be too much power. 
 

People fear that everyone will look the same but for those who only ever equip the very very best, people already look the same in A21 even with all the variety. Do you stay in a skirt for the sake of variety or do you switch to BDU pants as soon as you find them?  Do you cover it all with a poncho as soon as you can craft one? So does everyone. 
 

Finally, this is all tied to bandits and NPCs who will be wearing the same outfits so simpler is better than more complex in balancing out these outfits. 

So If I understand the bandits are implemented in a correct modular way and not 1 model = 1 bandit like the zombies, right?

Cr0wst0rm

Cr0wst0rm

46 minutes ago, Roland said:


There are a number of considerations that went into the character outfit change and not the least of these is having outfits that look fantastic when worn. Too many pieces and it all loses its cohesiveness. Boots and gloves and hats can be switched and mixed without looking too bad but a different pant on a clashing chest just makes it look bad—- like now. There is no more layering of clothing under armor pieces making everyone look puffy like the little brother on the Christmas Story. 
 

Balance is also a factor. 16 collective mod slots is probably still a bit OP plus each piece has a built in bonus so 5 pieces instead of 4 would just be too much power. 
 

People fear that everyone will look the same but for those who only ever equip the very very best, people already look the same in A21 even with all the variety. Do you stay in a skirt for the sake of variety or do you switch to BDU pants as soon as you find them?  Do you cover it all with a poncho as soon as you can craft one? So does everyone. 
 

Finally, this is all tied to bandits and NPCs who will be wearing the same outfits so simpler is better than more complex in balancing out these outfits. 

So If I understand correctly the bandits are implemented in a correct modular way and not 1 model = 1 bandit like the zombies, right?

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