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12 minutes ago, meganoth said:

 

The trader progression is probably balanced around players doing maybe 1-3 quests per day. It doesn't mean you can't do more quest per day, but this limits progression to what they are balancing around and at least removes one incentive to string quests endlessly together to rush to tier 5 quests (and then possibly complain that tier5 is too difficult with double barrel shotgun).

 

As usual in a sandboxy game as a veteran player you can change that limit or roll with it, your choice. But novice players have this as a safe guard so they don't get surprised into thinking they can do tier5 POIs on day 14 just because those are offered to them too early.

 

 

 

isn't that the point of the skulls showing a person how dangerous a POI is?  in my opinion it is another way that the devs want to dictate to people how they should play as opposed to how they want to play.

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8 minutes ago, meganoth said:

 

The trader progression is probably balanced around players doing maybe 1-3 quests per day. It doesn't mean you can't do more quest per day, but this limits progression to what they are balancing around and at least removes one incentive to string quests endlessly together to rush to tier 5 quests (and then possibly complain that tier5 is too difficult with double barrel shotgun).

 

As usual in a sandboxy game as a veteran player you can change that limit or roll with it, your choice. But novice players have this as a safe guard so they don't get surprised into thinking they can do tier5 POIs on day 14 just because those are offered to them too early.

 

 

 

isn't that the point of the skulls showing a person how dangerous a POI is?  in my opinion it it another way that the devs want to dictate to people how they should play as opposed to how they want to play.

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