2 hours ago, Riamus said:All you end up with doing that is to create a min/max situation
Do you really believe there is no min-max in 7DTD?
You likely don't really believe that and the comment was just a quick way to dismiss the idea.
Nothing will ever stop players from min-maxing.
Likewise, nothing will ever stop some players from roleplaying deliberate design weaknesses.
As for "tank in the middle of the road during Blood Moon" disadvantage ideas...
+Cop spit takes away 50% of armor health on metal (tanky) armor
+Successive hits received greater chance of infection
+Successive hits increased chance of fatigue
+Double Food and Drink drain
+Chance of Sprain
+Chance of Concussion
+Demo explosions result in Stun
+Double Cold/Heat penalty
"Greater/increased chance" = more than normal.
Those disadvantages would definitely stop me from wearing metal tank armor. Would it stop min-maxers? Nothing will ever stop min-maxers.
ETA: my opinion on metal armors - all heavies should have a minimum 2-point penalty to Agility. Perhaps 1 point to Perception. Whatever the case, I hope the avalanche of armor nerfs works out.