6 hours ago, Laz Man said:
Some for sure. The AND / OR functionality was added to fix some isolated issues but also to give POI designers more tools to work with (e.g. puzzles). I know several custom POI creators in the community have been asking for this for a while now as well.
Looking forward to playing with this! Can we assume this AND/OR function would also work with explody things?
In a similar vein, how hard would it be to create a new trigger class that only unlocks doors/hatches - not actually open/close them? It would also be super nice to have doors/hatches that does not allow water flow when closed, but allows it when opened (or damaged).