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JoeSloeMoe

JoeSloeMoe

7 hours ago, MrSamuelAdams said:

I been working with the creator of this mod https://www.nexusmods.com/7daystodie/mods/5425

 

To get it to work with yours you have to add his code for all 6 of his book classes. 

 

  •  
    <effect_group> <!--Element appended by: "BR_Master_Skills"--> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="MasterBowsSkillMagazine" /> </effect_group>

 

into each of his 6 perks to craft the magazines, they are incompatible, sucks cause I enjoy both. With your mod it doesn't allow the Master books to be crafted. 

 

In progression.xml everything below line 1000 is the code that changes the damage, stamina costs etc. for the Perks in the game's Perk Tree. This balances the Learn By Use perks with the games Perks (they each contribute 50%).

You can add the <passive_effect> code for the books into that code, add just before the other <passive-effects> Do that for each Book/Perk pair (perkArchery is on line 1820 in progression.xml.)

cheers

 

<perk name="perkArchery" parent="skillAgilityCombat" name_key="perkArcheryName" desc_key="perkArcheryDesc" icon="ui_game_symbol_archery">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="1" desc_key="reqAgilityLevel01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3" desc_key="reqAgilityLevel03"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5" desc_key="reqAgilityLevel05"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7" desc_key="reqAgilityLevel07"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10" desc_key="reqAgilityLevel10"/></level_requirements>

			<effect_group>
                <!--ADD BOOKS CODE HERE FOR EACH PERK THE BOOKS RELATE TO-->
				<!--Element appended by: "BR_Master_Skills"--> 
                <passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="MasterBowsSkillMagazine" /> 
                <!--rest of the existing code-->
				<passive_effect name="BlockDamage" operation="perc_add" level="1,5" value=".1,0.5" tags="perkArchery"/>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,5" value=".05,.25" tags="perkArchery"/>

 

JoeSloeMoe

JoeSloeMoe

7 hours ago, MrSamuelAdams said:

I been working with the creator of this mod https://www.nexusmods.com/7daystodie/mods/5425

 

To get it to work with yours you have to add his code for all 6 of his book classes. 

 

  •  
    <effect_group> <!--Element appended by: "BR_Master_Skills"--> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="MasterBowsSkillMagazine" /> </effect_group>

 

into each of his 6 perks to craft the magazines, they are incompatible, sucks cause I enjoy both. With your mod it doesn't allow the Master books to be crafted. 

 

In progression.xml everything below line 1000 is the code that changes the damage, stamina costs etc. for the Perks in the game's Perk Tree. This balances the Learn By Use perks with the games Perks (they each contribute 50%).

You can add the <passive_effect> code for the books into that code, add just after the other <passive-effects> Do that for each Book/Perk pair (perkArchery is on line 1820 in progression.xml.)

cheers

 

<perk name="perkArchery" parent="skillAgilityCombat" name_key="perkArcheryName" desc_key="perkArcheryDesc" icon="ui_game_symbol_archery">
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="1" desc_key="reqAgilityLevel01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3" desc_key="reqAgilityLevel03"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5" desc_key="reqAgilityLevel05"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7" desc_key="reqAgilityLevel07"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10" desc_key="reqAgilityLevel10"/></level_requirements>

			<effect_group>
                <!--ADD BOOKS CODE HERE FOR EACH PERK THE BOOKS RELATE TO-->
				<!--Element appended by: "BR_Master_Skills"--> 
                <passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="MasterBowsSkillMagazine" /> 
                <!--rest of the existing code-->
				<passive_effect name="BlockDamage" operation="perc_add" level="1,5" value=".1,0.5" tags="perkArchery"/>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,5" value=".05,.25" tags="perkArchery"/>

 

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