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Durmir

Durmir

@jugginator : thanks, this definitely solved the issue with textures not loading, and there is now no error anymore in the console. The game is still too slow to be playable, with 2-3 FPS, even with lower graphic options. For info, I can play games like BG3 or Starfield with no issue, so I think my GPU is not damaged

 

@meganoth : Hi, yes it was, I tried to run it with different version of directx, to no further success. I removed this line since then and tried again, no joy

 

 

EDIT: interestingly, since I applied the options jugginator suggested, I am now able to start the game with Directx 11 (or is it one of the many other things I tried, or a combination, I dunno, point is, I can now start with dx11). Unfortunately, the game is as slow as for GLCore. Here is the log, in case it helps :

 

Spoiler

Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Loading player data from D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: AMD Radeon RX 7900 XT (ID=0x744c)
    Vendor:   ATI
    VRAM:     20416 MB
    Driver:   31.0.24002.92
Begin MonoManager ReloadAssembly
- Completed reload, in  0.233 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.752100 ms
2024-02-09T11:57:13 0.016 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2024-02-09T11:57:13 0.016 INF System information:
2024-02-09T11:57:13 0.017 INF    OS: Windows 11  (10.0.22631) 64bit
2024-02-09T11:57:13 0.017 INF    CPU: AMD Ryzen 7 7800X3D 8-Core Processor  (cores: 16)
2024-02-09T11:57:13 0.017 INF    RAM: 31893 MB
2024-02-09T11:57:13 0.017 INF    GPU: AMD Radeon RX 7900 XT (20416 MB)
2024-02-09T11:57:13 0.020 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0)
2024-02-09T11:57:13 0.036 INF Last played version: Alpha 21.2
2024-02-09T11:57:13 0.037 INF Local UTC offset: 1 hours
2024-02-09T11:57:13 0.047 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -logfile C:\Users\toro_\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-02-09__11-57-06.txt
2024-02-09T11:57:13 0.053 INF [Platform] Init
2024-02-09T11:57:13 0.082 INF [Platform] Using native platform: Steam
2024-02-09T11:57:13 0.082 INF [Platform] Using cross platform: EOS
2024-02-09T11:57:13 0.083 INF [Platform] Using server platform: Steam
2024-02-09T11:57:13 0.083 INF [Platform] Using server platform: XBL
2024-02-09T11:57:13 0.086 INF Starting PlayerInputManager...
2024-02-09T11:57:13 0.224 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2024-02-09T11:57:13 0.231 INF [Platform] Initializing Steam
2024-02-09T11:57:14 0.655 INF [Steamworks.NET] SteamAPI_Init() ok
2024-02-09T11:57:14 0.656 INF [Steamworks.NET] Registering auth callbacks
2024-02-09T11:57:14 0.657 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-02-09T11:57:14 0.657 INF [Platform] Initializing EOS
2024-02-09T11:57:14 0.826 INF [EOS] Initialize: Success
2024-02-09T11:57:14 0.923 INF [Platform] Initializing XBL
2024-02-09T11:57:14 1.029 INF Localization language from platform: english
2024-02-09T11:57:14 1.030 INF Texture quality is set to 3
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.660000 ms
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-00000184850590B0.dll
2024-02-09T11:57:22 8.936 INF Awake IsFocused: True
2024-02-09T11:57:22 8.936 INF Awake
2024-02-09T11:57:22 9.089 INF Occlusion: Awake
2024-02-09T11:57:22 9.093 WRN Device name for flag StandaloneWindows is unknown
2024-02-09T11:57:22 9.094 INF ApplyAllOptions streaming budget 18374.4 MB
2024-02-09T11:57:22 9.094 INF ApplyAllOptions current screen 2560 x 1440, 1hz, window 2560 x 1440, mode FullScreenWindow
2024-02-09T11:57:22 9.095 INF Texture quality is set to 3
2024-02-09T11:57:22 9.095 INF ApplyTextureFilter 0, AF Disable
2024-02-09T11:57:22 9.095 INF ApplyTerrainOptions 0
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
Total: 7.542900 ms (FindLiveObjects: 0.251800 ms CreateObjectMapping: 0.074300 ms MarkObjects: 7.197200 ms  DeleteObjects: 0.019500 ms)

2024-02-09T11:57:23 9.543 INF [MODS] No mods folder found
2024-02-09T11:57:23 9.543 INF [MODS] Initializing mod code
2024-02-09T11:57:23 9.543 INF [MODS] Loading done
2024-02-09T11:57:23 9.552 INF Loading permissions file at 'C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-02-09T11:57:23 9.570 INF Loading permissions file done.
2024-02-09T11:57:23 9.627 INF GameSense server not found (no props file), disabling
2024-02-09T11:57:23 9.628 INF [PartyQuests] Initialized
2024-02-09T11:57:23 9.628 INF Awake done in 692 ms
2024-02-09T11:57:23 9.685 INF [XUi] Instantiating XUi from default prefab.
2024-02-09T11:57:23 9.689 INF [XUi] XUi instantiation completed in 3 ms
2024-02-09T11:57:23 9.741 INF [XUi] Loading XUi asynchronously
2024-02-09T11:57:23 9.752 INF Updated culture for display texts
2024-02-09T11:57:23 10.304 INF Reloading serveradmin.xml
2024-02-09T11:57:23 10.304 INF Loading permissions file at 'C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-02-09T11:57:23 10.304 INF Permissions file unchanged, skipping reloading
2024-02-09T11:57:25 12.233 INF [XUi] Parsing all window groups completed in 310 ms total.
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-02-09T11:57:29 15.397 INF [XUi] Initialized all window groups completed in 308 ms total.
2024-02-09T11:57:32 18.865 INF LoadTextureArraysForQuality quality -1 to 2, reload False
2024-02-09T11:57:41 28.313 INF LoadTextureArraysForQuality took 9.448001
2024-02-09T11:57:42 29.330 INF Loaded (local): rwgmixer in 1.02
2024-02-09T11:57:44 30.363 INF Loaded (local): archetypes in 1.03
2024-02-09T11:57:45 31.400 INF Loaded (local): loadingscreen in 1.04
2024-02-09T11:57:45 31.401 INF WorldStaticData.Init() needed 19.000s
2024-02-09T11:57:45 31.744 INF [Steamworks.NET] Login ok.
2024-02-09T11:57:45 31.745 INF [EOS] Login
2024-02-09T11:57:45 32.101 INF AchievementManager: Received stats and achievements from Steam
2024-02-09T11:57:47 33.854 INF [EOS] Login succeeded, PUID: 0002c262a51e4a048726f15f69b32736
2024-02-09T11:57:47 33.855 INF [EOS] Getting native user for 0002c262a51e4a048726f15f69b32736
2024-02-09T11:57:47 33.856 INF [EOS] CopyIdToken result: Success
2024-02-09T11:57:50 37.003 INF [EOS] TransferProgress: News.xml, 4717 / 4717
2024-02-09T11:57:51 37.702 INF [EOS] Read (News.xml) completed: Success, received 4659 bytes
2024-02-09T11:57:59 45.795 INF NET: Starting server protocols
2024-02-09T11:57:59 45.844 INF NET: LiteNetLib server started
2024-02-09T11:57:59 45.845 INF [Steamworks.NET] NET: Server started
2024-02-09T11:57:59 45.845 INF Started thread SteamNetworkingServer
2024-02-09T11:57:59 45.845 INF [EOS-P2PS] Server started
2024-02-09T11:57:59 45.846 INF StartGame
2024-02-09T11:57:59 45.846 INF NetPackageManager Init
2024-02-09T11:58:00 47.193 INF [XUi] Instantiating XUi from default prefab.
2024-02-09T11:58:00 47.200 INF [XUi] XUi instantiation completed in 7 ms
2024-02-09T11:58:01 47.570 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = True
GamePref.AllowSpawnNearBackpack = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.CreateLevelDim = 4096
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DeathPenalty = 1
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicMeshDistance = 1000
GamePref.DynamicMeshEnabled = False
GamePref.DynamicMeshLandClaimBuffer = 3
GamePref.DynamicMeshLandClaimOnly = True
GamePref.DynamicMeshMaxItemCache = 3
GamePref.DynamicMeshMaxRegionCache = 1
GamePref.DynamicMeshUseImposters = False
GamePref.DynamicSpawner =
GamePref.EACEnabled = False
GamePref.EnableMapRendering = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 1
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = My Game
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 21.2
GamePref.GameWorld = Navezgane
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 3
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.Language =
GamePref.LanguageBrowser =
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab =
GamePref.LastLoadingTipRead = 4
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 7
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxChunkAge = -1
GamePref.MaxQueuedMeshLayers = 40
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NewGameSetDefaults = True
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerTriggerEffects = False
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 6
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 0
GamePref.OptionsGfxAASharpness = 0.1
GamePref.OptionsGfxBloom = False
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 54
GamePref.OptionsGfxGameplayResolutionHeight = 0
GamePref.OptionsGfxGameplayResolutionWidth = 0
GamePref.OptionsGfxGrassDistance = 0
GamePref.OptionsGfxLODDistance = 1
GamePref.OptionsGfxMotionBlur = 0
GamePref.OptionsGfxObjQuality = 0
GamePref.OptionsGfxOcclusion = False
GamePref.OptionsGfxQualityPreset = 5
GamePref.OptionsGfxReflectQuality = 0
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 3
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 0
GamePref.OptionsGfxSSAO = False
GamePref.OptionsGfxSSReflections = 0
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = False
GamePref.OptionsGfxTerrainQuality = 0
GamePref.OptionsGfxTexFilter = 0
GamePref.OptionsGfxTexQuality = 3
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 2
GamePref.OptionsGfxViewDistance = 5
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 1
GamePref.OptionsGfxWaterQuality = 0
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsIntroMovieEnabled = True
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLiteNetLibMtuOverride = False
GamePref.OptionsLookSensitivity = 0.5
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMumblePositionalAudioSupport = False
GamePref.OptionsMusicVolumeLevel = 0.6
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsQuestsAutoAccept = True
GamePref.OptionsQuestsAutoShare = True
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsSubtitlesEnabled = True
GamePref.OptionsTempCelsius = True
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVehicleLookSensitivity = 0.5
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceInputDevice =
GamePref.OptionsVoiceOutputDevice =
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsWeaponAiming = False
GamePref.OptionsZoomAccel = 0.5
GamePref.OptionsZoomSensitivity = 0.3
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = Durmir
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.PlaytestBiome = 3
GamePref.RebuildMap = False
GamePref.Region = Europe
GamePref.SaveDataLimit = -1
GamePref.SaveGameFolder = C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription =
GamePref.ServerDisabledNetworkProtocols =
GamePref.ServerHistoryCache =
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 0
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_ControlPanelEnabled = False
GamePref.UNUSED_ControlPanelPort = 8080
GamePref.UNUSED_LastLoadedPrefabSize =
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsFieldOfViewNew =
GamePref.UNUSED_OptionsGamma =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsReflectionBounces =
GamePref.UNUSED_OptionsReflectionCullList =
GamePref.UNUSED_OptionsReflectionFarClip =
GamePref.UNUSED_OptionsReflectionRefreshMode =
GamePref.UNUSED_OptionsReflectionShadowDistance =
GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsStreamingMipmapsBudget =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UNUSED_PlayerId =
GamePref.UserDataFolder = C:\Users\toro_\AppData\Roaming/7DaysToDie
GamePref.WebDashboardEnabled = False
GamePref.WebDashboardPort = 8080
GamePref.WebDashboardUrl =
GamePref.WorldGenSeed =
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieFeralSense = 0
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = True
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DeathPenalty = XPOnly
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 3
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.UNUSED_ShowZombieCounter =
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2024-02-09T11:58:01 48.273 INF StartAsServer
2024-02-09T11:58:08 54.500 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_2 (UnityEngine.Texture2DArray)
2024-02-09T11:58:08 54.500 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_2 (UnityEngine.Texture2DArray)
2024-02-09T11:58:08 54.500 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray_2 (UnityEngine.Texture2DArray)
2024-02-09T11:58:08 55.213 INF Loaded (local): materials in 6.59
2024-02-09T11:58:10 57.023 INF Loaded (local): physicsbodies in 1.81
2024-02-09T11:58:12 58.852 INF Loaded (local): painting in 1.83
2024-02-09T11:58:14 60.674 INF Loaded (local): shapes in 1.82
Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
2024-02-09T11:58:50 96.968 INF Block IDs with mapping
2024-02-09T11:58:50 96.976 INF Block IDs total 22102, terr 29, last 22324
2024-02-09T11:58:50 96.982 INF Loaded (local): blocks in 36.31
Unloading 65853 unused Assets to reduce memory usage. Loaded Objects now: 121189.
Total: 334.700200 ms (FindLiveObjects: 9.523000 ms CreateObjectMapping: 17.930100 ms MarkObjects: 292.614500 ms  DeleteObjects: 14.632200 ms)

2024-02-09T11:58:52 98.693 INF Loaded (local): progression in 1.71
2024-02-09T11:58:54 101.149 INF Loaded (local): buffs in 2.46
Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
2024-02-09T11:58:56 102.874 INF Loaded (local): misc in 1.72
2024-02-09T11:58:58 105.309 INF Loaded (local): items in 2.44
2024-02-09T11:59:01 107.365 INF Item IDs with mapping
2024-02-09T11:59:01 107.365 INF ItemIDs from Mapping
2024-02-09T11:59:01 107.706 INF Loaded (local): item_modifiers in 2.40
2024-02-09T11:59:03 109.432 INF Loaded (local): entityclasses in 1.73
2024-02-09T11:59:04 111.162 INF Loaded (local): qualityinfo in 1.73
2024-02-09T11:59:06 112.898 INF Loaded (local): sounds in 1.74
2024-02-09T11:59:08 114.615 INF Loaded (local): recipes in 1.72
2024-02-09T11:59:09 116.326 INF Loaded (local): blockplaceholders in 1.71
2024-02-09T11:59:11 118.023 INF Loaded (local): loot in 1.70
2024-02-09T11:59:13 119.726 INF Loaded (local): entitygroups in 1.70
2024-02-09T11:59:15 121.466 INF Loaded (local): utilityai in 1.74
2024-02-09T11:59:16 123.206 INF Loaded (local): vehicles in 1.74
2024-02-09T11:59:18 124.983 INF Loaded (local): rwgmixer in 1.78
2024-02-09T11:59:20 126.795 INF Loaded (local): weathersurvival in 1.81
2024-02-09T11:59:22 128.604 INF Loaded (local): archetypes in 1.81
2024-02-09T11:59:24 130.446 INF Loaded (local): quests in 1.84
2024-02-09T11:59:25 132.284 INF Loaded (local): traders in 1.84
2024-02-09T11:59:27 134.103 INF Loaded (local): npc in 1.82
2024-02-09T11:59:29 135.812 INF Loaded (local): dialogs in 1.71
2024-02-09T11:59:31 137.551 INF Loaded (local): ui_display in 1.74
2024-02-09T11:59:32 139.285 INF Loaded (local): nav_objects in 1.73
2024-02-09T11:59:34 141.032 INF Loaded (local): gamestages in 1.75
2024-02-09T11:59:36 143.097 INF Loaded (local): gameevents in 2.06
2024-02-09T11:59:38 144.814 INF Loaded (local): twitch in 1.72
2024-02-09T11:59:40 146.557 INF Loaded (local): twitch_events in 1.74
2024-02-09T11:59:41 148.276 INF Loaded (local): dmscontent in 1.72
2024-02-09T11:59:43 149.995 INF Loaded (local): XUi_Common/styles in 1.72
2024-02-09T11:59:45 151.716 INF Loaded (local): XUi_Common/controls in 1.72
2024-02-09T11:59:47 153.413 INF Loaded (local): XUi/styles in 1.70
2024-02-09T11:59:48 155.122 INF Loaded (local): XUi/controls in 1.71
2024-02-09T11:59:50 156.846 INF Loaded (local): XUi/windows in 1.72
2024-02-09T11:59:52 158.565 INF [XUi] Loading XUi asynchronously
2024-02-09T11:59:52 158.592 INF Loaded (local): XUi/xui in 1.75
2024-02-09T11:59:53 160.308 INF Loaded (local): biomes in 1.72
2024-02-09T11:59:55 162.032 INF Loaded (local): worldglobal in 1.72
2024-02-09T11:59:56 163.068 INF [XUi] Parsing all window groups completed in 319 ms total.
2024-02-09T11:59:57 163.776 INF Loaded (local): spawning in 1.74
2024-02-09T11:59:59 165.495 INF Loaded (local): loadingscreen in 1.72
2024-02-09T12:00:00 166.599 INF createWorld: Navezgane, My Game, GameModeSurvival
2024-02-09T12:00:00 166.599 INF Occlusion: Disabled
2024-02-09T12:00:00 166.930 INF Started thread ChunkRegeneration
2024-02-09T12:00:00 166.931 INF Started thread ChunkCalc
2024-02-09T12:00:00 166.932 INF Started thread ChunkMeshBake
2024-02-09T12:00:01 167.613 INF World.Load: Navezgane
2024-02-09T12:00:01 167.618 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2024-02-09T12:00:01 167.957 INF ShapeControllers: 96
2024-02-09T12:00:01 167.972 INF Started thread WaterSimulationApplyChanges
2024-02-09T12:00:04 170.826 INF [XUi] Initialized all window groups completed in 706 ms total.
2024-02-09T12:00:12 178.474 INF Started thread GenerateChunks
2024-02-09T12:00:18 184.669 INF Calculating world hashes took 5501 ms (world size 189 MiB)
2024-02-09T12:00:18 184.736 INF Loading dtm raw file took 5908ms
2024-02-09T12:00:19 185.399 INF Biomes image size w= 3072, h = 3072
2024-02-09T12:00:20 186.801 INF Loading and creating biomes took 2065ms
2024-02-09T12:00:22 189.104 INF Loading and creating shader control textures took 2302ms
2024-02-09T12:00:26 192.537 INF Loading and parsing of generator took 3432ms
2024-02-09T12:00:26 192.887 INF Computed 401 chunk groups containing a total of 7813 chunks. Largest group contains 462 chunks.
2024-02-09T12:00:26 192.896 INF Started thread SaveChunks C:\Users\toro_\AppData\Roaming\7DaysToDie\Saves\Navezgane\My Game\Region
2024-02-09T12:00:31 198.248 INF [DECO] read 75779
2024-02-09T12:00:32 198.930 INF Dynamic Music Initialized on Server
2024-02-09T12:00:32 198.941 INF Dynamic Music Initialized on Client
2024-02-09T12:00:32 199.251 INF AstarManager Init
2024-02-09T12:00:34 200.638 INF WeatherManager: Init 8 weather packages
2024-02-09T12:00:37 203.757 INF WeatherManager: ApplySavedPackages
2024-02-09T12:00:37 203.759 INF createWorld() done
2024-02-09T12:00:37 203.760 INF Loading players.xml
2024-02-09T12:00:38 204.709 INF Created player with id=171
2024-02-09T12:00:38 204.715 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Durmir, id=171]
2024-02-09T12:00:38 204.783 INF Loaded player
2024-02-09T12:00:38 204.938 INF VehicleManager C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0
2024-02-09T12:00:38 204.939 INF DroneManager C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/drones.dat, loaded 0
2024-02-09T12:00:39 206.296 INF [EOS] Registering server
Calling Animator.GotoState on Synchronize layer
2024-02-09T12:00:40 206.682 INF [DECO] written 75779, in 16ms
2024-02-09T12:00:40 206.690 INF [DECO] write thread 7ms
2024-02-09T12:00:40 206.744 INF OpenSpawnWindow
2024-02-09T12:00:40 207.119 INF Loading dymesh settings
2024-02-09T12:00:40 207.120 INF Dynamic Mesh Settings
2024-02-09T12:00:40 207.120 INF Use Imposter Values: False
2024-02-09T12:00:40 207.120 INF Only Player Areas: True
2024-02-09T12:00:40 207.120 INF Player Area Buffer: 3
2024-02-09T12:00:40 207.120 INF Max View Distance: 1000
2024-02-09T12:00:40 207.120 INF Regen all on new world: False
2024-02-09T12:00:40 207.122 INF Dynamic mesh disabled on world start
2024-02-09T12:00:40 207.122 INF StartGame done
2024-02-09T12:00:40 207.325 INF [Steamworks.NET] GameServer.Init successful
2024-02-09T12:00:41 207.890 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90180736885116949, public IP=9*.16*.8*.19*
2024-02-09T12:00:41 207.897 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
2024-02-09T12:00:41 208.229 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241027221800, server SteamID=90180736885116949, server public IP=9*.16*.8*.19*, server port=26900
2024-02-09T12:00:41 208.234 INF [Steamworks.NET] Lobby entered: 109775241027221800
2024-02-09T12:00:41 208.236 INF [EOS] Server registered, session: 6415853c20a640c0bf0f84954d213d83
2024-02-09T12:00:41 208.238 INF [EOS] Session address: 92.169.86.192
2024-02-09T12:00:41 208.239 INF [Steamworks.NET] Exiting Lobby
2024-02-09T12:00:41 208.239 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
2024-02-09T12:00:42 208.600 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241027221804, server SteamID=90180736885116949, server public IP=9*.16*.8*.19*, server port=26900
2024-02-09T12:00:42 208.604 INF [Steamworks.NET] Lobby entered: 109775241027221804
2024-02-09T12:00:49 216.269 INF Respawn almost done
2024-02-09T12:00:49 216.274 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 1933, 75, 827): localplayer
2024-02-09T12:00:50 216.610 INF 594+1 Origin Reposition (0.0, 0.0, 0.0) to (1920.0, 64.0, 816.0)
2024-02-09T12:01:06 232.887 INF Preparing quit
2024-02-09T12:01:06 232.887 INF Disconnect
2024-02-09T12:01:06 232.891 INF [NET] ServerShutdown
2024-02-09T12:01:06 232.892 INF NET: Stopping server protocols
2024-02-09T12:01:06 233.239 INF NET: LiteNetLib server stopped
2024-02-09T12:01:06 233.245 INF Exited thread SteamNetworkingServer
2024-02-09T12:01:06 233.245 INF [Steamworks.NET] NET: Server stopped
2024-02-09T12:01:06 233.246 INF [EOS-P2PS] Server stopped
2024-02-09T12:01:06 233.247 INF SaveAndCleanupWorld
2024-02-09T12:01:07 233.351 INF Saving 27 of chunks took 83ms
2024-02-09T12:01:07 233.354 INF [EOS] Unregistering server
2024-02-09T12:01:07 233.354 INF [Steamworks.NET] Stopping server
2024-02-09T12:01:07 233.368 INF [Steamworks.NET] Exiting Lobby
2024-02-09T12:01:07 233.368 INF [PartyQuests] Player unregistered
2024-02-09T12:01:07 233.657 INF AstarManager Cleanup
2024-02-09T12:01:08 234.662 INF Clearing queues.
2024-02-09T12:01:08 234.662 INF Cleared queues.
2024-02-09T12:01:08 234.666 INF World.Unload
2024-02-09T12:01:08 234.674 INF Exited thread GenerateChunks
2024-02-09T12:01:08 234.747 INF Exited thread SaveChunks C:\Users\toro_\AppData\Roaming\7DaysToDie\Saves\Navezgane\My Game\Region
2024-02-09T12:01:08 234.767 INF World.Cleanup
2024-02-09T12:01:08 234.772 INF Exited thread ChunkRegeneration
2024-02-09T12:01:08 234.777 INF Exited thread ChunkCalc
2024-02-09T12:01:08 234.777 INF Exited thread ChunkMeshBake
2024-02-09T12:01:08 234.782 INF Exited thread WaterSimulationApplyChanges
2024-02-09T12:01:08 234.784 INF VehicleManager saving 0 (0 + 0)
2024-02-09T12:01:08 234.786 INF VehicleManager saved 9 bytes
2024-02-09T12:01:08 234.787 INF DroneManager saving 0 (0 + 0)
2024-02-09T12:01:08 234.788 INF DroneManager saved 9 bytes
2024-02-09T12:01:08 234.806 INF Persistent GamePrefs saved
2024-02-09T12:01:08 234.891 INF Persistent GamePrefs saved
2024-02-09T12:01:08 234.891 INF Cleanup
2024-02-09T12:01:08 234.997 INF [EOS] Server unregistered
2024-02-09T12:01:09 235.742 INF AchievementManager.Cleanup
2024-02-09T12:01:09 236.302 INF Terminating threads
2024-02-09T12:01:09 236.302 INF OnApplicationQuit
2024-02-09T12:01:09 236.304 INF Terminating threads
2024-02-09T12:01:09 236.304 INF OnApplicationQuit
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators :
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [2.0 KB-4.0 KB]: 2 frames, [8.0 KB-16.0 KB]: 444 frames, [16.0 KB-32.0 KB]: 19 frames, [32.0 KB-64.0 KB]: 38 frames, [64.0 KB-128.0 KB]: 39 frames, [128.0 KB-256.0 KB]: 35 frames, [256.0 KB-0.5 MB]: 42 frames, [0.5 MB-1.0 MB]: 17 frames, [1.0 MB-2.0 MB]: 4 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 3 frames
      Initial Block Size 4.0 MB
      Current Block Size 7.6 MB
      Peak Allocated Bytes 7.6 MB
      Overflow Count 18
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 128.0 KB
      Peak Allocated Bytes 128.0 KB
      Overflow Count 1
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 511.6 KB
      Overflow Count 1285
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 1
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 8.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 27.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 33.0 KB
      Overflow Count 1
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 52.0 KB
      Peak Allocated Bytes 48.3 KB
      Overflow Count 1
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 38.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 17.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 14]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 58.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 84.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 13]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 126.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 60.0 KB
      Peak Allocated Bytes 58.4 KB
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 8
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 1
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 53.2 KB
      Overflow Count 12
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 1
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 105.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 143.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 27.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 272.0 KB
      Peak Allocated Bytes 222.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 55.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 44.0 KB
      Peak Allocated Bytes 43.0 KB
      Overflow Count 1
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 28.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 400 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 11]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 151.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 12]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 17.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 52.0 KB
      Peak Allocated Bytes 50.8 KB
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 155348
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 478903
        32B: 15 Subsections = 7680 buckets. Failed count: 695091
        48B: 54 Subsections = 18432 buckets. Failed count: 560457
        64B: 29 Subsections = 7424 buckets. Failed count: 277794
        80B: 151 Subsections = 30924 buckets. Failed count: 93158
        96B: 3 Subsections = 512 buckets. Failed count: 82985
        112B: 2 Subsections = 292 buckets. Failed count: 74446
        128B: 1 Subsections = 128 buckets. Failed count: 99010
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 33 frames, [32.0 MB-64.0 MB]: 226 frames, [64.0 MB-128.0 MB]: 301 frames, [128.0 MB-256.0 MB]: 84 frames
      Requested Block Size 16.0 MB
      Peak Block count 12
      Peak Allocated memory 247.7 MB
      Peak Large allocation bytes 144.0 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [8.0 MB-16.0 MB]: 141 frames, [16.0 MB-32.0 MB]: 394 frames, [32.0 MB-64.0 MB]: 4 frames, [64.0 MB-128.0 MB]: 75 frames, [128.0 MB-256.0 MB]: 30 frames
      Requested Block Size 16.0 MB
      Peak Block count 16
      Peak Allocated memory 226.5 MB
      Peak Large allocation bytes 128.0 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 4
  Overflow Count (too large) 3
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 11
  Overflow Count (too large) 11
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 30
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 478903
        32B: 15 Subsections = 7680 buckets. Failed count: 695091
        48B: 54 Subsections = 18432 buckets. Failed count: 560457
        64B: 29 Subsections = 7424 buckets. Failed count: 277794
        80B: 151 Subsections = 30924 buckets. Failed count: 93158
        96B: 3 Subsections = 512 buckets. Failed count: 82985
        112B: 2 Subsections = 292 buckets. Failed count: 74446
        128B: 1 Subsections = 128 buckets. Failed count: 99010
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [64.0 KB-128.0 KB]: 32 frames, [2.0 MB-4.0 MB]: 151 frames, [4.0 MB-8.0 MB]: 9 frames, [8.0 MB-16.0 MB]: 7 frames, [16.0 MB-32.0 MB]: 10 frames, [32.0 MB-64.0 MB]: 7 frames, [64.0 MB-128.0 MB]: 237 frames, [128.0 MB-256.0 MB]: 172 frames, [256.0 MB-0.50 GB]: 19 frames
      Requested Block Size 16.0 MB
      Peak Block count 9
      Peak Allocated memory 434.7 MB
      Peak Large allocation bytes 304.0 MB
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [2.0 KB-4.0 KB]: 23 frames, [64.0 KB-128.0 KB]: 141 frames, [128.0 KB-256.0 KB]: 4 frames, [0.5 MB-1.0 MB]: 2 frames, [1.0 MB-2.0 MB]: 57 frames, [2.0 MB-4.0 MB]: 4 frames, [4.0 MB-8.0 MB]: 4 frames, [8.0 MB-16.0 MB]: 12 frames, [16.0 MB-32.0 MB]: 1 frames, [32.0 MB-64.0 MB]: 15 frames, [64.0 MB-128.0 MB]: 381 frames
      Requested Block Size 16.0 MB
      Peak Block count 6
      Peak Allocated memory 82.1 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 99338
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 478903
        32B: 15 Subsections = 7680 buckets. Failed count: 695091
        48B: 54 Subsections = 18432 buckets. Failed count: 560457
        64B: 29 Subsections = 7424 buckets. Failed count: 277794
        80B: 151 Subsections = 30924 buckets. Failed count: 93158
        96B: 3 Subsections = 512 buckets. Failed count: 82985
        112B: 2 Subsections = 292 buckets. Failed count: 74446
        128B: 1 Subsections = 128 buckets. Failed count: 99010
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [32.0 MB-64.0 MB]: 27 frames, [64.0 MB-128.0 MB]: 133 frames, [128.0 MB-256.0 MB]: 484 frames
      Requested Block Size 4.0 MB
      Peak Block count 48
      Peak Allocated memory 196.9 MB
      Peak Large allocation bytes 43.2 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 24 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 152 frames, [128.0 MB-256.0 MB]: 68 frames, [256.0 MB-0.50 GB]: 399 frames
      Requested Block Size 4.0 MB
      Peak Block count 82
      Peak Allocated memory 324.7 MB
      Peak Large allocation bytes 115.5 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 478903
        32B: 15 Subsections = 7680 buckets. Failed count: 695091
        48B: 54 Subsections = 18432 buckets. Failed count: 560457
        64B: 29 Subsections = 7424 buckets. Failed count: 277794
        80B: 151 Subsections = 30924 buckets. Failed count: 93158
        96B: 3 Subsections = 512 buckets. Failed count: 82985
        112B: 2 Subsections = 292 buckets. Failed count: 74446
        128B: 1 Subsections = 128 buckets. Failed count: 99010
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [0-1.0 KB]: 23 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 620 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 127.2 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [2.0 KB-4.0 KB]: 23 frames, [256.0 KB-0.5 MB]: 47 frames, [0.5 MB-1.0 MB]: 112 frames, [2.0 MB-4.0 MB]: 462 frames
      Requested Block Size 2.0 MB
      Peak Block count 2
      Peak Allocated memory 2.3 MB
      Peak Large allocation bytes 0 B

 

 

Durmir

Durmir

@jugginator : thanks, this definitely solved the issue with textures not loading, and there is now no error anymore in the console. The game is still too slow to be playable, with 2-3 FPS, even with lower graphic options. For info, I can play games like BG3 or Starfield with no issue, so I think my GPU is not damaged

 

@meganoth : Hi, yes it was, I tried to run it with different version of directx, to no further success. I removed this line since then and tried again, no joy

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