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Hells_Janitor

Hells_Janitor

1 hour ago, seven said:

 

Well, your mod is working, but I don't think the code is doing what you think it's doing. Or else you're doing a little obfuscation.

 

I modified your items.xml like so, just 9 damage, and still die in one hit.

 

<HellsJanitor>

    <set xpath="//item[starts-with(@name,'meleeHandZombie')]/property[@class='Action0']//property[@name='DamageEntity']/@value">9</set>
    <set xpath="//item[starts-with(@name,'meleeHandAnimal')]/property[@class='Action0']//property[@name='DamageEntity']/@value">9</set>
    <set xpath="//item[starts-with(@name,'ammoProjectileZombie')]/property[@class='Action1']//property[@name='DamageEntity']/@value">9</set>

</HellsJanitor>

 

If I delete items.xml from your mod so it's just vanilla, still die in one hit.

 

ok, I've confused myself here 😛 

 

You would die in one hit because of the "chain reaction" in buffs.xml:

 

<buff name="buffOneHitKillTrigger" showonhud="true" name_key="buffOneHitKillTriggerName" description_key="buffOneHitKillTriggerDesc" tooltip_key="buffOneHitKillTriggerTip" icon="ui_game_symbol_zombie" icon_color="204,85,0" icon_blink="true">        
        <duration value="0"/>        

        <effect_group>            
            <triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffOneHitKill">
            <requirement name="EntityTagCompare" target="other" tags="entity,zombie,hostile"/>            
            </triggered_effect>            
        </effect_group>        
    </buff>
    
    <buff name="buffOneHitKill" hidden="true">        
        <duration value="0"/>        

        <effect_group>            
            <triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" operation="subtract" value="99999999"/>        
        </effect_group>        
    </buff>

The trigger is applied to the player on first spawn, and the one-hit kill buff is applied any time the conditions within the trigger are met.

Quite why I changed the zombie hand damage in items.xml is completely beyond me ...

Hells_Janitor

Hells_Janitor

1 hour ago, seven said:

 

Well, your mod is working, but I don't think the code is doing what you think it's doing. Or else you're doing a little obfuscation.

 

I modified your items.xml like so, just 9 damage, and still die in one hit.

 

<HellsJanitor>

    <set xpath="//item[starts-with(@name,'meleeHandZombie')]/property[@class='Action0']//property[@name='DamageEntity']/@value">9</set>
    <set xpath="//item[starts-with(@name,'meleeHandAnimal')]/property[@class='Action0']//property[@name='DamageEntity']/@value">9</set>
    <set xpath="//item[starts-with(@name,'ammoProjectileZombie')]/property[@class='Action1']//property[@name='DamageEntity']/@value">9</set>

</HellsJanitor>

 

If I delete items.xml from your mod so it's just vanilla, still die in one hit.

 

ok, I've confused myself here 😛 

 

You would die in one hit because of the "chain reaction" in buffs.xml:

 

<buff name="buffOneHitKillTrigger" showonhud="true" name_key="buffOneHitKillTriggerName" description_key="buffOneHitKillTriggerDesc" tooltip_key="buffOneHitKillTriggerTip" icon="ui_game_symbol_zombie" icon_color="204,85,0" icon_blink="true">        
        <duration value="0"/>        

        <effect_group>            
            <triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffOneHitKill">
            <requirement name="EntityTagCompare" target="other" tags="entity,zombie,hostile"/>            
            </triggered_effect>            
        </effect_group>        
    </buff>
    
    <buff name="buffOneHitKill" hidden="true">        
        <duration value="0"/>        

        <effect_group>            
            <triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" operation="subtract" value="99999999"/>        
        </effect_group>        
    </buff>


Quite why I changed the zombie hand damage in items.xml is completely beyond me ...

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