Well, I added the following in an items.xml to make a mod that allows acid to be recovered from car batteries. However when i try to "Open" the battery it will not give the items listed.
Any help would be appreciated.
<configs> <append xpath="/items/item[@name='carBattery']"> <property class="Action0"> <property name="Class" value="OpenBundle"/> <property name="Delay" value="0"/> <property name="Use_time" value="0"/> <property name="Create_item" value="resourceAcid,resourceScrapLead,resourceScrapPolymers"/> <property name="Create_item_count" value="1,90,5"/> </property> </append> </configs>
I just made a recipe to do the conversion to 1 acid for now, but I would really like to have it use the above game mechanics. Thanks to anyone responding.