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Black_Wolf

Black_Wolf

What? You're stuck in the wasteland and you're afraid of stepping on top of a landmine?
Don't want to get healing factor because you're going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I've got you homie!

 

Download Link: https://drive.google.com/file/d/1HohH4IwsUVup7RKzyrW8OsEAGIYPcTwp/view?usp=drive_link

 

This mod improves ALL the underused perks, and adds a few improvements to some of the already good perks, but i felt they were missing something.

If you find any problems please let me know! I will fix them asap!

 

NOTE: The description of the skills was NOT changed! This to avoid issues with localization and such, for more info, the list is BELOW!!
P.S: Animal Tracker was NOT touched because someone else already made a very good mod!!! You can find it here.

 

List of changes:

 

 

The Infiltrator:
Can now pick up landmines from LEVEL 1
Level 1: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 2: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 3: grants the Urban Combat buff which prevents landmines from triggering when stepped on. Damage reduction against traps/mines significantly improved.

 

Living Off The Land:
Increased amount of harvested crops up to 10 times for max level + increased the bonus harvest you can get (bonus harvest is chance based!)
-Miscellaneous:
To buff Living off the land even further, crops and trees growth has been lowered to 15 (irl) minutes per stage, taking a total of 30 minutes to have a fully grown crop/tree. (Originally 63 per stage for a total of 126.)

 

Treasure Hunter:
furtherly lowered the amount of blocks you'll need to dig to find the treasure/buried supply
Loot quantity was increased to a max of 300% at max level

 

Master Chef:
Level 1 now grants a discount on the recipe, same as level 2. Level 2 grants the same discount as level 3.

 

Pack Mule:
Grants a bonus of walking speed, running speed and stamina regeneration based on each level.

 

Archery:
Each level now increases arrow/dart speed of any type as well as increasing their stick chance. Additionally, each level will now make your bow/crossbow more accurate! Arrows will now apply bleed when hitting a target.

 

Iron Gut:
Now lowers the amount of food lost when regenerating health, and increases the resistance you have against drunkness effect.

Well Insulated:
Now level 2 and 3 grant a significantly higher resistance against extreme temperatures. All levels now grant resistance against lethal elements like fire, electricity, radiation.

 

Cardio:
Now grants a walking and running speed bonus. (higher than pack mule's)

Charismatic Nature:
Now applies on yourself as well.

 

LockPicking:
Signficantly improved lockpick break chance, up to 90% less at max level.
Signficiantly improved lockpicking time, up to 80% faster at max level.
Now grants loot bonus for cash, dukes and rare gems, up to 80% at max level.

 

Physician:
Level 5 now instantly heals any broken limb when using a cast or splint.
Level 4 and 5 now grant extra effectiveness for medical items.
Level 4 and 5 now grant faster recovery of (treated) critical injuries up to 90% faster.

 

Heavy Armor:
Increased the penatly reduction on stamina regen and movement speed, up to 50% at max level.

 

Grease Monkey:
Now increases chances of finding repair kits and vehicle mod schematics based on its level.

 

The Huntsman:
Grants bonus damage against animals and zombie animals, up to 40% at max level

 

Hidden Strike:
You will now earn more exp by killing at night based on each level.
Each level now increases melee range for deep cuts perk, up to 25% at max level.
Each level now grants armor ignoring for melees of deep cuts perk, up to 25% at max level.

 

From The Shadows:
Level 4 and 5 now removes any noise from trash piles when running or walking on them.
Level 5 now removes any noise from trash piles when crouch-walking on them.
Each level now reduces stamina usage when jumping or running with a knife equipped.

 

Skull Crusher:
Each level now grants an increase in damage against safes and doors.
Each level now grants a slight attack speed increase.

 

Penetrator:
Level 4 now grants +1 target penetration for standard, AP and HP ammo of every weapon, sniper rifles gain +4 penetration count on standard and HP ammo. (arrows and darts are not included!)

 

Demolitions Expert:
Each level now grants explosion resistance up to 50% at max level. Rocket launchers degrade slower with each use based on level. Rocket launchers become more accurate with each level.

 

Boom Stick:
Each level now increases the effectiveness of breaching slugs against wood and safes up to 400% more damage. Shotguns degrade slower with each use based on level.

 

Dead Eye:
Now grants an increase of effective range and reduction of damage falloff on range for sniper rifles up to 100% at max level. Weapons degrade slower based on each level, weapon handling improves with each level.

 

Machine Gunner:
Now grants a magazine size bonus up to 50% at max level. Weapon handling and accuracy improve with each level, as well as a lesser degradation per use.

 

Advanced Engineering:
Now grants a crafting time reduction up to 50% less at max level.

 

Javelin Master:
Each level now increases the range of your spear up to 25% at max level. Spears now cause your enemies to bleed.

 

Quick and Perceptive:
Each level now grants more target penetrations for spears, up to 3 at max level, 6 total with the perk book.

 

Big and Fast:
Now grants an extra dismember chance to both clubs and sledgehammers. Playing baseball with zombies has never been so satisfying!

 

Miner 69er:
All items of Miner69er can now cause bleeding on enemies. Each level now grants an attack speed bonus.

 

Mother Lode:
Each level now grants a chance of finding rare gems when mining minerals, stacks with the perk book. Each level grants a higher number of gems found.

 

The Brawler:
Steel knuckles can now deal bleed damage to enemies.

 

Lightning hands:
Now adds a further stamina usage decrease so you can keep punching those zombies in the face without tiring yourself!

 

Deep cuts:
Greatly increased the maximum limit of bleed stacks you can apply with knives, so to still hold the superiority against other bladed weapons. Deep cuts now also grants additional attack speed with knives.

 

Whirlwind:
Now increases dismember chance with knives.

 

Electrocutioner:
Now grants extra exp gain after killing an enemy with batons.

 

Calculated attack: 
Now grants additional damage against targets that are being electrocuted.

 

Salvage Operations:
Each level now grants an attack speed increase with salvaging tools.

 

Lucky looter:
Now adds an additional chance of loot dropping when killing a zombie, up to 8% at max level.

 

Gunslinger:
Now improves weapon handling and accuracy with each level. Weapons degrade slower on use based on each level.

 

Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly

Enjoy!

Black_Wolf

Black_Wolf

What? You're stuck in the wasteland and you're afraid of stepping on top of a landmine?
Don't want to get healing factor because you're going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I've got you homie!

 

Download Link: https://drive.google.com/file/d/1HohH4IwsUVup7RKzyrW8OsEAGIYPcTwp/view?usp=drive_link

 

This mod improves ALL the underused perks, and adds a few improvements to some of the already good perks, but i felt they were missing something.

If you find any problems please let me know! I will fix them asap!

 

NOTE: The description of the skills was NOT changed! This to avoid issues with localization and such, for more info, the list is BELOW!!
P.S: Animal Tracker was NOT touched because someone else already made a very good mod!!! You can find it here.

 

List of changes:

 

The Infiltrator:
Can now pick up landmines from LEVEL 1
Level 1: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 2: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 3: grants the Urban Combat buff which prevents landmines from triggering when stepped on. Damage reduction against traps/mines significantly improved.

 

Living Off The Land:
Increased amount of harvested crops up to 10 times for max level + increased the bonus harvest you can get (bonus harvest is chance based!)
-Miscellaneous:
To buff Living off the land even further, crops and trees growth has been lowered to 15 (irl) minutes per stage, taking a total of 30 minutes to have a fully grown crop/tree. (Originally 63 per stage for a total of 126.)

 

Treasure Hunter:
furtherly lowered the amount of blocks you'll need to dig to find the treasure/buried supply
Loot quantity was increased to a max of 200% at max level

 

Master Chef:
Level 1 now grants a discount on the recipe, same as level 2. Level 2 grants the same discount as level 3.

 

Pack Mule:
Grants a bonus of walking speed, running speed and stamina regeneration based on each level.

 

Archery:
Each level now should increase arrow speed of any type. Each level now should increase arrow/dart speed of any type. Additionally, each level will now make your bow/crossbow more and more accurate! Arrows will now apply bleed when hitting a target.

 

Iron Gut:
Now lowers the amount of food lost when regenerating health, and increases resistance you have against drunkness effect.

 

Well Insulated:
Now level 2 and 3 grant a significantly higher resistance against extreme temperatures. All levels now grant resistance against lethal elements like fire and electricity.

 

Cardio:
Now grants a walking and running speed bonus. (higher than pack mule's)

 

Charismatic Nature:
Now applies on yourself as well.

 

LockPicking:
Signficantly improved lockpick break chance, up to 90% less at max level.
Signficiantly improved lockpicking time, up to 80% faster at max level.

Now grants loot bonus for cash, dukes and rare gems, up to 80% at max level.

 

Physician:
Level 5 now instantly heals any broken limb when using a cast or splint.
Level 4 and 5 now grant extra effectiveness for medical items.
Level 4 and 5 now grant faster recovery of (treated) critical injuries up to 75% faster.

 

Heavy Armor:
Increased the penatly reduction on stamina regen and movement speed, up to 50% at max level.

 

Grease Monkey:
Increases chances of finding repair kits and vehicle mod schematics based on its level

 

The Huntsman:
Grants bonus damage against animals and zombie animals, up to 40% at max level

 

Hidden Strike:
You will now earn more exp by killing at night based on each level.
Each level now increases melee range for deep cuts perk, up to 25% at max level.
Each level now grants armor ignoring for melees of deep cuts perk, up to 25% at max level.

 

From The Shadows:
Level 4 and 5 now removes any noise from trash piles when running or walking on them.
Level 5 now removes any noise from trash piles when crouch-walking on them.
Each level now reduces stamina usage when jumping with a knife equipped.

 

Skull Crusher:
Each level now grants an increase in damage against safes and doors.
Each level now grants a slight attack speed increase.

 

Penetrator:

Level 4 now grants +1 target penetration for standard, AP and HP ammo of every weapon, sniper rifles gain +4 penetration count on standard and HP ammo. (arrows and darts are not included!)

 

Demolitions Expert:
Each level now grants explosion resistance up to 50% at max level.

 

Boom Stick:
Each level now increases the effectiveness of breaching slugs against wood and safes up to 400% more damage.

 

Dead Eye:
Now grants an increase of effective range and reduction of damage falloff on range for sniper rifles up to 100% at max level.

 

Machine Gunner:
Now grants a magazine size bonus up to 50% at max level.

 

Advanced Engineering:
Now grants a crafting time reduction up to 50% less at max level.

 

Javelin Master:
Each level now increases the range of your spear up to 25% at max level. Spears now cause your enemies to bleed.

 

Quick and Perceptive:
Each level now grants more target penetrations for spears, up to 3 at max level, 6 total with the perk book.

 

Big and Fast:
Now grants an extra dismember chance to both clubs and sledgehammers. Playing baseball with zombies has never been so satisfying!

 

Miner 69er:
All items of Miner69er can now cause bleeding on enemies. Each level now grants an attack speed bonus.

 

Mother Lode:
Each level now grants a chance of finding rare gems when mining minerals, stacks with the perk book. Each level grants a higher number of gems found.

 

The Brawler:
Steel knuckles can now deal bleed damage to enemies.

 

Lightning hands:
Now adds a further stamina usage decrease so you can keep punching those zombies in the face without tiring yourself!

 

Deep cuts:
Greatly increased the maximum limit of bleed stacks you can apply with knives, so to still hold the superiority against other bladed weapons. Deep cuts now also grants additional attack speed with knives.

 

Whirlwind:
Now increases dismember chance with knives.

 

Electrocutioner:
Now grants extra exp gain after killing an enemy with batons.

 

Calculated attack: 
Now grants additional damage against targets that are being electrocuted.

 

Salvage Operations:
Each level now grants an attack speed increase with salvaging tools.

 

Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly

Enjoy!

Black_Wolf

Black_Wolf

What? You're stuck in the wasteland and you're afraid of stepping on top of a landmine?
Don't want to get healing factor because you're going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I've got you homie!

 

Download Link: https://drive.google.com/file/d/1HohH4IwsUVup7RKzyrW8OsEAGIYPcTwp/view?usp=drive_link

 

This mod improves ALL the underused perks, and adds a few improvements to some of the already good perks, but i felt they were missing something.

If you find any problems please let me know! I will fix them asap!

 

NOTE: The description of the skills was NOT changed! This to avoid issues with localization and such, for more info, the list is BELOW!!
P.S: Animal Tracker was NOT touched because someone else already made a very good mod!!! You can find it here.

 

List of changes:

 

The Infiltrator:
Can now pick up landmines from LEVEL 1
Level 1: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 2: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 3: grants the Urban Combat buff which prevents landmines from triggering when stepped on. Damage reduction against traps/mines significantly improved.

 

Living Off The Land:
Increased amount of harvested crops up to 10 times for max level + increased the bonus harvest you can get (bonus harvest is chance based!)
-Miscellaneous:
To buff Living off the land even further, crops and trees growth has been lowered to 15 (irl) minutes per stage, taking a total of 30 minutes to have a fully grown crop/tree. (Originally 63 per stage for a total of 126.)

 

Treasure Hunter:
furtherly lowered the amount of blocks you'll need to dig to find the treasure/buried supply
Loot quantity was increased to a max of 200% at max level

 

Master Chef:
Level 1 now grants a discount on the recipe, same as level 2.

 

Pack Mule:
Grants a bonus of walking speed, running speed and stamina regeneration based on each level.

 

Archery:
Each level now should increase arrow speed of any type. Each level now should increase arrow/dart speed of any type. Additionally, each level will now make your bow/crossbow more and more accurate! Your arrows will now cause bleeding damage.

 

Iron Gut:
Now lowers the amount of food lost when regenerating health. Now increases resistance against drunkness effect.

 

Well Insulated:
Now level 2 and 3 grant a significantly higher resistance against extreme temperatures. All levels now grant resistance against lethal elements like fire and electricity.

 

Cardio:
Now grants a walking and running speed bonus. (higher than pack mule's)

 

Charismatic Nature:
Now applies on yourself as well.

 

LockPicking:
Signficantly improved lockpick break chance, up to 90% less at max level.
Signficiantly improved lockpicking time, up to 80% faster at max level.

 

Physician:
Level 5 now instantly heals any broken limb when using a cast or splint.
Level 4 and 5 now grant extra effectiveness for medical items.
Level 4 and 5 now grant faster recovery of (treated) critical injuries up to 75% faster.

 

Heavy Armor:
Increased the penatly reduction on stamina regen and movement speed, up to 50% at max level.

 

Grease Monkey:
Increases chances of finding repair kits and vehicle mod schematics based on its level

 

The Huntsman:
Grants bonus damage against animals and zombie animals, up to 40% at max level

 

Hidden Strike:
You will now earn more exp by killing at night based on each level.
Each level now increases melee range for deep cuts perk, up to 25% at max level.
Each level now grants armor ignoring for melees of deep cuts perk, up to 25% at max level.

 

From The Shadows:
Level 4 and 5 now removes any noise from trash piles when running or walking on them.
Level 5 now removes any noise from trash piles when crouch-walking on them.
Each level now reduces stamina usage when jumping with a knife equipped.

 

Skull Crusher:
Each level now grants an increase in damage against safes and doors.
Each level now grants a slight attack speed increase.

 

Penetrator:
Level 4 now grants +1 target penetration for everything. (arrows/darts aren't included!)

 

Demolitions Expert:
Each level now grants explosion resistance up to 50% at max level.

 

Boom Stick:
Each level now increases the effectiveness of breaching slugs against wood and safes up to 400% more damage.

 

Dead Eye:
Now grants an increase of effective range and reduction of damage falloff on range for sniper rifles up to 100% at max level.

 

Machine Gunner:
Now grants a magazine size bonus up to 50% at max level.

 

Advanced Engineering:
Now grants a crafting time reduction up to 50% less at max level.

 

Javelin Master:
Each level now increases the range of your spear up to 25% at max level. Spears now cause your enemies to bleed.

 

Quick and Perceptive:
Each level now grants more target penetrations for spears, up to 3 at max level, 6 total with the perk book.

 

Big and Fast:
Now grants an extra dismember chance to both clubs and sledgehammers. Playing baseball with zombies has never been so satisfying!

 

Miner 69er:
All items of Miner69er can now cause bleeding on enemies. Each level now grants an attack speed bonus.

 

Mother Lode:
Each level now grants a chance of finding rare gems when mining minerals, stacks with the perk book. Each level grants a higher number of gems found.

 

The Brawler:
Steel knuckles can now deal bleed damage to enemies.

 

Lightning hands:
Now adds a further stamina usage decrease so you can keep punching those zombies in the face without tiring yourself!

 

Deep cuts:
Greatly increased the maximum limit of bleed stacks you can apply with knives, so to still hold the superiority against other bladed weapons. Deep cuts now also grants additional attack speed with knives.

 

Whirlwind:
Now increases dismember chance with knives.

 

Electrocutioner:
Now grants extra exp gain after killing an enemy with batons.

 

Calculated attack: 
Now grants additional damage against targets that are being electrocuted.

 

Salvage Operations:
Each level now grants an attack speed increase with salvaging tools.

 

Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly

Enjoy!

Black_Wolf

Black_Wolf

What? You're stuck in the wasteland and you're afraid of stepping on top of a landmine?
Don't want to get healing factor because you're going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I've got you homie!

 

Download Link: https://drive.google.com/file/d/1HohH4IwsUVup7RKzyrW8OsEAGIYPcTwp/view?usp=drive_link

 

This mod improves ALL the underused perks, and adds a few improvements to some of the already good perks, but i felt they were missing something.

If you find any problems please let me know! I will fix them asap!

 

NOTE: The description of the skills was NOT changed! This to avoid issues with localization and such, for more info, the list is BELOW!!
P.S: Animal Tracker was NOT touched because someone else already made a very good mod!!! You can find it here.

 

List of changes:

 

The Infiltrator:
Can now pick up landmines from LEVEL 1
Level 1: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 2: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 3: grants the Urban Combat buff which prevents landmines from triggering when stepped on. Damage reduction against traps/mines significantly improved.

 

Living Off The Land:
Increased amount of harvested crops up to 10 times for max level + increased the bonus harvest you can get (bonus harvest is chance based!)
-Miscellaneous:
To buff Living off the land even further, crops and trees growth has been lowered to 15 (irl) minutes per stage, taking a total of 30 minutes to have a fully grown crop/tree. (Originally 63 per stage for a total of 126.)

 

Treasure Hunter:
furtherly lowered the amount of blocks you'll need to dig to find the treasure/buried supply
Loot quantity was increased to a max of 200% at max level

 

Master Chef:
Level 1 now grants a discount on the recipe, same as level 2.

 

Pack Mule:
Grants a bonus of walking speed, running speed and stamina regeneration based on each level.

 

Archery:
Each level now should increase arrow speed of any type. Each level now should increase arrow/dart speed of any type. Additionally, each level will now make your bow/crossbow more and more accurate!

 

Iron Gut:
Now lowers the amount of food lost when regenerating health.

 

Well Insulated:
Now level 2 and 3 grant a significantly higher resistance against extreme temperatures. All levels now grant resistance against lethal elements like fire and electricity.

 

Cardio:
Now grants a walking and running speed bonus. (higher than pack mule's)

 

Charismatic Nature:
Now applies on yourself as well.

 

LockPicking:
Signficantly improved lockpick break chance, up to 90% less at max level.
Signficiantly improved lockpicking time, up to 80% faster at max level.

 

Physician:
Level 5 now instantly heals any broken limb when using a cast or splint.
Level 4 and 5 now grant extra effectiveness for medical items.
Level 4 and 5 now grant faster recovery of (treated) critical injuries up to 75% faster.

 

Heavy Armor:
Increased the penatly reduction on stamina regen and movement speed, up to 50% at max level.

 

Grease Monkey:
Increases chances of finding repair kits and vehicle mod schematics based on its level

 

The Huntsman:
Grants bonus damage against animals and zombie animals, up to 40% at max level

 

Hidden Strike:
You will now earn more exp by killing at night based on each level.
Each level now increases melee range for deep cuts perk, up to 25% at max level.
Each level now grants armor ignoring for melees of deep cuts perk, up to 25% at max level.

 

From The Shadows:
Level 4 and 5 now removes any noise from trash piles when running or walking on them.
Level 5 now removes any noise from trash piles when crouch-walking on them.
Each level now reduces stamina usage when jumping with a knife equipped.

 

Skull Crusher:
Each level now grants an increase in damage against safes and doors.
Each level now grants a slight attack speed increase.

 

Penetrator:
Level 4 now grants +1 target penetration for everything. (arrows/darts aren't included!)

 

Demolitions Expert:
Each level now grants explosion resistance up to 50% at max level.

 

Boom Stick:
Each level now increases the effectiveness of breaching slugs against wood and safes up to 400% more damage.

 

Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly

Enjoy!

Black_Wolf

Black_Wolf

What? You're stuck in the wasteland and you're afraid of stepping on top of a landmine?
Don't want to get healing factor because you're going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I've got you homie!

 

Download Link: https://drive.google.com/file/d/1HohH4IwsUVup7RKzyrW8OsEAGIYPcTwp/view?usp=drive_link

 

This mod improves ALL the underused perks, and adds a few improvements to some of the already good perks, but i felt they were missing something.

If you find any problems please let me know! I will fix them asap!

 

NOTE: The description of the skills was NOT changed! This to avoid issues with localization and such, for more info, the list is BELOW!!
P.S: Animal Tracker was NOT touched because someone else already made a very good mod!!! You can find it here.

 

List of changes:

 

The Infiltrator:
Can now pick up landmines from LEVEL 1
Level 1: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 2: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 3: grants the Urban Combat buff which prevents landmines from triggering when stepped on. Damage reduction against traps/mines significantly improved.

 

Living Off The Land:
Increased amount of harvested crops up to 10 times for max level + increased the bonus harvest you can get (bonus harvest is chance based!)
-Miscellaneous:
To buff Living off the land even further, crops and trees growth has been lowered to 15 (irl) minutes per stage, taking a total of 30 minutes to have a fully grown crop/tree. (Originally 63 per stage for a total of 126.)

 

Treasure Hunter:
furtherly lowered the amount of blocks you'll need to dig to find the treasure/buried supply
Loot quantity was increased to a max of 200% at max level

 

Master Chef:
Level 1 now grants a discount on the recipe, same as level 2.

 

Pack Mule:
Grants a bonus of walking speed, running speed and stamina regeneration based on each level.

 

Archery:
Each level now should increase arrow speed of any type. Each level now should increase arrow/dart speed of any type. Additionally, each level will now make your bow/crossbow more and more accurate!

 

Iron Gut:
Now lowers the amount of food lost when regenerating health.

 

Well Insulated:
Now level 2 and 3 grant a significantly higher resistance against extreme temperatures. All levels now grant resistance against lethal elements like fire and electricity.

 

Cardio:
Now grants a walking and running speed bonus. (higher than pack mule's)

 

Charismatic Nature:
Now applies on yourself as well.

 

LockPicking:
Signficantly improved lockpick break chance, up to 90% less at max level.
Signficiantly improved lockpicking time, up to 80% faster at max level.

 

Physician:
Level 5 now instantly heals any broken limb when using a cast or splint.
Level 4 and 5 now grant extra effectiveness for medical items.
Level 4 and 5 now grant faster recovery of (treated) critical injuries up to 75% faster.

 

Heavy Armor:
Increased the penatly reduction on stamina regen and movement speed, up to 50% at max level.

 

Grease Monkey:
Increases chances of finding repair kits and vehicle mod schematics based on its level

 

The Huntsman:
Grants bonus damage against animals and zombie animals, up to 40% at max level

 

Hidden Strike:
You will now earn more exp by killing at night based on each level.
Each level now increases melee range for deep cuts perk, up to 25% at max level.
Each level now grants armor ignoring for melees of deep cuts perk, up to 25% at max level.

 

From The Shadows:
Level 4 and 5 now removes any noise from trash piles when running or walking on them.
Level 5 now removes any noise from trash piles when crouch-walking on them.
Each level now reduces stamina usage when jumping with a knife equipped.

 

Skull Crusher:
Each level now grants an increase in damage against safes and doors.
Each level now grants a slight attack speed increase.

 

Penetrator:
Level 4 now grants +1 target penetration for everything.

 

Demolitions Expert:
Each level now grants explosion resistance up to 50% at max level.

 

Boom Stick:
Each level now increases the effectiveness of breaching slugs against wood and safes up to 400% more damage.

 

Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly

Enjoy!

Black_Wolf

Black_Wolf

What? You're stuck in the wasteland and you're afraid of stepping on top of a landmine?
Don't want to get healing factor because you're going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I've got you homie!

 

Download Link: https://drive.google.com/file/d/1HohH4IwsUVup7RKzyrW8OsEAGIYPcTwp/view?usp=drive_link

 

This mod improves ALL the underused perks, and adds a few improvements to some of the already good perks, but i felt they were missing something.

If you find any problems please let me know! I will fix them asap!

 

NOTE: The description of the skills was NOT changed! This to avoid issues with localization and such, for more info, the list is BELOW!!
P.S: Animal Tracker was NOT touched because someone else already made a very good mod!!! You can find it here.

 

List of changes:

 

The Infiltrator:
Can now pick up landmines from LEVEL 1
Level 1: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 2: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 3: grants the Urban Combat buff which prevents landmines from triggering when stepped on. Damage reduction against traps/mines significantly improved.

 

Living Off The Land:
Increased amount of harvested crops up to 10 times for max level + increased the bonus harvest you can get (bonus harvest is chance based!)
-Miscellaneous:
To buff Living off the land even further, crops and trees growth has been lowered to 15 (irl) minutes per stage, taking a total of 30 minutes to have a fully grown crop/tree. (Originally 63 per stage for a total of 126.)

 

Treasure Hunter:
furtherly lowered the amount of blocks you'll need to dig to find the treasure/buried supply
Loot quantity was increased to a max of 200% at max level

 

Master Chef:
Level 1 now grants a discount on the recipe, same as level 2.

 

Pack Mule:
Grants a bonus of walking speed, running speed and stamina regeneration based on each level.

 

Archery:
Each level now should increase arrow speed of any type. Each level now should increase arrow/dart speed of any type. Additionally, each level will now make your bow/crossbow more and more accurate!

 

Iron Gut:
Now lowers the amount of food lost when regenerating health.

 

Well Insulated:
Now level 2 and 3 grant a significantly higher resistance against extreme temperatures. All levels now grant resistance against lethal elements like fire and electricity.

 

Cardio:
Now grants a walking and running speed bonus. (higher than pack mule's)

 

Charismatic Nature:
Now applies on yourself as well.

 

LockPicking:
Signficantly improved lockpick break chance, up to 90% less at max level.
Signficiantly improved lockpicking time, up to 80% faster at max level.

 

Physician:
Level 5 now instantly heals any broken limb when using a cast or splint.
Level 4 and 5 now grant extra effectiveness for medical items.
Level 4 and 5 now grant faster recovery of (treated) critical injuries up to 75% faster.

 

Heavy Armor:
Increased the penatly reduction on stamina regen and movement speed, up to 50% at max level.

 

Grease Monkey:
increases chances of finding repair kits and vehicle mod schematics based on its level

 

The Huntsman:
Grants bonus damage against animals and zombie animals, up to 40% at max level

 

Hidden Strike:
You will now earn more exp by killing at night based on each level.
Each level now increases melee range for deep cuts perk, up to 25% at max level.
Each level now grants armor ignoring for melees of deep cuts perk, up to 25% at max level.

 

From The Shadows:
Level 4 and 5 now removes any noise from trash piles when running or walking on them.
Level 5 now removes any noise from trash piles when crouch-walking on them.
Each level now reduces stamina usage when jumping with a knife equipped.

 

Skull Crusher:
Each level now grants an increase in damage against safes and doors.
Each level now grants a slight attack speed increase.

 

Penetrator:
Level 4 now grants +1 target penetration for everything.

 

Demolitions Expert:
Each level now grants explosion resistance up to 50% at max level.

 

Boom Stick:
Each level now increases the effectiveness of breaching slugs against wood and safes up to 400% more damage.

 

Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly

Enjoy!

Black_Wolf

Black_Wolf

What? You're stuck in the wasteland and you're afraid of stepping on top of a landmine?
Don't want to get healing factor because you're going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I've got you homie!

 

Download Link: https://drive.google.com/file/d/1HohH4IwsUVup7RKzyrW8OsEAGIYPcTwp/view?usp=drive_link

 

This mod improves ALL the underused perks, and adds a few improvements to some of the already good perks, but i felt they were missing something.

If you find any problems please let me know! I will fix them asap!

 

NOTE: The description of the skills was NOT changed! This to avoid issues with localization and such, for more info, the list is BELOW!!
P.S: Animal Tracker was NOT touched because someone else already made a very good mod!!! You can find it here.

 

List of changes:

 

The Infiltrator:
Can now pick up landmines from LEVEL 1
Level 1: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 2: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 3: grants the Urban Combat buff which prevents landmines from triggering when stepped on. Damage reduction against traps/mines significantly improved.

 

Living Off The Land:
Increased amount of harvested crops up to 10 times for max level + increased the bonus harvest you can get (bonus harvest is chance based!)
-Miscellaneous:
To buff Living off the land even further, crops and trees growth has been lowered to 15 (irl) minutes per stage, taking a total of 30 minutes to have a fully grown crop/tree. (Originally 63 per stage for a total of 126.)

 

Treasure Hunter:
furtherly lowered the amount of blocks you'll need to dig to find the treasure/buried supply
Loot quantity was increased to a max of 200% at max level

 

Master Chef:
Level 1 now grants a discount on the recipe, same as level 2.

 

Pack Mule:
Grants a bonus of walking speed, running speed and stamina regeneration based on each level.

 

Archery:
Each level now should increase arrow speed of any type. Each level now should increase arrow/dart speed of any type. Additionally, each level will now make your bow/crossbow more and more accurate!

 

Iron Gut:
Now lowers the amount of food lost when regenerating health.

 

Well Insulated:
Now level 2 and 3 grant a significantly higher resistance against extreme temperatures. All levels now grant resistance against lethal elements like fire and electricity.

 

Cardio:
Now grants a walking and running speed bonus. (higher than pack mule's)

 

Charismatic Nature:
Now applies on yourself as well.

 

LockPicking:
Signficantly improved lockpick break chance, up to 90% less at max level.
Signficiantly improved lockpicking time, up to 80% faster at max level.

 

Physician:
Level 5 now instantly heals any broken limb when using a cast or splint.
Level 4 and 5 now grant extra effectiveness for medical items.
Level 4 and 5 now grant faster recovery of (treated) critical injuries up to 75% faster.

 

Heavy Armor:
Increased the penatly reduction on stamina regen and movement speed, up to 50% at max level.

 

Grease Monkey:
increases chances of finding repair kits and vehicle mod schematics based on its level

 

The Huntsman:
Grants bonus damage against animals and zombie animals, up to 40% at max level

 

 

Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly

Enjoy!

Black_Wolf

Black_Wolf

What? You're stuck in the wasteland and you're afraid of stepping on top of a landmine?
Don't want to get healing factor because you're going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I've got you homie!

 

Download Link: https://drive.google.com/file/d/1HohH4IwsUVup7RKzyrW8OsEAGIYPcTwp/view?usp=drive_link

 

This mod improves ALL the underused perks, and adds a few improvements to some of the already good perks, but i felt they were missing something.

If you find any problems please let me know! I will fix them asap!

 

FILE HAS BEEN UPDATED AND THE BUG THAT CAUSED BUFFS TO HAVE A MASSIVE DURATION IS NOW FIXED!!!

 

NOTE: The description of the skills was NOT changed! This to avoid issues with localization and such, for more info, the list is BELOW!!
P.S: Animal Tracker was NOT touched because someone else already made a very good mod!!! You can find it here.

 

List of changes:

 

The Infiltrator:
Can now pick up landmines from LEVEL 1
Level 1: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 2: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 3: grants the Urban Combat buff which prevents landmines from triggering when stepped on. Damage reduction against traps/mines significantly improved.

 

Living Off The Land:
Increased amount of harvested crops up to 10 times for max level + increased the bonus harvest you can get (bonus harvest is chance based!)
-Miscellaneous:
To buff Living off the land even further, crops and trees growth has been lowered to 15 (irl) minutes per stage, taking a total of 30 minutes to have a fully grown crop/tree. (Originally 63 per stage for a total of 126.)

 

Treasure Hunter:
furtherly lowered the amount of blocks you'll need to dig to find the treasure/buried supply
Loot quantity was increased to a max of 200% at max level

 

Master Chef:
Level 1 now grants a discount on the recipe, same as level 2.

 

Pack Mule:
Grants a bonus of walking speed, running speed and stamina regeneration based on each level.

 

Archery:
Each level now should increase arrow speed of any type. Each level now should increase arrow/dart speed of any type. Additionally, each level will now make your bow/crossbow more and more accurate!

 

Iron Gut:
Now lowers the amount of food lost when regenerating health.

 

Well Insulated:
Now level 2 and 3 grant a significantly higher resistance against extreme temperatures. All levels now grant resistance against lethal elements like fire and electricity.

 

Cardio:
Now grants a walking and running speed bonus. (higher than pack mule's)

 

Charismatic Nature:
Now applies on yourself as well.

 

LockPicking:
Signficantly improved lockpick break chance, up to 90% less at max level.
Signficiantly improved lockpicking time, up to 80% faster at max level.

 

Physician:
Level 5 now instantly heals any broken limb when using a cast or splint.
Level 4 and 5 now grant extra effectiveness for medical items.
Level 4 and 5 now grant faster recovery of critical injuries up to 75% faster.

 

Heavy Armor:
Increased the penatly reduction on stamina regen and movement speed, up to 50% at max level.

 

Grease Monkey:
increases chances of finding repair kits and vehicle mod schematics based on its level

 

The Huntsman:
Grants bonus damage against animals and zombie animals, up to 40% at max level

 

 

Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly

Enjoy!

Black_Wolf

Black_Wolf

What? You're stuck in the wasteland and you're afraid of stepping on top of a landmine?
Don't want to get healing factor because you're going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I've got you homie!

 

Download Link: https://drive.google.com/file/d/1HohH4IwsUVup7RKzyrW8OsEAGIYPcTwp/view?usp=drive_link

 

This mod improves ALL the underused perks, and adds a few improvements to some of the already good perks, but i felt they were missing something.

If you find any problems please let me know! I will fix them asap!

 

NOTE: The description of the skills was NOT changed! This to avoid issues with localization and such, for more info, the list is BELOW!!
P.S: Animal Tracker was NOT touched because someone else already made a very good mod!!! You can find it here.

 

List of changes:

 

The Infiltrator:
Can now pick up landmines from LEVEL 1
Level 1: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 2: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 3: grants the Urban Combat buff which prevents landmines from triggering when stepped on. Damage reduction against traps/mines significantly improved.

 

Living Off The Land:
Increased amount of harvested crops up to 10 times for max level + increased the bonus harvest you can get (bonus harvest is chance based!)
-Miscellaneous:
To buff Living off the land even further, crops and trees growth has been lowered to 15 (irl) minutes per stage, taking a total of 30 minutes to have a fully grown crop/tree. (Originally 63 per stage for a total of 126.)

 

Treasure Hunter:
furtherly lowered the amount of blocks you'll need to dig to find the treasure/buried supply
Loot quantity was increased to a max of 200% at max level

 

Master Chef:
Level 1 now grants a discount on the recipe, same as level 2.

 

Pack Mule:
Grants a bonus of walking speed, running speed and stamina regeneration based on each level.

 

Archery:
Each level now should increase arrow speed of any type. Each level now should increase arrow/dart speed of any type. Additionally, each level will now make your bow/crossbow more and more accurate!

 

Iron Gut:
Now lowers the amount of food lost when regenerating health.

 

Well Insulated:
Now level 2 and 3 grant a significantly higher resistance against extreme temperatures. All levels now grant resistance against lethal elements like fire and electricity.

 

Cardio:
Now grants a walking and running speed bonus. (higher than pack mule's)

 

Charismatic Nature:
Now applies on yourself as well.

 

LockPicking:
Signficantly improved lockpick break chance, up to 90% less at max level.
Signficiantly improved lockpicking time, up to 80% faster at max level.

 

Physician:
Level 5 now instantly heals any broken limb when using a cast or splint.
Level 4 and 5 now grant extra effectiveness for medical items.
Level 4 and 5 now grant faster recovery of critical injuries up to 75% faster.

 

Heavy Armor:
Increased the penatly reduction on stamina regen and movement speed, up to 50% at max level.

 

Grease Monkey:
increases chances of finding repair kits and vehicle mod schematics based on its level

 

The Huntsman:
Grants bonus damage against animals and zombie animals, up to 40% at max level

 

 

Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly

Enjoy!

Black_Wolf

Black_Wolf

What? You're stuck in the wasteland and you're afraid of stepping on top of a landmine?
Don't want to get healing factor because you're going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I've got you homie!

 

Download Link: https://drive.google.com/file/d/1HohH4IwsUVup7RKzyrW8OsEAGIYPcTwp/view?usp=drive_link

 

This mod improves ALL the underused perks, and adds a few improvements to some of the already good perks, but i felt they were missing something.

If you find any problems please let me know! I will fix them asap!

 

NOTE: The description of the skills was NOT changed! This to avoid issues with localization and such, for more info, the list is BELOW!!
P.S: Animal Tracker was NOT touched because someone else already made a very good mod!!! You can find it here.

 

List of changes:

 

The Infiltrator:
Can now pick up landmines from LEVEL 1
Level 1: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 2: increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Level 3: grants the Urban Combat buff which prevents landmines from triggering when stepped on. Damage reduction against traps/mines significantly improved.

 

Living Off The Land:
Increased amount of harvested crops up to 10 times for max level + increased the bonus harvest you can get (bonus harvest is chance based!)
-Miscellaneous:
To buff Living off the land even further, crops and trees growth has been lowered to 15 (irl) minutes per stage, taking a total of 30 minutes to have a fully grown crop/tree. (Originally 63 per stage for a total of 126.)

 

Treasure Hunter:
furtherly lowered the amount of blocks you'll need to dig to find the treasure/buried supply
Loot quantity was increased to a max of 200% at max level

 

Master Chef:
Level 1 now grants a discount on the recipe, same as level 2.

 

Pack Mule:
Grants a bonus of walking speed, running speed and stamina regeneration based on each level.

 

Archery:
Each level now should increase arrow speed of any type. (bolts are not included since they are faster already!)

 

Iron Gut:
Now lowers the amount of food lost when regenerating health.

 

Well Insulated:
Now level 2 and 3 grant a significantly higher resistance against extreme temperatures. All levels now grant resistance against lethal elements like fire and electricity.

 

Cardio:
Now grants a walking and running speed bonus. (higher than pack mule's)

 

Charismatic Nature:
Now applies on yourself as well.

 

LockPicking:
Signficantly improved lockpick break chance, up to 90% less at max level.
Signficiantly improved lockpicking time, up to 80% faster at max level.

 

Physician:
Level 5 now instantly heals any broken limb when using a cast or splint.
Level 4 and 5 now grant extra effectiveness for medical items.
Level 4 and 5 now grant faster recovery of critical injuries up to 75% faster.

 

Heavy Armor:
Increased the penatly reduction on stamina regen and movement speed, up to 50% at max level.

 

Grease Monkey:
increases chances of finding repair kits and vehicle mod schematics based on its level

 

The Huntsman:
Grants bonus damage against animals and zombie animals, up to 40% at max level

 

 

Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly

Enjoy!

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