Jump to content

Edit History

Please note that revisions older than 365 days are pruned and will no longer show here
stich196

stich196


grammar mistake

About Pack Mule and Armor Storage Pocket mods: if i understood your description correctly, then what you mean by "Pocket mods now provide 1/2/3/4/5 time the amount of their base slots" is multiplying it's capacity by lvl of Pack Mule perk. If so, then this mods give you x1 more capacity than in description (meaning on lvl 1 Pack Mule pocket mods give you 2/4/6/8 unlocked slots instead of 1/2/3/4 (from ordinary to quad); and on lvl 5 Pack Mule - 6/12/18/24 instead of 5/10/15/20).

If it's not as intended, then please consider make changes in item_modifiers.xml file something like this:

	<remove xpath="/item_modifiers/item_modifier[@name='modArmorStoragePocket']/effect_group[1]/passive_effect[@name='CarryCapacity']"/>
	<append xpath="/item_modifiers/item_modifier[@name='modArmorStoragePocket']">
		<effect_group>
			<passive_effect name="CarryCapacity" operation="base_add" value="1">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="LTE" value="1"/>
			</passive_effect>
			
			<passive_effect name="CarryCapacity" operation="base_add" value="2">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="Equals" value="2"/>
			</passive_effect>
			
			<passive_effect name="CarryCapacity" operation="base_add" value="3">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="Equals" value="3"/>
			</passive_effect>
			
			<passive_effect name="CarryCapacity" operation="base_add" value="4">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="Equals" value="4"/>
			</passive_effect>
			
			<passive_effect name="CarryCapacity" operation="base_add" value="5">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="Equals" value="5"/>
			</passive_effect>
		</effect_group>
	</append>

There're 2 changes to your original code: first we removed CarryCapacity from its original place (to make sure that it doesn't stack up with your code); and then we are changing "operation" in first requirement from "Equal" to "LTE" to make sure that even if we don't lvl up perk Pack Mule, Storage Pocket mods always unlock some space.

stich196

stich196

About Pack Mule and Armor Storage Pocket mods: if i understood your description correctly, then what you mean by "Pocket mods now provide 1/2/3/4/5 time the amount of their base slots" is multiplying it's capacity by lvl of Pack Mule perk. If so, then this mods give you x1 more capacity than in description (meaning on lvl 1 Pack Mule pocket mods give you 2/4/6/8 unlocked slots instead of 1/2/3/4 (from ordinary to quad); and on lvl 5 Pack Mule - 6/12/18/24 instead of 5/10/15/20).

If it's not as intendent, then please consider make changes in item_modifiers.xml file something like this:

	<remove xpath="/item_modifiers/item_modifier[@name='modArmorStoragePocket']/effect_group[1]/passive_effect[@name='CarryCapacity']"/>
	<append xpath="/item_modifiers/item_modifier[@name='modArmorStoragePocket']">
		<effect_group>
			<passive_effect name="CarryCapacity" operation="base_add" value="1">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="LTE" value="1"/>
			</passive_effect>
			
			<passive_effect name="CarryCapacity" operation="base_add" value="2">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="Equals" value="2"/>
			</passive_effect>
			
			<passive_effect name="CarryCapacity" operation="base_add" value="3">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="Equals" value="3"/>
			</passive_effect>
			
			<passive_effect name="CarryCapacity" operation="base_add" value="4">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="Equals" value="4"/>
			</passive_effect>
			
			<passive_effect name="CarryCapacity" operation="base_add" value="5">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="Equals" value="5"/>
			</passive_effect>
		</effect_group>
	</append>

There're 2 changes to your original code: first we removed CarryCapacity from its original place (to make sure that it doesn't stack up with your code); and then we are changing "operation" in first requirement from "Equal" to "LTE" to make sure that even if we don't lvl up perk Pack Mule, Storage Pocket mods always unlock some space.

×
×
  • Create New...