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Black_Wolf

Black_Wolf

On 8/4/2024 at 1:52 PM, stich196 said:

Hi. I found out that part from Master Chef perk not working at all - "Food and drinks are 50% more effective". From this description i assumed, that values "Food, Health and Drink" from consumed food should be multiplied by that percent. However it's not working in current version. So i tinkered mod by myself and it's now working as intended - i changed buff buffMasterChef as follow and now values multiplying:

<buff name="buffMasterChef" hidden="true" remove_on_death="false">
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="1"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="2"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="3"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
</buff>

Please, check it by yourself and update mod if needed.

I am already aware that this doesn't work, and honestly i have no idea on how to fix it, i'll try to make it work, if unable, i will probably remove it.

Also, this code structure seems to be from an older version of the mod.

 

2 hours ago, stich196 said:

Also, there's probably an unintentional bug - at level 4 and 5 perk DeepCuts you can craft +1 max lvl knifes. So, in other words - at late game tier 7 knifes. However, they're inferior to tier 6 anyway, so it's better to just remove this line from code:

<passive_effect name="CraftingTier" operation="base_add" level="4,5" value="1" tags="perkDeepCuts"/>

And my personal advice: if you need to change individual values - just change only them, don't copy/paste entire effect_group (i'm talking about long_desc_key right now, but i think it might apply to most of the code). Firstly - it might cause other mods which use same group to not work properly (at least if they loaded before your mod); and secondly - its pain in the a** to recheck every single line of code when new game version came out (especially if you have hundreds of them).

I did try to replace only the descriptions but i couldn't figure out the code that would do it.

Therefore, that's what you will get, nobody cared enough to help me when i needed it, so i had to find my own solution. 

 

The crafting tier is probably some remaining code of when i tried to make another mod work after 1.0 experimental released, will be removed in the next update.

Black_Wolf

Black_Wolf

On 8/4/2024 at 1:52 PM, stich196 said:

Hi. I found out that part from Master Chef perk not working at all - "Food and drinks are 50% more effective". From this description i assumed, that values "Food, Health and Drink" from consumed food should be multiplied by that percent. However it's not working in current version. So i tinkered mod by myself and it's now working as intended - i changed buff buffMasterChef as follow and now values multiplying:

<buff name="buffMasterChef" hidden="true" remove_on_death="false">
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="1"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="2"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="3"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
</buff>

Please, check it by yourself and update mod if needed.

I am already aware that this doesn't work, and honestly i have no idea on how to fix it, i will probably remove it.

Also, this code structure seems to be from an older version of the mod.

 

2 hours ago, stich196 said:

Also, there's probably an unintentional bug - at level 4 and 5 perk DeepCuts you can craft +1 max lvl knifes. So, in other words - at late game tier 7 knifes. However, they're inferior to tier 6 anyway, so it's better to just remove this line from code:

<passive_effect name="CraftingTier" operation="base_add" level="4,5" value="1" tags="perkDeepCuts"/>

And my personal advice: if you need to change individual values - just change only them, don't copy/paste entire effect_group (i'm talking about long_desc_key right now, but i think it might apply to most of the code). Firstly - it might cause other mods which use same group to not work properly (at least if they loaded before your mod); and secondly - its pain in the a** to recheck every single line of code when new game version came out (especially if you have hundreds of them).

I did try to replace only the descriptions but i couldn't figure out the code that would do it.

Therefore, that's what you will get, nobody cared enough to help me when i needed it, so i had to find my own solution. 

 

The crafting tier is probably some remaining code of when i tried to make another mod work after 1.0 experimental released, will be removed in the next update.

Black_Wolf

Black_Wolf

On 8/4/2024 at 1:52 PM, stich196 said:

Hi. I found out that part from Master Chef perk not working at all - "Food and drinks are 50% more effective". From this description i assumed, that values "Food, Health and Drink" from consumed food should be multiplied by that percent. However it's not working in current version. So i tinkered mod by myself and it's now working as intended - i changed buff buffMasterChef as follow and now values multiplying:

<buff name="buffMasterChef" hidden="true" remove_on_death="false">
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="1"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="2"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="3"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
</buff>

Please, check it by yourself and update mod if needed.

I am already aware that this doesn't work, and honestly i have no idea on how to fix it, i will probably remove it.

Also, this code structure seems to be from an older version of the mod.

 

2 hours ago, stich196 said:

Also, there's probably an unintentional bug - at level 4 and 5 perk DeepCuts you can craft +1 max lvl knifes. So, in other words - at late game tier 7 knifes. However, they're inferior to tier 6 anyway, so it's better to just remove this line from code:

<passive_effect name="CraftingTier" operation="base_add" level="4,5" value="1" tags="perkDeepCuts"/>

And my personal advice: if you need to change individual values - just change only them, don't copy/paste entire effect_group (i'm talking about long_desc_key right now, but i think it might apply to most of the code). Firstly - it might cause other mods which use same group to not work properly (at least if they loaded before your mod); and secondly - its pain in the a** to recheck every single line of code when new game version came out (especially if you have hundreds of them).

I did try to replace only the descriptions but i couldn't figure out the code that would do it.

Therefore, that's what you will get, nobody cared enough to help me when i needed it, so i had to find my own solution. 

 

The crafting tier is probably some remaining code of when i tried to make another mod work after 1.0 experimental released.

Black_Wolf

Black_Wolf

On 8/4/2024 at 1:52 PM, stich196 said:

Hi. I found out that part from Master Chef perk not working at all - "Food and drinks are 50% more effective". From this description i assumed, that values "Food, Health and Drink" from consumed food should be multiplied by that percent. However it's not working in current version. So i tinkered mod by myself and it's now working as intended - i changed buff buffMasterChef as follow and now values multiplying:

<buff name="buffMasterChef" hidden="true" remove_on_death="false">
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="1"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="2"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="3"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
</buff>

Please, check it by yourself and update mod if needed.

I am already aware that this doesn't work, and honestly i have no idea on how to fix it, i will probably remove it.

2 hours ago, stich196 said:

Also, there's probably an unintentional bug - at level 4 and 5 perk DeepCuts you can craft +1 max lvl knifes. So, in other words - at late game tier 7 knifes. However, they're inferior to tier 6 anyway, so it's better to just remove this line from code:

<passive_effect name="CraftingTier" operation="base_add" level="4,5" value="1" tags="perkDeepCuts"/>

And my personal advice: if you need to change individual values - just change only them, don't copy/paste entire effect_group (i'm talking about long_desc_key right now, but i think it might apply to most of the code). Firstly - it might cause other mods which use same group to not work properly (at least if they loaded before your mod); and secondly - its pain in the a** to recheck every single line of code when new game version came out (especially if you have hundreds of them).

I did try to replace only the descriptions but i couldn't figure out the code that would do it.

Therefore, that's what you will get, nobody cared enough to help me when i needed it, so i had to find my own solution. 

 

The crafting tier is probably some remaining code of when i tried to make another mod work after 1.0 experimental released.

Black_Wolf

Black_Wolf

On 8/4/2024 at 1:52 PM, stich196 said:

Hi. I found out that part from Master Chef perk not working at all - "Food and drinks are 50% more effective". From this description i assumed, that values "Food, Health and Drink" from consumed food should be multiplied by that percent. However it's not working in current version. So i tinkered mod by myself and it's now working as intended - i changed buff buffMasterChef as follow and now values multiplying:

<buff name="buffMasterChef" hidden="true" remove_on_death="false">
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="1"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="2"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="3"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
</buff>

Please, check it by yourself and update mod if needed.

I am already aware that this doesn't work, and honestly i have no idea on how to fix it, i will probably remove it.

2 hours ago, stich196 said:

Also, there's probably an unintentional bug - at level 4 and 5 perk DeepCuts you can craft +1 max lvl knifes. So, in other words - at late game tier 7 knifes. However, they're inferior to tier 6 anyway, so it's better to just remove this line from code:

<passive_effect name="CraftingTier" operation="base_add" level="4,5" value="1" tags="perkDeepCuts"/>

And my personal advice: if you need to change individual values - just change only them, don't copy/paste entire effect_group (i'm talking about long_desc_key right now, but i think it might apply to most of the code). Firstly - it might cause other mods which use same group to not work properly (at least if they loaded before your mod); and secondly - its pain in the a** to recheck every single line of code when new game version came out (especially if you have hundreds of them).

I did try to replace only the descriptions but i couldn't figure out the code that would do it.

Therefore, that's what you will get, nobody cared enough to help me when i needed it, so i had to find my own solution. 

 

 

The crafting tier is probably some remaining code of when i tried to make another mod work after 1.0 experimental released.

Black_Wolf

Black_Wolf

On 8/4/2024 at 1:52 PM, stich196 said:

Hi. I found out that part from Master Chef perk not working at all - "Food and drinks are 50% more effective". From this description i assumed, that values "Food, Health and Drink" from consumed food should be multiplied by that percent. However it's not working in current version. So i tinkered mod by myself and it's now working as intended - i changed buff buffMasterChef as follow and now values multiplying:

<buff name="buffMasterChef" hidden="true" remove_on_death="false">
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="1"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.1">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="2"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.3">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
	<effect_group>
		<requirements>
			<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="Equals" value="3"/>
		</requirements>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="multiply" value="1.5">
				<requirement name="ItemHasTags" tags="food,drinks"/>
			</triggered_effect>
	</effect_group>
</buff>

Please, check it by yourself and update mod if needed.

I am already aware that this doesn't work, and honestly i have no idea on how to fix it, i will probably remove it.

2 hours ago, stich196 said:

Also, there's probably an unintentional bug - at level 4 and 5 perk DeepCuts you can craft +1 max lvl knifes. So, in other words - at late game tier 7 knifes. However, they're inferior to tier 6 anyway, so it's better to just remove this line from code:

<passive_effect name="CraftingTier" operation="base_add" level="4,5" value="1" tags="perkDeepCuts"/>

And my personal advice: if you need to change individual values - just change only them, don't copy/paste entire effect_group (i'm talking about long_desc_key right now, but i think it might apply to most of the code). Firstly - it might cause other mods which use same group to not work properly (at least if they loaded before your mod); and secondly - its pain in the a** to recheck every single line of code when new game version came out (especially if you have hundreds of them).

That's what you will get, nobody cared enough to help me when i needed it, so i had to find my own solution.

 

The crafting tier is probably some remaining code of when i tried to make another mod work after 1.0 experimental released.

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