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JoeSloeMoe

JoeSloeMoe

Version 1.1.3 17th March 2024

 

   - Refactored controller code so that buffs are properly managed after death.
   - Code pass over mods spawning in weapons/tools/clothing. Except for one or two cases, only the specialised mods spawn in items.
   - Increased T4&T5 Hardened Chest storage from 10,10 to 11,10.
   - Crouching now steadies your aim. Added ranged weapon effects when Crouching : Increases max range 10%, Weapons Handling 13%.

     Reduces Spread Multiplier 15%, Kickback 5%, ADS Stamina cost reduction.

 

     Learn By Use:
   - Optimised the Learn By Use Perks initialisation code. Initialisation now only depends on a single variable rather than the synchronisation

     of 3 different variables.
   - Added Hidden Strike to the Learn By Use Perk Tree.    
   - Fixed issue where the Miner69r/Motherload Perk allowed the harvesting rate to be applied to plants/farming (e.g. shovels could get extra food

     from farm plot plants)
   - Slightly reduced Learn By Use Boomstick xp gain per target hit (shotty can hit multiple targets with a single shell).

 

Version 1.1.4 7th April 2024
   - Modified the firing sounds of the Pump and Auto shotguns.
   - Can now recycle/scrap Tool and Weapon parts.
        Bow and Military Armour parts scrap to 25 Polymer.
        All other Parts scrap to 25 Iron.
        Select either Recipes->Iron or Recipes->Scrap Polymer, then the amount to scrap depending on the Part.
        (A key - select recipe - W key)
        
   - Learn By Use: Added config setting to turn off giving a free skill point when each Perk's Progress is maxed. (On by default)
   - Learn By Use: Changes to perk level progression speeds -
                        Increased Hidden Strike progression speed.
                        Increased Dead Eye progression speed.
                        Slightly increased Archery progression speed.
                        Slightly decreased Miner69r progression speed.
                        Decreased for Boomstick as each pellet adds experience.

 

JoeSloeMoe

JoeSloeMoe

Version 1.1.3 17th March 2024

 

   - Refactored controller code so that buffs are properly managed after death.
   - Code pass over mods spawning in weapons/tools/clothing. Except for one or two cases, only the specialised mods spawn in items.
   - Increased T4&T5 Hardened Chest storage from 10,10 to 11,10.
   - Crouching now steadies your aim. Added ranged weapon effects when Crouching : Increases max range 10%, Weapons Handling 13%.

     Reduces Spread Multiplier 15%, Kickback 5%, ADS Stamina cost reduction.

 

     Learn By Use:
   - Optimised the Learn By Use Perks initialisation code. Initialisation now only depends on a single variable rather than the synchronisation

     of 3 different variables.
   - Added Hidden Strike to the Learn By Use Perk Tree.    
   - Fixed issue where the Miner69r/Motherload Perk allowed the harvesting rate to be applied to plants/farming (e.g. shovels could get extra food

     from farm plot plants)
   - Slightly reduced Learn By Use Boomstick xp gain per target hit (shotty can hit multiple targets with a single shell).

 

Version 1.1.4 7th April 2024
   - Modified the firing sounds of the Pump and Auto shotguns.
   - Can now recycle/scrap Tool and Weapon parts.
        Bow and Military Armour parts scrap to 25 Polymer.
        All other Parts scrap to 25 Iron.
        Select either Recipes->Iron or Recipes->Scrap Polymer, then the amount to scrap depending on the Part.
        (A key - select recipe - W key)
        
   - Learn By Use: Added config setting to turn off giving a free skill point when each Perk's Progress is maxed. (On by default)
   - Learn By Use: Changes to perk level progression speeds -
                        Increased Hidden Strike progression speed.
                        Increased Dead Eye progression speed.
                        Slightly increased Archery progression speed.
                        Slightly decreased Miner69r progression speed.
                        Decreased for Boomstick as each pellet adds experience.

Hybrid_lbu1.png

JoeSloeMoe

JoeSloeMoe

1.0.3

Fixed Patrol Car challenge loot bug.

Small reduction in gold, silver and diamond drops from mining ores. 
Extended Magnum Perk book 'Enforcer Intimidation' buff to all .44 weapons.
Adjusted Motorcycle traction so it no longer fishtails like a wet noodle.

 

 

Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT

 

1.1.0  11th Feb 2024

Large change to progression:

Added Hybrid Learn By Use Action Skills. Increase half of all Perk Damage, Stamina, Harvesting etc. values by using tools and weapons. Upgrade the other half of the stats increases using the Perk Tree as normal. Allows flexibility in how you progress with tools and weapons - progress with a tool or weapon doesn't need to interfere with a magazine strategy.

Receive a bonus skill point when each Skill maxes at level 50.

(The hybrid version is based on the Action Skill levelling algorithm by Khaine from the Darkness Falls mod://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/ )

 

Other changes:

- Spotlights can now rotate on all axis for placement.
- Fixed exception on opening death backpack when using Kaine's 90 Slot Backpack modlet with this mod.
- Fixed incorrect description value for Fire and Explosion Resistance on GrandPa's Gunbelt oil Sauce. Was showing 15%, is actually 25%.
- Modified Random Gen for new generated maps. Increased number and size of towns and cities on default and large maps.
 

Hybrid_lbu1.png

 

 

Version 1.1.1 19th Feb 2024 (single bug fix)
- Fixed Learn By Use damage progression bug for Gunslinger.

 

Version 1.1.2 10th March 2024

Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT

- Fixed conflicting values shown for Stun Resistance on GrandPa's Gunbelt oil Sauce.
- Fixed syntax error in Localisation file.
- Can now scrap Anvils and Crucibles.
- Minor adjustment to airdrop loot.

 

- Added Global Config variables so anyone can easily control the Learn-By-Use leveling curve for all Perks.
  See progression.xml, look for the line: "<!--change the values below to change the levelling curve...." for information

 

- Added Demolitions Expert to the Learn By Use tree. Molotovs & Timed Charges are slow at increasing level.
  The best way to increase the Demolitions LBU perk is using grenades/rockets on large groups of zombies.

  Nade should hit a zombie, not land next to it for max level xp.

 

- Fixed Learn By Use progress error after using Grandpa's Fergit'n Elixir.
  After using the Elixir, use any tool or weapon and a buff will restore all Learn By Use Perks' progress over a short period.
  Progress Level will also be restored when there are any other Perk Level changes e.g. infection side effects.
  If you install this version over an existing install/game, you will see a message indicating the progress level is being verified,
  this is just your local variables being updated to the latest version.

 

- Changed how some mods are found in the world. Some mods dont spawn independently in loot anymore, they can now
  only be found as attachements on items that spawn in loot. The mods can still be crafted with their respective schematics.

 

/////end version 1.1.2////

 

Version 1.1.3 17th March 2024

   - Refactored controller code so that buffs are properly managed after death.
   - Code pass over mods spawning in weapons/tools/clothing. Except for one or two cases, only the specialised mods spawn in items.
   - Increased T4&T5 Hardened Chest storage from 10,10 to 11,10.
   - Crouching now steadies your aim. Added ranged weapon effects when Crouching : Increases max range 10%, Weapons Handling 13%.

     Reduces Spread Multiplier 15%, Kickback 5%, ADS Stamina cost reduction.

 

     Learn By Use:
   - Optimised the Learn By Use Perks initialisation code. Initialisation now only depends on a single variable rather than the synchronisation

     of 3 different variables.
   - Added Hidden Strike to the Learn By Use Perk Tree.    
   - Fixed issue where the Miner69r/Motherload Perk allowed the harvesting rate to be applied to plants/farming (e.g. shovels could get extra food

     from farm plot plants)
   - Slightly reduced Learn By Use Boomstick xp gain per target hit (shotty can hit multiple targets with a single shell).

 

JoeSloeMoe

JoeSloeMoe

1.0.3

Fixed Patrol Car challenge loot bug.

Small reduction in gold, silver and diamond drops from mining ores. 
Extended Magnum Perk book 'Enforcer Intimidation' buff to all .44 weapons.
Adjusted Motorcycle traction so it no longer fishtails like a wet noodle.

 

 

Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT

 

1.1.0  11th Feb 2024

Large change to progression:

Added Hybrid Learn By Use Action Skills. Increase half of all Perk Damage, Stamina, Harvesting etc. values by using tools and weapons. Upgrade the other half of the stats increases using the Perk Tree as normal. Allows flexibility in how you progress with tools and weapons - progress with a tool or weapon doesn't need to interfere with a magazine strategy.

Receive a bonus skill point when each Skill maxes at level 50.

 

Currently applies to the tools and weapons for the following Perks:

Perception: DeadEye, SpearMaster, Salvage

Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.

Fortitude: Brawler, MachineGunner

Agility: Archery, Gunslinger, DeapCuts

Intellect: Electrocutioner, Robotics


(The hybrid version is based on the Action Skill levelling algorithm by Khaine from the Darkness Falls mod://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/ )

 

Other changes:

- Spotlights can now rotate on all axis for placement.
- Fixed exception on opening death backpack when using Kaine's 90 Slot Backpack modlet with this mod.
- Fixed incorrect description value for Fire and Explosion Resistance on GrandPa's Gunbelt oil Sauce. Was showing 15%, is actually 25%.
- Modified Random Gen for new generated maps. Increased number and size of towns and cities on default and large maps.
 

Hybrid_lbu1.png

 

 

Version 1.1.1 19th Feb 2024 (single bug fix)
- Fixed Learn By Use damage progression bug for Gunslinger.

 

Version 1.1.2 10th March 2024

Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT

- Fixed conflicting values shown for Stun Resistance on GrandPa's Gunbelt oil Sauce.
- Fixed syntax error in Localisation file.
- Can now scrap Anvils and Crucibles.
- Minor adjustment to airdrop loot.

 

- Added Global Config variables so anyone can easily control the Learn-By-Use leveling curve for all Perks.
  See progression.xml, look for the line: "<!--change the values below to change the levelling curve...." for information

 

- Added Demolitions Expert to the Learn By Use tree. Molotovs & Timed Charges are slow at increasing level.
  The best way to increase the Demolitions LBU perk is using grenades/rockets on large groups of zombies.

  Nade should hit a zombie, not land next to it for max level xp.

 

- Fixed Learn By Use progress error after using Grandpa's Fergit'n Elixir.
  After using the Elixir, use any tool or weapon and a buff will restore all Learn By Use Perks' progress over a short period.
  Progress Level will also be restored when there are any other Perk Level changes e.g. infection side effects.
  If you install this version over an existing install/game, you will see a message indicating the progress level is being verified,
  this is just your local variables being updated to the latest version.

 

- Changed how some mods are found in the world. Some mods dont spawn independently in loot anymore, they can now
  only be found as attachements on items that spawn in loot. The mods can still be crafted with their respective schematics.
 
    These Weapon mods:
        Rad Remover, Suppressor, Drum Magazine, 8x Scope, Auto Trigger
        NOTE: The Rad Remover mod can also be found in forced open Police Cars (e.g. with a pickaxe)
    Will only spawn as attachments in loot for:
        Steel Spear, Steel Club, Steel Sledgehammer,Steel Knuckles, Machete, Stun Baton,
        SMG, Desert Vulture, Auto Shotgun, Sniper Rifle, Tactical AR, M60, Compound Bow, Compound Crossbow
        
    These Tool mods:
        Diamond Tip, Ergonomic Grip, Iron Breaker, Tempered Blade
    Will only spawn as attachments in loot for:
        Steel Shovel, Steel Pickaxe, Steel Axe, SteelSledgehammer, Auger, Impact Driver
        
    These Clothes mods:
        Customized Fittings, Reinforced Armor Plating, Advanced Muffled Connectors, Bandolier
    Will only spawn as attachments in loot for:
        Military Clothing, Steel Clothing, Swat Helmet
        
    Some mods like Ergonomic Grip, Rad Remover will spawn in items from both the weapons and tools lists above.
    Other random mods can also be found as attachments in the above weapons/tools/clothes but they spawn normally in the world as well.

 

/////end version 1.1.2////

 

Version 1.1.3 17th March 2024

   - Refactored controller code so that buffs are properly managed after death.
   - Code pass over mods spawning in weapons/tools/clothing. Except for one or two cases, only the specialised mods spawn in items.
   - Increased T4&T5 Hardened Chest storage from 10,10 to 11,10.
   - Crouching now steadies your aim. Added ranged weapon effects when Crouching : Increases max range 10%, Weapons Handling 13%.

     Reduces Spread Multiplier 15%, Kickback 5%, ADS Stamina cost reduction.

 

     Learn By Use:
   - Optimised the Learn By Use Perks initialisation code. Initialisation now only depends on a single variable rather than the synchronisation

     of 3 different variables.
   - Added Hidden Strike to the Learn By Use Perk Tree.    
   - Fixed issue where the Miner69r/Motherload Perk allowed the harvesting rate to be applied to plants/farming (e.g. shovels could get extra food

     from farm plot plants)
   - Slightly reduced Learn By Use Boomstick xp gain per target hit (shotty can hit multiple targets with a single shell).

 

JoeSloeMoe

JoeSloeMoe

1.0.3

Fixed Patrol Car challenge loot bug.

Small reduction in gold, silver and diamond drops from mining ores. 
Extended Magnum Perk book 'Enforcer Intimidation' buff to all .44 weapons.
Adjusted Motorcycle traction so it no longer fishtails like a wet noodle.

 

 

Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT

 

1.1.0  11th Feb 2024

Large change to progression:

Added Hybrid Learn By Use Action Skills. Increase half of all Perk Damage, Stamina, Harvesting etc. values by using tools and weapons. Upgrade the other half of the stats increases using the Perk Tree as normal. Allows flexibility in how you progress with tools and weapons - progress with a tool or weapon doesn't need to interfere with a magazine strategy.

Receive a bonus skill point when each Skill maxes at level 50.

 

Currently applies to the tools and weapons for the following Perks:

Perception: DeadEye, SpearMaster, Salvage

Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.

Fortitude: Brawler, MachineGunner

Agility: Archery, Gunslinger, DeapCuts

Intellect: Electrocutioner, Robotics


(The hybrid version is based on the Action Skill levelling algorithm by Khaine from the Darkness Falls mod://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/ )

 

Other changes:

- Spotlights can now rotate on all axis for placement.
- Fixed exception on opening death backpack when using Kaine's 90 Slot Backpack modlet with this mod.
- Fixed incorrect description value for Fire and Explosion Resistance on GrandPa's Gunbelt oil Sauce. Was showing 15%, is actually 25%.
- Modified Random Gen for new generated maps. Increased number and size of towns and cities on default and large maps.
 

Hybrid_lbu1.png

 

 

Version 1.1.1 19th Feb 2024 (single bug fix)
- Fixed Learn By Use damage progression bug for Gunslinger.

 

Version 1.1.2 10th March 2024

Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT

- Fixed conflicting values shown for Stun Resistance on GrandPa's Gunbelt oil Sauce.
- Fixed syntax error in Localisation file.
- Can now scrap Anvils and Crucibles.
- Minor adjustment to airdrop loot.

 

- Added Global Config variables so anyone can easily control the Learn-By-Use leveling curve for all Perks.
  See progression.xml, look for the line: "<!--change the values below to change the levelling curve...." for information

 

- Added Demolitions Expert to the Learn By Use tree. Molotovs & Timed Charges are slow at increasing level.
  The best way to increase the Demolitions LBU perk is using grenades/rockets on large groups of zombies.

  Nade should hit a zombie, not land next to it for max level xp.

 

- Fixed Learn By Use progress error after using Grandpa's Fergit'n Elixir.
  After using the Elixir, use any tool or weapon and a buff will restore all Learn By Use Perks' progress over a short period.
  Progress Level will also be restored when there are any other Perk Level changes e.g. infection side effects.
  If you install this version over an existing install/game, you will see a message indicating the progress level is being verified,
  this is just your local variables being updated to the latest version.

 

- Changed how some mods are found in the world. Some mods dont spawn independently in loot anymore, they can now
  only be found as attachements on items that spawn in loot. The mods can still be crafted with their respective schematics.
 
    These Weapon mods:
        Rad Remover, Suppressor, Drum Magazine, 8x Scope, Auto Trigger
        NOTE: The Rad Remover mod can also be found in forced open Police Cars (e.g. with a pickaxe)
    Will only spawn as attachments in loot for:
        Steel Spear, Steel Club, Steel Sledgehammer,Steel Knuckles, Machete, Stun Baton,
        SMG, Desert Vulture, Auto Shotgun, Sniper Rifle, Tactical AR, M60, Compound Bow, Compound Crossbow
        
    These Tool mods:
        Diamond Tip, Ergonomic Grip, Iron Breaker, Tempered Blade
    Will only spawn as attachments in loot for:
        Steel Shovel, Steel Pickaxe, Steel Axe, SteelSledgehammer, Auger, Impact Driver
        
    These Clothes mods:
        Customized Fittings, Reinforced Armor Plating, Advanced Muffled Connectors, Bandolier
    Will only spawn as attachments in loot for:
        Military Clothing, Steel Clothing, Swat Helmet
        
    Some mods like Ergonomic Grip, Rad Remover will spawn in items from both the weapons and tools lists above.
    Other random mods can also be found as attachments in the above weapons/tools/clothes but they spawn normally in the world as well.

 

/////end version 1.1.2////

JoeSloeMoe

JoeSloeMoe

1.0.3

Fixed Patrol Car challenge loot bug.

Small reduction in gold, silver and diamond drops from mining ores. 
Extended Magnum Perk book 'Enforcer Intimidation' buff to all .44 weapons.
Adjusted Motorcycle traction so it no longer fishtails like a wet noodle.

 

 

Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT

 

1.1.0  11th Feb 2024

Large change to progression:

Added Hybrid Learn By Use Action Skills. Increase half of all Perk Damage, Stamina, Harvesting etc. values by using tools and weapons. Upgrade the other half of the stats increases using the Perk Tree as normal. Allows flexibility in how you progress with tools and weapons - progress with a tool or weapon doesn't need to interfere with a magazine strategy.

Receive a bonus skill point when each Skill maxes at level 50.

 

Currently applies to the tools and weapons for the following Perks:

Perception: DeadEye, SpearMaster, Salvage

Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.

Fortitude: Brawler, MachineGunner

Agility: Archery, Gunslinger, DeapCuts

Intellect: Electrocutioner, Robotics


(The hybrid version is based on the Action Skill levelling algorithm by Khaine from the Darkness Falls mod://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/ )

 

Other changes:

- Spotlights can now rotate on all axis for placement.
- Fixed exception on opening death backpack when using Kaine's 90 Slot Backpack modlet with this mod.
- Fixed incorrect description value for Fire and Explosion Resistance on GrandPa's Gunbelt oil Sauce. Was showing 15%, is actually 25%.
- Modified Random Gen for new generated maps. Increased number and size of towns and cities on default and large maps.
 

Hybrid_lbu1.png

 

 

Version 1.1.1 19th Feb 2024 (single bug fix)
- Fixed Learn By Use damage progression bug for Gunslinger.

 

Version 1.1.2 10th March 2024

Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT

- Fixed conflicting values shown for Stun Resistance on GrandPa's Gunbelt oil Sauce.
- Fixed syntax error in Localisation file.
- Can now scrap Anvils and Crucibles.
- Minor adjustment to airdrop loot.

 

- Added Global Config variables so player can easily control the Learn-By-Use leveling curve for all Perks.
  See progression.xml, look for the line: "<!--change the values below to change the levelling curve...." for information

 

- Added Demolitions Expert to the Learn By Use tree. Molotovs & Timed Charges are slow at increasing level.
  The best way to increase the Demolitions LBU perk is using grenades/rockets on large groups of zombies.

  Nade should hit a zombie, not land next to it for max level xp.

 

- Fixed Learn By Use progress error after using Grandpa's Fergit'n Elixir.
  After using the Elixir, use any tool or weapon and a buff will restore all Learn By Use Perks' progress over a short period.
  Progress Level will also be restored when there are any other Perk Level changes e.g. infection side effects.
  If you install this version over an existing install/game, you will see a message indicating the progress level is being verified,
  this is just your local variables being updated to the latest version.

 

- Changed how some mods are found in the world. Some mods dont spawn independently in loot anymore, they can now
  only be found as attachements on items that spawn in loot. The mods can still be crafted with their respective schematics.
 
    These Weapon mods:
        Rad Remover, Suppressor, Drum Magazine, 8x Scope, Auto Trigger
        NOTE: The Rad Remover mod can also be found in forced open Police Cars (e.g. with a pickaxe)
    Will only spawn as attachments in loot for:
        Steel Spear, Steel Club, Steel Sledgehammer,Steel Knuckles, Machete, Stun Baton,
        SMG, Desert Vulture, Auto Shotgun, Sniper Rifle, Tactical AR, M60, Compound Bow, Compound Crossbow
        
    These Tool mods:
        Diamond Tip, Ergonomic Grip, Iron Breaker, Tempered Blade
    Will only spawn as attachments in loot for:
        Steel Shovel, Steel Pickaxe, Steel Axe, SteelSledgehammer, Auger, Impact Driver
        
    These Clothes mods:
        Customized Fittings, Reinforced Armor Plating, Advanced Muffled Connectors, Bandolier
    Will only spawn as attachments in loot for:
        Military Clothing, Steel Clothing, Swat Helmet
        
    Some mods like Ergonomic Grip, Rad Remover will spawn in items from both the weapons and tools lists above.
    Other random mods can also be found as attachments in the above weapons/tools/clothes but they spawn normally in the world as well.

 

/////end version 1.1.2////

JoeSloeMoe

JoeSloeMoe

1.0.3

Fixed Patrol Car challenge loot bug.

Small reduction in gold, silver and diamond drops from mining ores. 
Extended Magnum Perk book 'Enforcer Intimidation' buff to all .44 weapons.
Adjusted Motorcycle traction so it no longer fishtails like a wet noodle.

 

 

Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT

 

1.1.0  11th Feb 2024

Large change to progression:

Added Hybrid Learn By Use Action Skills. Increase half of all Perk Damage, Stamina, Harvesting etc. values by using tools and weapons. Upgrade the other half of the stats increases using the Perk Tree as normal. Allows flexibility in how you progress with tools and weapons - progress with a tool or weapon doesn't need to interfere with a magazine strategy.

Receive a bonus skill point when each Skill maxes at level 50.

 

Currently applies to the tools and weapons for the following Perks:

Perception: DeadEye, SpearMaster, Salvage

Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.

Fortitude: Brawler, MachineGunner

Agility: Archery, Gunslinger, DeapCuts

Intellect: Electrocutioner, Robotics


(The hybrid version is based on the Action Skill levelling algorithm by Khaine from the Darkness Falls mod://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/ )

 

Other changes:

- Spotlights can now rotate on all axis for placement.
- Fixed exception on opening death backpack when using Kaine's 90 Slot Backpack modlet with this mod.
- Fixed incorrect description value for Fire and Explosion Resistance on GrandPa's Gunbelt oil Sauce. Was showing 15%, is actually 25%.
- Modified Random Gen for new generated maps. Increased number and size of towns and cities on default and large maps.
 

Hybrid_lbu1.png

 

 

Version 1.1.1 19th Feb 2024 (single bug fix)
- Fixed Learn By Use damage progression bug for Gunslinger.

 

Version 1.1.2 10th March 2024

Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT

- Fixed conflicting values shown for Stun Resistance on GrandPa's Gunbelt oil Sauce.
- Fixed syntax error in Localisation file.
- Can now scrap Anvils and Crucibles.
- Minor adjustment to airdrop loot.

 

- Added Global Config variables so player can easily control the Learn-By-Use leveling curve for all Perks.
  See progression.xml, look for the line: "<!--change the values below to change the levelling curve...." for information

 

- Added Demolitions Expert to the Learn By Use tree. Molotovs & Timed Charges are slow at increasing level.
  The best way to increase the Demolitions LBU perk is using grenades/rockets on large groups of zombies.

  Nade should hit a zombie, not land next to it for max level xp.

 

- Fixed Learn By Use progress error after using Grandpa's Fergit'n Elixir.
  After using the Elixir, use any tool or weapon and a buff will restore all Learn By Use Perks' progress over a short period.
  Progress Level will also be restored when there are any other Perk Level changes e.g. infection side effects.
  If you install this version over an existing install/game, you will see a message indicating the progress level is being verified,
  this is just your local variables being updated to the latest version.

 

- Changed how some mods are found in the world. Some mods dont spawn independently in loot anymore, they can now
  only be found as attachements to items that spawn in loot. The mods can still be crafted with their respective schematics.
 
    These Weapon mods:
        Rad Remover, Suppressor, Drum Magazine, 8x Scope, Auto Trigger
        NOTE: The Rad Remover mod can also be found in forced open Police Cars (e.g. with a pickaxe)
    Will only spawn as attachments in loot for:
        Steel Spear, Steel Club, Steel Sledgehammer,Steel Knuckles, Machete, Stun Baton,
        SMG, Desert Vulture, Auto Shotgun, Sniper Rifle, Tactical AR, M60, Compound Bow, Compound Crossbow
        
    These Tool mods:
        Diamond Tip, Ergonomic Grip, Iron Breaker, Tempered Blade
    Will only spawn as attachments in loot for:
        Steel Shovel, Steel Pickaxe, Steel Axe, SteelSledgehammer, Auger, Impact Driver
        
    These Clothes mods:
        Customized Fittings, Reinforced Armor Plating, Advanced Muffled Connectors, Bandolier
    Will only spawn as attachments in loot for:
        Military Clothing, Steel Clothing, Swat Helmet
        
    Some mods like Ergonomic Grip, Rad Remover will spawn in items from both the weapons and tools lists above.
    Other random mods can also be found as attachments in the above weapons/tools/clothes but they spawn normally in the world as well.

 

/////end version 1.1.2////

JoeSloeMoe

JoeSloeMoe

1.0.3

Fixed Patrol Car challenge loot bug.

Small reduction in gold, silver and diamond drops from mining ores. 
Extended Magnum Perk book 'Enforcer Intimidation' buff to all .44 weapons.
Adjusted Motorcycle traction so it no longer fishtails like a wet noodle.

 

 

Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT

 

1.1.0  11th Feb 2024

Large change to progression:

Added Hybrid Learn By Use Action Skills. Increase half of all Perk Damage, Stamina, Harvesting etc. values by using tools and weapons. Upgrade the other half of the stats increases using the Perk Tree as normal. Allows flexibility in how you progress with tools and weapons - progress with a tool or weapon doesn't need to interfere with a magazine strategy.

Receive a bonus skill point when each Skill maxes at level 50.

 

Currently applies to the tools and weapons for the following Perks:

Perception: DeadEye, SpearMaster, Salvage

Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.

Fortitude: Brawler, MachineGunner

Agility: Archery, Gunslinger, DeapCuts

Intellect: Electrocutioner, Robotics


(The hybrid version is based on the Action Skill levelling algorithm by Khaine from the Darkness Falls mod://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/ )

 

Other changes:

- Spotlights can now rotate on all axis for placement.
- Fixed exception on opening death backpack when using Kaine's 90 Slot Backpack modlet with this mod.
- Fixed incorrect description value for Fire and Explosion Resistance on GrandPa's Gunbelt oil Sauce. Was showing 15%, is actually 25%.
- Modified Random Gen for new generated maps. Increased number and size of towns and cities on default and large maps.
 

Hybrid_lbu1.png

 

 

Version 1.1.1 19th Feb 2024 (single bug fix)
- Fixed Learn By Use damage progression bug for Gunslinger.

 

 

JoeSloeMoe

JoeSloeMoe

1.0.3

Fixed Patrol Car challenge loot bug.

Small reduction in gold, silver and diamond drops from mining ores. 
Extended Magnum Perk book 'Enforcer Intimidation' buff to all .44 weapons.
Adjusted Motorcycle traction so it no longer fishtails like a wet noodle.

 

 

Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT

 

1.1.0  11th Feb 2024

Large change to progression:

Added Hybrid Learn By Use Action Skills. Increase half of all Perk Damage, Stamina, Harvesting etc. values by using tools and weapons. Upgrade the other half of the stats increases using the Perk Tree as normal. Allows flexibility in how you progress with tools and weapons - progress with a tool or weapon doesn't need to interfere with a magazine strategy.

Receive a bonus skill point when each Skill maxes at level 50.

 

Currently applies to the tools and weapons for the following Perks:

Perception: DeadEye, SpearMaster, Salvage

Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.

Fortitude: Brawler, MachineGunner

Agility: Archery, Gunslinger, DeapCuts

Intellect: Electrocutioner, Robotics


(The hybrid version is based on the Action Skill levelling algorithm by Khaine from the Darkness Falls mod://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/ )

 

Other changes:

- Spotlights can now rotate on all axis for placement.
- Fixed exception on opening death backpack when using Kaine's 90 Slot Backpack modlet with this mod.
- Fixed incorrect description value for Fire and Explosion Resistance on GrandPa's Gunbelt oil Sauce. Was showing 15%, is actually 25%.
- Modified Random Gen for new generated maps. Increased number and size of towns and cities on default and large maps.
 

Hybrid_lbu1.png

JoeSloeMoe

JoeSloeMoe

1.0.3

Fixed Patrol Car challenge loot bug.

Small reduction in gold, silver and diamond drops from mining ores. 
Extended Magnum Perk book 'Enforcer Intimidation' buff to all .44 weapons.
Adjusted Motorcycle traction so it no longer fishtails like a wet noodle.

 

 

Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT

 

1.1.0  11th Feb 2024

Large change to progression:

Added Hybrid Learn By Use Action Skills. Increase half of all Perk Damage, Stamina, Harvesting etc. values by using tools and weapons. Upgrade the other half of the stats increases using the Perk Tree as normal. Receive a bonus skill point when each Skill maxes at level 50.
Currently applies to the tools and weapons for the following Perks:

Perception: DeadEye, SpearMaster, Salvage

Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.

Fortitude: Brawler, MachineGunner

Agility: Archery, Gunslinger, DeapCuts

Intellect: Electrocutioner, Robotics


(The hybrid version is based on the Action Skill levelling algorithm by Khaine from the Darkness Falls mod://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/ )

 

Other changes:

- Spotlights can now rotate on all axis for placement.
- Fixed exception on opening death backpack when using Kaine's 90 Slot Backpack modlet with this mod.
- Fixed incorrect description value for Fire and Explosion Resistance on GrandPa's Gunbelt oil Sauce. Was showing 15%, is actually 25%.
- Modified Random Gen for new generated maps. Increased number and size of towns and cities on default and large maps.
 

Hybrid_lbu1.png

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