1.0.3
Fixed Patrol Car challenge loot bug.
Small reduction in gold, silver and diamond drops from mining ores.
Extended Magnum Perk book 'Enforcer Intimidation' buff to all .44 weapons.
Adjusted Motorcycle traction so it no longer fishtails like a wet noodle.
Repository Download (original links above still work): https://github.com/JoeSloeMoe/SNT
1.1.0 11th Feb 2024
Large change to progression:
Added Hybrid Learn By Use Action Skills. Increase half of all Perk Damage, Stamina, Harvesting etc. values by using tools and weapons. Upgrade the other half of the stats increases using the Perk Tree as normal. Receive a bonus skill point when each Skill maxes at level 50.
Currently applies to the tools and weapons for the following Perks:
Perception: DeadEye, SpearMaster, Salvage
Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.
Fortitude: Brawler, MachineGunner
Agility: Archery, Gunslinger, DeapCuts
Intellect: Electrocutioner, Robotics
(The hybrid version is based on the Action Skill levelling algorithm by Khaine from the Darkness Falls mod://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/ )
Other changes:
- Spotlights can now rotate on all axis for placement.
- Fixed exception on opening death backpack when using Kaine's 90 Slot Backpack modlet with this mod.
- Fixed incorrect description value for Fire and Explosion Resistance on GrandPa's Gunbelt oil Sauce. Was showing 15%, is actually 25%.
- Modified Random Gen for new generated maps. Increased number and size of towns and cities on default and large maps.