4 hours ago, t3hp0larbear said:... rug-pulling literally their entire client base and suddenly deciding to charge for things that were not agreed upon or considered by either party when contracts were signed. Even if the fees themselves aren't retroactive, this still affects any Unity-based product back to whenever they started integrating the telemetry into the runtime...
Because they're gonna go bankrupt. Not that this is going to help... But it's something to think about. How will Unity devs handle it when Unity goes down and they can't get support anymore?