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Rotor

Rotor

So, does this make sense?

Spoiler

 

<config>
    <append xpath="/entity_classes/entity_class[@name='playerMale']">
        <effect_group>
            <effect_group name="ArmDismemberModifier">
            <requirement name="HitLocation" body_parts="arm"/>
            <requirement name="EntityTagCompare" target="other" tags="zombie"/>
            <passive_effect name="DismemberChance" operation="perc_add" value="0.5"/><!--Arm Dismemberment Multiplier Value-->
        </effect_group>
    </append>
    <insertAfter xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='ArmDismemberModifier']">
        <passive_effect name="DismemberChance" operation="base_set" value="0.1"/>
    </insertAfter>
    
</config>

 

Rotor

Rotor

So, does this make sense?

Spoiler

<config>
    <append xpath="/entity_classes/entity_class[@name='playerMale']">
        <effect_group>
            <effect_group name="ArmDismemberModifier">
            <requirement name="HitLocation" body_parts="arm"/>
            <requirement name="EntityTagCompare" target="other" tags="zombie"/>
            <passive_effect name="DismemberChance" operation="perc_add" value="0.5"/><!--Arm Dismemberment Multiplier Value-->
        </effect_group>
    </append>
    <insertAfter xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='ArmDismemberModifier']">
        <passive_effect name="DismemberChance" operation="base_set" value="0.1"/>
    </insertAfter>
    
</config>

 

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