I was able to get this working for V1.0. The code in the modinfo.xml need to be updated to something like this -
<?xml version="1.0" encoding="UTF-8" ?> <xml> <Name value="Survivor_s_Katana" /> <DisplayName value="Survivor's Katana" /> <Description value="Adds a few bladed weapons to the game so you can keep using melee for end game." /> <Author value="RussianDood" /> <Version value="3.0" /> <Website value="http://7daystodie.com" /> </xml>
And the code in the progression.xml need to be updated to this -
<?xml version="1.0" encoding="utf-8"?> <configs> <set xpath="/progression/crafting_skills/crafting_skill[@name='craftingBlades']/@max_level">100</set> <set xpath="/progression/crafting_skills/crafting_skill[@name='craftingBlades']"> <display_entry item="meleeWpnBladeT0BoneKnife" unlock_level="1,2,4,6,8,10" /> <display_entry item="meleeWpnBladeT1HuntingKnife" unlock_level="11,15,20,25,30,35" /> <display_entry item="meleeTantoKnife" unlock_level="25,32,37,43,49,55" /> <display_entry item="meleeWpnBladeT3Machete" unlock_level="36,43,51,59,67,75" /> <display_entry item="meleeKatanaSword" unlock_level="64,73,82,91,95,100" /> <effect_group> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,75" value="1" tags="meleeWpnBladeT0BoneKnife"/> <passive_effect name="CraftingTier" operation="base_add" level="2,4,6,8,10,75" value="1,2,3,4,5,5" tags="meleeWpnBladeT0BoneKnife"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,75" value="1" tags="meleeWpnBladeT1HuntingKnife"/> <passive_effect name="CraftingTier" operation="base_add" level="15,20,25,30,35,75" value="1,2,3,4,5,5" tags="meleeWpnBladeT1HuntingKnife"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeTantoKnife"/> <passive_effect name="CraftingTier" operation="base_add" level="32,37,43,49,55,100" value="1,2,3,4,5,5" tags="meleeTantoKnife"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="36,75" value="1" tags="meleeWpnBladeT3Machete"/> <passive_effect name="CraftingTier" operation="base_add" level="43,51,59,67,75" value="1,2,3,4,5" tags="meleeWpnBladeT3Machete"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="64,100" value="1" tags="meleeKatanaSword,partsKatanaBlade,partsKatanaHandle,partsKatanaSpacer"/> <passive_effect name="CraftingTier" operation="base_add" level="73,82,91,95,100" value="1,2,3,4,5" tags="meleeKatanaSword"/> </effect_group> </set> </configs>
Something goes wonkie in V1.0 if you have an append that adds in things before the last entry in that section. Before I started playing around with the code, I was locked out of making machetes of any tier.
Edit for spelling.