A solution could be for traders to not give out any quest rewards above tier 3 or 4, and for them to sell high-tier gear for a considerably higher price. That way you could still get useful gear through quest rewards, and still have good reasons to save up some dukes, but it wouldn't kick crafting in the balls.
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A solution could be for traders to not give out any quest rewards above tier 3 or 4. and for them to sell high-tier gear for a considerably higher price. That way you could still get useful gear through quest rewards, and still have good reasons to save up some dukes, but it wouldn't kick crafting in the balls.