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ixxkevinxxi

ixxkevinxxi

I have a server rented through Nitrado and We havent had a bloodmoon trigger after day 14, I have checked all the settings and I cannot figure it out, 

 

These are the settings for the server:https://pastebin.com/GHcSWdYG

 

Here is the event log: https://pastebin.com/75M0A9pD

 

 

 

 

 

I have looked though the event log to see if there was something from stopping it for occurring and this is all Ive found:

 

2023-07-18T23:19:21 53830.765 INF DynamicMusic: 171 successfully removed from Bloodmoon state cache

 

 

Any help would be very appreciated!

ixxkevinxxi

ixxkevinxxi

I have a server rented through Nitrado and We havent had a bloodmoon trigger after day 14, I have checked all the settings and I cannot figure it out, 

 

These are the settings for the server:https://pastebin.com/GHcSWdYG

 

 

 

 

 

I have looked though the event log to see if there was something from stopping it for occurring and this is all Ive found:

 

2023-07-18T23:19:21 53830.765 INF DynamicMusic: 171 successfully removed from Bloodmoon state cache

 

 

Any help would be very appreciated!

ixxkevinxxi

ixxkevinxxi

I have a server rented through Nitrado and We havent had a bloodmoon trigger after day 14, I have checked all the settings and I cannot figure it out, 

 

These are the settings for the server:

 

<property name="GameWorld" value="Navezgane"/>
 <property name="WorldGenSeed" value="asdf"/>
 <property name="WorldGenSize" value="6144"/>
 <property name="GameName" value="My Game"/>
 <property name="GameMode" value="GameModeSurvival"/>
 <property name="GameDifficulty" value="1"/>
 <property name="BlockDamagePlayer" value="100"/>
 <property name="BlockDamageAI" value="100"/>
 <property name="BlockDamageAIBM" value="100"/>
 <property name="XPMultiplier" value="120"/>
 <property name="PlayerSafeZoneLevel" value="5"/>
 <property name="PlayerSafeZoneHours" value="5"/>
 <property name="BuildCreate" value="false"/>
 <property name="DayNightLength" value="60"/>
 <property name="DayLightLength" value="18"/>
 <property name="DropOnDeath" value="1"/>
 <property name="DropOnQuit" value="0"/>
 <property name="BedrollDeadZoneSize" value="15"/>
 <property name="BedrollExpiryTime" value="45"/>
 <property name="MaxSpawnedZombies" value="64"/>
 <property name="MaxSpawnedAnimals" value="50"/>
 <property name="ServerMaxAllowedViewDistance" value="12"/>
 <property name="MaxQueuedMeshLayers" value="1000"/>
 <property name="EnemySpawnMode" value="true"/>
 <property name="EnemyDifficulty" value="0"/>
 <property name="ZombieFeralSense" value="0"/>
 <property name="ZombieMove" value="0"/>
 <property name="ZombieMoveNight" value="3"/>
 <property name="ZombieFeralMove" value="3"/>
 <property name="ZombieBMMove" value="3"/>
 <property name="BloodMoonFrequency" value="7"/>
 <property name="BloodMoonRange" value="0"/>
 <property name="BloodMoonWarning" value="8"/>
 <property name="BloodMoonEnemyCount" value="8"/>
 <property name="LootAbundance" value="100"/>
 <property name="LootRespawnDays" value="7"/>
 <property name="AirDropFrequency" value="72"/>
 <property name="AirDropMarker" value="true"/>
 <property name="PartySharedKillRange" value="100"/>
 <property name="PlayerKillingMode" value="0"/>
 <property name="LandClaimCount" value="3"/>
 <property name="LandClaimSize" value="41"/>
 <property name="LandClaimDeadZone" value="30"/>
 <property name="LandClaimExpiryTime" value="7"/>
 <property name="LandClaimDecayMode" value="0"/>
 <property name="LandClaimOnlineDurabilityModifier" value="4"/>
 <property name="LandClaimOfflineDurabilityModifier" value="4"/>
 <property name="LandClaimOfflineDelay" value="0"/>
 <property name="DynamicMeshEnabled" value="true"/>
 <property name="DynamicMeshLandClaimOnly" value="true"/>
 <property name="DynamicMeshLandClaimBuffer" value="3"/>
 <property name="DynamicMeshMaxItemCache" value="3"/>
 <property name="TwitchServerPermission" value="90"/>
 <property name="TwitchBloodMoonAllowed" value="false"/>
 <property name="MaxChunkAge" value="-1"/>
 <property name="SaveDataLimit" value="-1"/>

 

 

 

I have looked though the event log to see if there was something from stopping it for occurring and this is all Ive found:

 

2023-07-18T23:19:21 53830.765 INF DynamicMusic: 171 successfully removed from Bloodmoon state cache

 

 

Any help would be very appreciated!

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