New Mod Added
Customizable Zombie Damage Multiplier (CZDM)
-Sets a separate positive or negative body and head damage multiplier for various zombie groups.
-This does not affect trap damage or any damage from buffs like fire or shock. So these will still work fine.
-Easy to customize xml and every editable part is commented by as well as a little documentation on values used at top of file.
-By default functions as a headshots only on zombies mod.
-Default multiplier settings for this mod are as follows:
- Regular Zombies / 100% less body damage / 0% head damage
- Regular Feral Zombies / 100% less body damage / 10% more head damage
- Regular Radiated Zombies / 100% less body damage / 20% more head damage
- Regular Spider Zombies / 100% less body damage / 0% head damage
- Feral Spider Zombies / 100% less body damage / 10% more head damage
- Radiated Spider Zombies / 100% less body damage / 20% more head damage
- Regular Zombie Cops / 100% less body damage / 30% more head damage
- Feral Zombie Cops / 100% less body damage / 30% more head damage
- Radiated Zombie Cops / 100% less body damage / 30% more head damage
- Demolition Zombies / 50% less body damage / 20% more head damage
- Zombie Dogs / 100% less body damage / 10% more head damage
- Zombie Bears / 100% less body damage / 30% more head damage
- Regular Zombie Vultures / 100% less body damage / 20% more head damage
- Radiated Zombie Vultures / 100% less body damage / 20% more head damage
- Boar Boss Grace / 0% body damage / 0% head damage
*All of the above settings have not been tested for balance but was more so thrown in for an example. All settings are easily changeable.
-This mod should be compatible with most other mods. However if using a mod that also applies a head shot damage multiplier this mod may need to be adjusted to account for that, same with body damage.
-This mod is compatible with added zombie packs as long as the mod author used similar tags to vanillas. For example I know it works with Darkstars zombies.