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Arez

Arez

23 hours ago, Guppycur said:

Doesn't matter, unity will compress them as needed.  No less than 2k

Ok cool. I'm about to pull the trigger on this. 

 

The modeler asked "He wants an strict t pose or an anatomic one?"

 

And

 

"Can you ask him if he needs the model's rags with some body weight paint or is he going to use the collision physics of the clothes?"

 

And I hate to make this more complicated but he's asking for one of the game's models so he can use it as a reference. "But he can sent u some basemesh? Doesn't matter if the mesh doesn't have textures I only need the same basemesh to use the same polygonal count". 

Arez

Arez

23 hours ago, Guppycur said:

Doesn't matter, unity will compress them as needed.  No less than 2k

Ok cool. I'm about to pull the trigger on this. 

 

The modeler asked "He wants an strict t pose or an anatomic one?"

 

And

 

"Can you ask him if he needs the model's rags with some body weight paint or is he going to use the collision physics of the clothes?"

Arez

Arez

23 hours ago, Guppycur said:

Doesn't matter, unity will compress them as needed.  No less than 2k

Ok cool. I'm about to pull the trigger on this. 

 

The modeler asked "He wants an strict t pose or an anatomic one?"

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