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Max Headroom

Max Headroom

On 12/28/2023 at 11:24 PM, khzmusik said:

New mod:

 

Trader Routes: Biome Progression

 

This mod changes the "Opening Trade Routes" quests, so they progress through the biomes as the tier changes.

 

XPath only ("server-side").
 

Here is where the Opening Trade Routes quests send you:

  • Tier 2: Any biome except the Wasteland (unchanged from vanilla)

  • Tier 3: Any biome except the Pine Forest or the Wasteland

  • Tier 4: Any biome except the Pine Forest

  • Tier 5: Snow or Wasteland biomes only (technically, any biome except the Burnt Forest, Desert, or Pine Forest)

 

Repo: https://gitlab.com/karlgiesing/7d2d-a21-modlets/-/tree/main/khzmusik_Trade_Routes_Biome_Progression 

Download: https://gitlab.com/karlgiesing/7d2d-a21-modlets/-/archive/main/7d2d-a21-modlets-main.zip?path=khzmusik_Trade_Routes_Biome_Progression 

 

We're very interested in trying your Biome Progression mod. One question.

 

To make the final trader be in the wasteland we will enable that last section of xml. Should we then disable the preceding section also dealing with tier5_nexttrader ?

 

TIA

 

Max Headroom

Max Headroom

Max Headroom

On 12/28/2023 at 11:24 PM, khzmusik said:

New mod:

 

Trader Routes: Biome Progression

 

This mod changes the "Opening Trade Routes" quests, so they progress through the biomes as the tier changes.

 

XPath only ("server-side").
 

Here is where the Opening Trade Routes quests send you:

  • Tier 2: Any biome except the Wasteland (unchanged from vanilla)

  • Tier 3: Any biome except the Pine Forest or the Wasteland

  • Tier 4: Any biome except the Pine Forest

  • Tier 5: Snow or Wasteland biomes only (technically, any biome except the Burnt Forest, Desert, or Pine Forest)

 

Repo: https://gitlab.com/karlgiesing/7d2d-a21-modlets/-/tree/main/khzmusik_Trade_Routes_Biome_Progression 

Download: https://gitlab.com/karlgiesing/7d2d-a21-modlets/-/archive/main/7d2d-a21-modlets-main.zip?path=khzmusik_Trade_Routes_Biome_Progression 

 

We're very interested in trying your Biome Progression mod. One question.

 

To make the final trader be in the wasteland we will enable that last section of xml. Should we then disable the preceding section dealing with tier5_nexttrader ?

 

TIA

 

Max Headroom

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