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wyr3d

wyr3d


Less clutter this way :P

Added a new special modlet for reasons. Don't ask me why it is pending..

EDIT
 

Quote

Not Just the Stand Pace..[chat about function etc]

- various

I have not really been playing 7 Days to Die as much lately, so I do not know for certain, but I would assume they did not change the game code for minor patches like these, so the drop in movement should be working as intended.

Speed: The difference in movement speed is not huge for the most part, so it's more a cumulative effect. The quickest way to test this would be to find a starting marker (a tree, sign post whatever) and run along a road until your stamina bar depletes, then do the same again along the grass verge. The distance should be shorter for the latter.

IRL there isn't a whole lot of difference between walking on the road, or walking on grass - the exception being if say there are patches of damp soil, or tall grass, or low scrub. The same pretty much applies in game. A lot of the terrains would not really hinder the character that much, so the difference is small - but it is there. This is why you notice it most on sand, and snow, where the ground is noticeably hard to walk in IRL.

Stuttering: Have you tested this with only NJTSP mod? Coz it may be some other mod you have running that is at fault here. I just can not fathom how the mod could cause this, but I would have to check to be sure.  I have checked, running just the mod, and have not noticed any stuttering. What you might actually be seeing is the stagger caused by changes in elevation (hills etc)  that is part of the vanilla game, it is possible this is more evident with the mod enabled, because you are moving slower. On a flat snow surface, there is no sign of any stutter, just slowed pace.

Or perhaps more likely it is down to some other mod you are using, your game settings, or your PC specs - iunno.

 

  

On 11/28/2023 at 5:12 PM, ALo said:

nor do i see the property name "MovementFactor" in the vanilla code



Iunno what to say, look harder? The mod works just fine, so it must be there somewhere right? (it is, by the way) lol 


 

On 1/6/2024 at 10:12 PM, SelvrinReturne said:

is there a way to change the amount of skill levels from 5 to 2 on my end?


Which mod are you referring to here? It's been a while.. I'm guessing you are referring to NJASL - since this changes book requires. So, um yeah, it should be possible to change the numberical value in the mod easily enough, if you know what you are doing. I don't use the mod myself (I'm fine with vanilla books) but it will involve swapping out a ton of 5 for 2 in your case. Have fun with that. :D

wyr3d

wyr3d


Less clutter this way :P

Added a new special modlet for reasons. Don't ask me why it is pending..

EDIT
 

Quote

Not Just the Stand Pace..[chat about function etc]

- various

I have not really been playing 7 Days to Die as much lately, so I do not know for certain, but I would assume they did not change the game code for minor patches like these, so the drop in movement should be working as intended.

Speed: The difference in movement speed is not huge for the most part, so it's more a cumulative effect. The quickest way to test this would be to find a starting marker (a tree, sign post whatever) and run along a road until your stamina bar depletes, then do the same again along the grass verge. The distance should be shorter for the latter.

IRL there isn't a whole lot of difference between walking on the road, or walking on grass - the exception being if say there are patches of damp soil, or tall grass, or low scrub. The same pretty much applies in game. A lot of the terrains would not really hinder the character that much, so the difference is small - but it is there. This is why you notice it most on sand, and snow, where the ground is noticeably hard to walk in IRL.

Stuttering: Have you tested this with only NJTSP mod? Coz it may be some other mod you have running that is at fault here. I just can not fathom how the mod could cause this, but I would have to check to be sure.  I have checked, running just the mod, and have not noticed any stuttering. What you might actually be seeing is the stagger caused by changes in elevation (hills etc)  that is part of the vanilla game, it is possible this is more evident with the mod enabled, because you are moving slower. On a flat snow surface, there is no sign of any stutter, just slowed pace.

Or perhaps more likely it is down to some other mod you are using, your game settings, or your PC specs - iunno.

 

  

On 11/28/2023 at 5:12 PM, ALo said:

nor do i see the property name "MovementFactor" in the vanilla code



Iunno what to say, look harder? The mod works just fine, so it must be there somewhere right? (it is, by the way) lol 


 

On 1/6/2024 at 10:12 PM, SelvrinReturne said:

is there a way to change the amount of skill levels from 5 to 2 on my end?


Which mod are you referring to here? It's been a while..

wyr3d

wyr3d


Less clutter this way :P

Added a new special modlet for reasons. Don't ask me why it is pending..

EDIT
 

Quote

Not Just the Stand Pace..[chat about function etc]

- various

I have not really been playing 7 Days to Die as much lately, so I do not know for certain, but I would assume they did not change the game code for minor patches like these, so the drop in movement should be working as intended.

Speed: The difference in movement speed is not huge for the most part, so it's more a cumulative effect. The quickest way to test this would be to find a starting marker (a tree, sign post whatever) and run along a road until your stamina bar depletes, then do the same again along the grass verge. The distance should be shorter for the latter.

IRL there isn't a whole lot of difference between walking on the road, or walking on grass - the exception being if say there are patches of damp soil, or tall grass, or low scrub. The same pretty much applies in game. A lot of the terrains would not really hinder the character that much, so the difference is small - but it is there. This is why you notice it most on sand, and snow, where the ground is noticeably hard to walk in IRL.

Stuttering: Have you tested this with only NJTSP mod? Coz it may be some other mod you have running that is at fault here. I just can not fathom how the mod could cause this, but I would have to check to be sure.  I have checked, running just the mod, and have not noticed any stuttering. What you might actually be seeing is the stagger caused by changes in elevation (hills etc)  that is part of the vanilla game, it is possible this is more evident with the mod enabled, because you are moving slower. On a flat snow surface, there is no sign of any stutter, just slowed pace.

 

  

On 11/28/2023 at 5:12 PM, ALo said:

nor do i see the property name "MovementFactor" in the vanilla code



Iunno what to say, look harder? The mod works just fine, so it must be there somewhere right? (it is, by the way) lol 


 

On 1/6/2024 at 10:12 PM, SelvrinReturne said:

is there a way to change the amount of skill levels from 5 to 2 on my end?


Which mod are you referring to here? It's been a while..

wyr3d

wyr3d


Less clutter this way :P

Added a new special modlet for reasons. Don't ask me why it is pending..

EDIT
 

Quote

Not Just the Stand Pace..[chat about function etc]

- various

I have not really been playing 7 Days to Die as much lately, so I do not know for certain, but I would assume they did not change the game code for minor patches like these, so the drop in movement should be working as intended.

Speed: The difference in movement speed is not huge for the most part, so it's more a cumulative effect. The quickest way to test this would be to find a starting marker (a tree, sign post whatever) and run along a road until your stamina bar depletes, then do the same again along the grass verge. The distance should be shorter for the latter.

IRL there isn't a whole lot of difference between walking on the road, or walking on grass - the exception being if say there are patches of damp soil, or tall grass, or low scrub. The same pretty much applies in game. A lot of the terrains would not really hinder the character that much, so the difference is small - but it is there. This is why you notice it most on sand, and snow, where the ground is noticeably hard to walk in IRL.

Stuttering: Have you tested this with only NJTSP mod? Coz it may be some other mod you have running that is at fault here. I just can not fathom how the mod could cause this, but I would have to check to be sure.  I have checked, running just the mod, and have not noticed any stuttering.

 

  

On 11/28/2023 at 5:12 PM, ALo said:

nor do i see the property name "MovementFactor" in the vanilla code



Iunno what to say, look harder? The mod works just fine, so it must be there somewhere right? (it is, by the way) lol 


 

On 1/6/2024 at 10:12 PM, SelvrinReturne said:

is there a way to change the amount of skill levels from 5 to 2 on my end?


Which mod are you referring to here? It's been a while..

wyr3d

wyr3d


Less clutter this way :P

Added a new special modlet for reasons. Don't ask me why it is pending..

EDIT
 

Quote

Not Just the Stand Pace..[chat about function etc]

- various

I have not really been playing 7 Days to Die as much lately, so I do not know for certain, but I would assume they did not change the game code for minor patches like these, so the drop in movement should be working as intended.

Speed: The difference in movement speed is not huge for the most part, so it's more a cumulative effect. The quickest way to test this would be to find a starting marker (a tree, sign post whatever) and run along a road until your stamina bar depletes, then do the same again along the grass verge. The distance should be shorter for the latter.

Stuttering: Have you tested this with only NJTSP mod? Coz it may be some other mod you have running that is at fault here. I just can not fathom how the mod could cause this, but I would have to check to be sure. 

 

On 1/6/2024 at 10:12 PM, SelvrinReturne said:

is there a way to change the amount of skill levels from 5 to 2 on my end?


Which mod are you referring to here? It's been a while..

wyr3d

wyr3d


Less clutter this way :P

Added a new special modlet for reasons. Don't ask me why it is pending..

EDIT
 

Quote

Not Just the Stand Pace..[chat about function etc]

- various

I have not really been playing 7 Days to Die as much lately, so I do not know for certain, but I would assume they did not change the game code for minor patches like these, so the drop in movement should be working as intended.

Speed: The difference in movement speed is not huge for the most part, so it's more a cumulative effect. The quickest way to test this would be to find a starting marker (a tree, sign post whatever) and run along a road until your stamina bar depletes, then do the same again along the grass verge. The distance should be shorter for the latter.

Stuttering: Have you tested this with [i]only[/i] NJTSP mod? Coz it may be some other mod you have running that is at fault here. I just can not fathom how NJTSP could cause this, but I would have to check to be sure. 

 

On 1/6/2024 at 10:12 PM, SelvrinReturne said:

is there a way to change the amount of skill levels from 5 to 2 on my end?


Which mod are you referring to here? It's been a while..

wyr3d

wyr3d

Added a new special modlet for reasons. Don't ask me why it is pending

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