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Chambers

Chambers


grammar

It's done. At least for A20. The post will go live on the mod website in due time. An early link is in the spoiler area below.

 

The A21 version will be a bit longer before release. I have the mod up and running in A21, but I still need to set things to working with A21's new loot and trader systems.

 

Spoiler

Updated version of Additional Arrows, containing the excellent new model from momoe!

https://drive.google.com/file/d/1C6OVj50h2PKUGJj11QxJkbhZPYOaBp1B/view?usp=drive_link

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On 6/18/2023 at 5:15 PM, momoe said:

I've finished UV unwrapping it, and exported all the individual parts in one FBX file. but should be acceptable to play around with in whatever modeling program you use. I'm curious how they mirror like specular translates over to the metal portions. https://file.io/bVlA3qS7Seph

So, I'm more coder and animator than artist, so my knowledge in this area is very limited. Mostly all I use is the 7dtd exporter to take models straight out of Unity and into the game. From what I hear, though, the 7dtd engine is a heavily restricted version of Unity that doesn't allow for a lot of effects, such as metallic reflections. In my experience, it also tends to "muddy" up one's textures quite a bit, though bump maps seem to make it across the export pretty well.

Chambers

Chambers

It's done. At least for A20. The post will go live on the mod website in due time. An early link is in the spoiler area below.

 

The A21 version will be a bit longer before release. I have the mod up and running in A21, but I still need to set things to working with A21's new loot and trader systems.

 

Spoiler

Updated version of Additional Arrows, containing the excellent new model from momoe!

https://drive.google.com/file/d/1C6OVj50h2PKUGJj11QxJkbhZPYOaBp1B/view?usp=drive_link

spacer.pngspacer.pngspacer.png

On 6/18/2023 at 5:15 PM, momoe said:

I've finished UV unwrapping it, and exported all the individual parts in one FBX file. but should be acceptable to play around with in whatever modeling program you use. I'm curious how they mirror like specular translates over to the metal portions. https://file.io/bVlA3qS7Seph

So, I more coder and animator than artist, so my knowledge in this area is very limited. Mostly all I use is the 7dtd exporter to take models straight out of Unity and into the game. From what I hear, though, the 7dtd engine is a heavily restricted version of Unity that doesn't allow for a lot of effects, such as metallic reflections. In my experience, it also tends to "muddy" up one's textures quite a bit, though bump maps seem to make it across the export pretty well.

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