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ZGDBwN1.png

 

[1.1.1]

 

Mod Manager

 

Manage your mods smarter by having an in-game tool to help manage all your Mod Settings and Updates through one interface, the Mods menu.

 

Features:

  • Mods List/Settings UI accessible from the main menu. Enable/Disable and customize mod settings from mods that support the Mod Settings API.
  • Game mod list compatibility checking. Ensures you don't load a save with the wrong set of mods.
  • Better error handling. Shows a user-friendly dialog box with the option to copy/ignore the message instead of spamming the in-game console with no way to close it.
  • Mod version checking. Get notified if any new mod updates are available, as well as get compatibility updates about old/new mod versions with the current version of the game installed.
  • Custom Mod Loader. Load mods from multiple directories (as well as the new default %AppData%\7DaysToDie\Mods and the old 7DaysToDie\Mods program folder).

 

Download/Source:

 

> Latest Release for V1.0 b333: https://github.com/FilUnderscore/ModManager/releases/latest/download/ModManager.zip

 

> Previous Releases & Changelog: https://github.com/FilUnderscore/ModManager/releases

 

> Source Code: https://github.com/FilUnderscore/ModManager

 

Installation:

 

  • Download and extract the zip containing latest release into the Mods folder.

 

Client-only: Disable EAC so the game can load the Mod Manager DLL.

 

Settings can be modified in the Mod Manager Settings Tab in the Mods menu.

 

Mod Support:

 

SMXmenu support: https://github.com/FilUnderscore/ModManager/releases/download/1.0.2/ModManagerSMXmenuSupport.zip

 

Donations:

 

You are already showing a lot of support just by enjoying the mod, but if you really appreciate my work and want to show extra support in the form of a donation, feel free to buy me a coffee on Ko-fi.

 

https://storage.ko-fi.com/cdn/brandasset/kofi_button_red.png?_gl=1*1atz1hx*_ga*ODg0MDI3OTQ5LjE2ODk1MDU3MDc.*_ga_M13FZ7VQ2C*MTY4OTUwNTcwNi4xLjEuMTY4OTUxMDg0NC4zNC4wLjA.

 

Mod Developers (API):

 

The Mod Manager includes its own APIs to integrate with mods (C# currently, XPath/XML support coming soon).

 

Currently including:

  • Mod Manifest API that allows your users to check for new mod versions within the in-game Mods menu
  • Mod Settings API  to allow users to customize settings without needing to restart their game (and the UI is handled all by the Mod Manager).

 

The API is written as a wrapper that can be included in your project as a source file, which allows for optional Mod Manager support - meaning no errors will be thrown if the user chooses not to use the Mod Manager with your mod).

 

More information about the API can be found here: https://github.com/FilUnderscore/ModManager/wiki/Mod-Integration

 

Screenshots:

 

hf9dQ2Q.png

 

KRLa8sf.png

 

Mod settings support with Improved Hordes: https://community.7daystodie.com/topic/26781-improved-hordes-a205/

 

gne9qWf.png

 

RyOQCFj.png

 

ldefUSU.png

 

FilUnderscore

FilUnderscore

ZGDBwN1.png

 

[v1.1.0]

 

Mod Manager

 

Manage your mods smarter by having an in-game tool to help manage all your Mod Settings and Updates through one interface, the Mods menu.

 

Features:

  • Mods List/Settings UI accessible from the main menu. Enable/Disable and customize mod settings from mods that support the Mod Settings API.
  • Game mod list compatibility checking. Ensures you don't load a save with the wrong set of mods.
  • Better error handling. Shows a user-friendly dialog box with the option to copy/ignore the message instead of spamming the in-game console with no way to close it.
  • Mod version checking. Get notified if any new mod updates are available, as well as get compatibility updates about old/new mod versions with the current version of the game installed.
  • Custom Mod Loader. Load mods from multiple directories (as well as the new default %AppData%\7DaysToDie\Mods and the old 7DaysToDie\Mods program folder).

 

Download/Source:

 

> Latest Release for Alpha 21.1 b16: https://github.com/FilUnderscore/ModManager/releases/latest/download/ModManager.zip

 

> Previous Releases & Changelog: https://github.com/FilUnderscore/ModManager/releases

 

> Source Code: https://github.com/FilUnderscore/ModManager

 

Installation:

 

  • Download and extract the zip containing latest release into the Mods folder.

 

Client-only: Disable EAC so the game can load the Mod Manager DLL.

 

Settings can be modified in the Mod Manager Settings Tab in the Mods menu.

 

Mod Support:

 

SMXmenu support: https://github.com/FilUnderscore/ModManager/releases/download/1.0.2/ModManagerSMXmenuSupport.zip

 

Donations:

 

You are already showing a lot of support just by enjoying the mod, but if you really appreciate my work and want to show extra support in the form of a donation, feel free to buy me a coffee on Ko-fi.

 

https://storage.ko-fi.com/cdn/brandasset/kofi_button_red.png?_gl=1*1atz1hx*_ga*ODg0MDI3OTQ5LjE2ODk1MDU3MDc.*_ga_M13FZ7VQ2C*MTY4OTUwNTcwNi4xLjEuMTY4OTUxMDg0NC4zNC4wLjA.

 

Mod Developers (API):

 

The Mod Manager includes its own APIs to integrate with mods (C# currently, XPath/XML support coming soon).

 

Currently including:

  • Mod Manifest API that allows your users to check for new mod versions within the in-game Mods menu
  • Mod Settings API  to allow users to customize settings without needing to restart their game (and the UI is handled all by the Mod Manager).

 

The API is written as a wrapper that can be included in your project as a source file, which allows for optional Mod Manager support - meaning no errors will be thrown if the user chooses not to use the Mod Manager with your mod).

 

More information about the API can be found here: https://github.com/FilUnderscore/ModManager/wiki/Mod-Integration

 

Screenshots:

 

hf9dQ2Q.png

 

KRLa8sf.png

 

Mod settings support with Improved Hordes: https://community.7daystodie.com/topic/26781-improved-hordes-a205/

 

gne9qWf.png

 

RyOQCFj.png

 

ldefUSU.png

 

FilUnderscore

FilUnderscore

ZGDBwN1.png

 

[v1.1.0]

 

Mod Manager

 

Manage your mods smarter by having an in-game tool to help manage all your Mod Settings and Updates through one interface, the Mods menu.

 

Features:

  • Mods List/Settings UI accessible from the main menu. Enable/Disable and customize mod settings from mods that support the Mod Settings API.
  • Game mod list compatibility checking. Ensures you don't load a save with the wrong set of mods.
  • Better error handling. Shows a user-friendly dialog box with the option to copy/ignore the message instead of spamming the in-game console with no way to close it.
  • Mod version checking. Get notified if any new mod updates are available, as well as get compatibility updates about old/new mod versions with the current version of the game installed.
  • Custom Mod Loader. Load mods from multiple directories (as well as the new default %AppData%\7DaysToDie\Mods and the old 7DaysToDie\Mods program folder).

 

Download/Source:

 

> Latest Release for Alpha 21.1 b16: https://github.com/FilUnderscore/ModManager/releases/latest/download/ModManager.zip

 

> Previous Releases & Changelog: https://github.com/FilUnderscore/ModManager/releases

 

> Source Code: https://github.com/FilUnderscore/ModManager

 

Installation:

 

  • Download and extract the zip containing latest release into the Mods folder.

 

Client-only: Disable EAC so the game can load the Mod Manager DLL.

 

Settings can be modified in the Mod Manager Settings Tab in the Mods menu.

 

Mod Support:

 

SMXmenu support: https://github.com/FilUnderscore/ModManager/releases/download/1.0.2/ModManagerSMXmenuSupport.zip

 

Donations:

 

You are already showing a lot of support just by enjoying the mod, but if you really appreciate my work and want to show extra support in the form of a donation, feel free to buy me a coffee on Ko-fi.

 

https://storage.ko-fi.com/cdn/brandasset/kofi_button_red.png?_gl=1*1atz1hx*_ga*ODg0MDI3OTQ5LjE2ODk1MDU3MDc.*_ga_M13FZ7VQ2C*MTY4OTUwNTcwNi4xLjEuMTY4OTUxMDg0NC4zNC4wLjA.

 

Mod Developers (API):

 

The Mod Manager includes its own APIs to integrate with mods (C# currently, XPath/XML support coming soon).

 

Currently including:

  • Mod Manifest API that allows your users to check for new mod versions within the in-game Mods menu
  • Mod Settings API  to allow users to customize settings without needing to restart their game (and the UI is handled all by the Mod Manager).

 

The API is written as a wrapper that can be included in your project as a source file, which allows for optional Mod Manager support - meaning no errors will be thrown if the user chooses not to use the Mod Manager with your mod).

 

More information about the API can be found here: https://github.com/FilUnderscore/ModManager/wiki/Mod-Integration

 

Screenshots:

 

hf9dQ2Q.png

 

KRLa8sf.png

 

Mod settings support with Improved Hordes: https://community.7daystodie.com/topic/26781-improved-hordes-a205/

 

gne9qWf.png

 

RyOQCFj.png

 

ldefUSU.png

 

FilUnderscore

FilUnderscore

bLquUKP.png

 

[v1.0.5]

 

Mod Manager

 

Manage your mods smarter by having an in-game tool to help manage all your Mod Settings and Updates through one interface, the Mods menu.

 

Features:

  • Mods List/Settings UI accessible from the main menu. Enable/Disable and customize mod settings from mods that support the Mod Settings API.
  • Game mod list compatibility checking. Ensures you don't load a save with the wrong set of mods.
  • Better error handling. Shows a user-friendly dialog box with the option to copy/ignore the message instead of spamming the in-game console with no way to close it.
  • Mod version checking. Get notified if any new mod updates are available, as well as get compatibility updates about old/new mod versions with the current version of the game installed.
  • Custom Mod Loader. Load mods from multiple directories (as well as the new default %AppData%\7DaysToDie\Mods and the old 7DaysToDie\Mods program folder).

 

Download/Source:

 

> Latest Release for Alpha 21 b324: https://github.com/FilUnderscore/ModManager/releases/latest/download/ModManager.zip

 

> Previous Releases & Changelog: https://github.com/FilUnderscore/ModManager/releases

 

> Source Code: https://github.com/FilUnderscore/ModManager

 

Installation:

 

  • Download and extract the zip containing latest release into the Mods folder.

 

Client-only: Disable EAC so the game can load the Mod Manager DLL.

 

Settings can be modified in the Mod Manager Settings Tab in the Mods menu.

 

Mod Support:

 

SMXmenu support: https://github.com/FilUnderscore/ModManager/releases/download/1.0.2/ModManagerSMXmenuSupport.zip

 

Donations:

 

You are already showing a lot of support just by enjoying the mod, but if you really appreciate my work and want to show extra support in the form of a donation, feel free to buy me a coffee on Ko-fi.

 

https://storage.ko-fi.com/cdn/brandasset/kofi_button_red.png?_gl=1*1atz1hx*_ga*ODg0MDI3OTQ5LjE2ODk1MDU3MDc.*_ga_M13FZ7VQ2C*MTY4OTUwNTcwNi4xLjEuMTY4OTUxMDg0NC4zNC4wLjA.

 

Mod Developers (API):

 

The Mod Manager includes its own APIs to integrate with mods (C# currently, XPath/XML support coming soon).

 

Currently including:

  • Mod Manifest API that allows your users to check for new mod versions within the in-game Mods menu
  • Mod Settings API  to allow users to customize settings without needing to restart their game (and the UI is handled all by the Mod Manager).

 

The API is written as a wrapper that can be included in your project as a source file, which allows for optional Mod Manager support - meaning no errors will be thrown if the user chooses not to use the Mod Manager with your mod).

 

More information about the API can be found here: https://github.com/FilUnderscore/ModManager/wiki/Mod-Integration

 

Screenshots:

 

Xo4LabI.png

 

KRLa8sf.png

 

Mod settings support with Improved Hordes: https://community.7daystodie.com/topic/26781-improved-hordes-a205/

 

gne9qWf.png

 

RyOQCFj.png

 

ldefUSU.png

 

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