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Challenge Farming


Aesirkin

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After a really quick look...

 

I suspect the main thing which would have to be changed is the magazine system being how seed crafting is learned now, and instead of lootable schematics, the other farming tools in this mod could tie into that as well, especially since most schematics have been removed other than sham, supercorn, and mods. The trader groups might possibly need to be updated. Not sure if event triggers have been touched enough to affect this mod, same with the UI. Mold to penicillin would probably need to be cut, but maybe not, I dunno, I think that's a balance call.

 

It's all .xml-only, so it seems like something which could be updated. Whether Aesir wants to is a totally different matter.

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