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métaphore

métaphore

6 hours ago, Riamus said:

I'm not really concerned about cloth, nor would I consider it any incentive to try the alpha of A21.1 rather than wait for stable.  In the end, such a change is just another hit against crafting.  They raised duct tape and now cloth in recipes, making crafting even less desirable.  It seemed like a good change having the magazines as I found myself wanting to craft, unlike in A20.  However, once I realized the changes to the recipes, it was no longer of any interest to me.  I'm actually crafting even less in A21 now than in A20 because even things I used to craft just aren't worth crafting anymore.  I really don't see why they think that making people want to craft by adding magazines (which worked at least to a point) would go well with changing recipes to be more of a grind and hassle.  In the end, I think they'll have even fewer people who want to craft than before.  Just a guess based on my own views, though.

 

I've got no insider knowledge about that but what they are doing seems pretty obvious to me: step by step, they are making the game closer to be ready to catch as many whales as possible.

 

Following behavourial psychology / looting game design 101, they will catch those big fat ones simply by making some part of the game as grindy as possible while also proposing a very fast line thru the Store:

 

"Weekend Limited Special Offers: get 10.000 Dukes for $9.99 or 150.000 for $99.99; Get your limited edition Full set of Madmole Armor for $19.99; Horde Day in Sight? Do not miss our 50% discount offer for Armor Piercing and Hi Power ammunition boxes".

 

métaphore

métaphore

5 hours ago, Riamus said:

I'm not really concerned about cloth, nor would I consider it any incentive to try the alpha of A21.1 rather than wait for stable.  In the end, such a change is just another hit against crafting.  They raised duct tape and now cloth in recipes, making crafting even less desirable.  It seemed like a good change having the magazines as I found myself wanting to craft, unlike in A20.  However, once I realized the changes to the recipes, it was no longer of any interest to me.  I'm actually crafting even less in A21 now than in A20 because even things I used to craft just aren't worth crafting anymore.  I really don't see why they think that making people want to craft by adding magazines (which worked at least to a point) would go well with changing recipes to be more of a grind and hassle.  In the end, I think they'll have even fewer people who want to craft than before.  Just a guess based on my own views, though.

 

I've got no insider knowledge about that but what they are doing seems pretty obvious to me: step by step, they are making the game closer to be ready to catch as many whales as possible.

 

Following behavourial psychology / looting game design 101, they will catch those big fat ones simply by making some part of the game as grindy as possible while also proposing a very fast line thru the Store:

 

"Weekend Limited Special Offers: get 10.000 Dukes for $9.99 or 150.000 for $99.99; Get your limited edition Full set of Madmole Armor for $19.99; Horde Day in Signt? Do not miss our 50% discount offer for Armor Piercing and Hi Power ammunition boxes".

 

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