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Uncle Al

Uncle Al

33 minutes ago, Thaledwyn said:

 

- Before the 317 patch we could buy a crucible from a non quested Bob for 15k on day 13 (both players at about char lvl27 on insane, normal loot settings).

 

Just had exactly the same in my last game, which I'm abandoning due to the patch. Felt VERY strange to have the crucible available for sale with zero quests done, no points in daring adventurer, and level in the low 20s. I'm over 50 books away from crafting a crucible, and have a point in advanced engineering.

 

Finding a Q6 iron pickaxe in a snow biome car at level 20 also seemed a bit early, although I could already craft Q5 by that point. Likewise getting a Q3 iron crossbow for a Tier 2 quest reward. Especially now crossbows are ranked way above their bow equivalents in crafting. I do quite like that change though as it means crossbows can be just straight up better than bows, balance wise, which they always were.

 

The effect of perks on magazine finding is a lot stronger than I expected. By day 14 I'd completely maxxed out spear and salvage tool crafting (75 magazines each), with 4 points in both skills (and only added the fourth skill point for the last couple of days). For crafting lines that I have no perk investment in I'm barely into double figures in most cases. Skills with one point I'm in the teens to twenties.

 

10 magazines for no points, 20 odd for one point and 75 for 3-4 points is a massive variation!

 

Couple of minor other observations:

 

Fruit and vegetable prices seem very high. I'd expect those prices for 5 of berries or whatever, but for 1 it's extortionate and pretty much never worth spending the money. Almost the same cost to just buy the finished foodstuffs. Fruit and vegetables used to sell in units of 5 and now sell singly, so it's possible the prices weren't changed to reflect the smaller unit quantity?

 

I thought parts were too rare and expensive, until I saw the new recipes! One part per quality level is a superb change. Slightly ameliorates the 'not worth crafting Q1 or Q2' for guns at least. For tools and melee it's still better to stay at T5 iron then jump to T3 steel, but I happily crafted a T1 lever action rifle rather than a T5 hunting rifle because not being single shot is such an improvement and the lever action rifle only cost me 1 rifle part which I can get back when I scrap it, as my crafting skill improves.

Uncle Al

Uncle Al

19 minutes ago, Thaledwyn said:

 

- Before the 317 patch we could buy a crucible from a non quested Bob for 15k on day 13 (both players at about char lvl27 on insane, normal loot settings).

 

Just had exactly the same in my last game, which I'm abandoning due to the patch. Felt VERY strange to have the crucible available for sale with zero quests done and level in the low 20s. I'm over 50 books away from crafting a crucible, and have a point in advanced engineering.

 

Finding a Q6 iron pickaxe in a snow biome car at level 20 also seemed a bit early, although I could already craft Q5 by that point. Likewise getting a Q3 iron crossbow for a Tier 2 quest reward. Especially now crossbows are ranked way above their bow equivalents in crafting. I do quite like that change though as it means crossbows can be just straight up better than bows, balance wise, which they always were.

 

The effect of perks on magazine finding is a lot stronger than I expected. By day 14 I'd completely maxxed out spear and salvage tool crafting (75 magazines each), with 4 points in both skills (and only added the fourth skill point for the last couple of days). For crafting lines that I have no perk investment in I'm barely into double figures in most cases. Skills with one point I'm in the teens to twenties.

 

10 magazines for no points, 20 odd for one point and 75 for 3-4 points is a massive variation!

 

Couple of minor other observations:

 

Fruit and vegetable prices seem very high. I'd expect those prices for 5 of berries or whatever, but for 1 it's extortionate and pretty much never worth spending the money. Almost the same cost to just buy the finished foodstuffs. Fruit and vegetables used to sell in units of 5 and now sell singly, so it's possible the prices weren't changed to reflect the smaller unit quantity?

 

I thought parts were too rare and expensive, until I saw the new recipes! One part per quality level is a superb change. Slightly ameliorates the 'not worth crafting Q1 or Q2' for guns at least. For tools and melee it's still better to stay at T5 iron then jump to T3 steel, but I happily crafted a T1 lever action rifle rather than a T5 hunting rifle because not being single shot is such an improvement and the lever action rifle only cost me 1 rifle part which I can get back when I scrap it, as my crafting skill improves.

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