Got a bit of an issue...
Summary: No AI controlled entities apart from Traders spawn, this includes animals and zombies.
Game Version: V 1.0 (b333)
Platform: PC
Video Settings: Ultra / Custom
Game mode: SP
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any other mods? Yes and no. (same result regardless of other mods)
EAC off? Always.
Bug Description: Nothing that requires an AI spawns. It makes clearing POIs trivial since you just have to successfully move to the final loot trigger to have it register as a cleared POI for missions.
Detailed steps to reproduce the bug: Install the mod with all V1.0 addons except the two dino packs, the western pack, the aussie pack, and the tribute pack manually into the Mods folder.
Actual result: Nothing that requires an AI spawns.
Expected result: Everything to work as described in the description of the mod...
Here are all the red errors from the console when trying to load the save:
2024-07-25T23:57:13 111.522 WRN XML patch for "entityclasses.xml" from mod "2_NPCXSpiderPack_ColonyExpansion" did not apply: <append xpath="/entity_classes/entity_class[@name='animalSpider01']" (line 4 at pos 3) 2024-07-25T23:57:13 111.861 ERR XML loader: Loading and parsing 'entityclasses.xml' failed 2024-07-25T23:57:13 111.864 EXC Did not find 'extends' entity 'animalSpider01' at EntityClassesFromXml+<LoadEntityClasses>d__1.MoveNext () [0x00175] in <40e9b6e9762f43cf836123d0f549ad32>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass51_0:<loadSingleXml>b__4(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2024-07-25T23:57:14 112.757 ERR XML loader: Loading and parsing 'entitygroups.xml' failed 2024-07-25T23:57:14 112.757 EXC Entity with name 'animalSpider01Mini' not found at EntityGroupsFromXml+<LoadEntityGroups>d__0.MoveNext () [0x001c6] in <40e9b6e9762f43cf836123d0f549ad32>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass51_0:<loadSingleXml>b__4(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2024-07-25T23:57:14 113.339 ERR XML loader: Loading and parsing 'gamestages.xml' failed 2024-07-25T23:57:14 113.339 EXC Error loading gamestages.xml: Spawner 'zombieArlene', gamestage 1: EntityGroup 'zombieArlene' unknown! (line 294 at pos 5) at GameStagesFromXml.ParseSpawn (GameStageDefinition gsd, GameStageDefinition+Stage stage, System.Xml.Linq.XElement root) [0x0005e] in <40e9b6e9762f43cf836123d0f549ad32>:0 at GameStagesFromXml.ParseStage (GameStageDefinition gsd, System.Xml.Linq.XElement root) [0x0006d] in <40e9b6e9762f43cf836123d0f549ad32>:0 at GameStagesFromXml.ParseGameStageDef (System.Xml.Linq.XElement root) [0x00058] in <40e9b6e9762f43cf836123d0f549ad32>:0 at GameStagesFromXml+<Load>d__2.MoveNext () [0x00079] in <40e9b6e9762f43cf836123d0f549ad32>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass51_0:<loadSingleXml>b__4(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2024-07-25T23:57:16 114.754 ERR XML loader: Loading and parsing 'spawning.xml' failed 2024-07-25T23:57:16 114.755 EXC Entity spawner 'Dog_Sm_Territorial' contains invalid group ZombieDogGroup at EntitySpawnerClass.Init () [0x00099] in <40e9b6e9762f43cf836123d0f549ad32>:0 at EntitySpawnerClassesFromXml.LoadEntitySpawnerClasses (System.Xml.Linq.XDocument _spawnXml) [0x00214] in <40e9b6e9762f43cf836123d0f549ad32>:0 at WorldStaticData+<LoadSpawning>d__35.MoveNext () [0x00017] in <40e9b6e9762f43cf836123d0f549ad32>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass51_0:<loadSingleXml>b__4(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
EDIT: Nevermind. I fixed it. Looks like the Spiders mod had no files in the zip when I downloaded it, so it was glitching out because I had the Spider POI mod, but no Spiders for the mod to load, and it was killing the entire AI system entirely.