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BTGbullseye

BTGbullseye


Possible reason for the error?

Got a bit of an issue...

 

Summary: No AI controlled entities apart from Traders spawn, this includes animals and zombies.

Game Version: V 1.0 (b333)

Platform: PC

Video Settings: Ultra / Custom

Game mode: SP

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any other mods? Yes and no. (same result regardless of other mods)

EAC off?  Always.

Bug Description: Nothing that requires an AI spawns. It makes clearing POIs trivial since you just have to successfully move to the final loot trigger to have it register as a cleared POI for missions.

Detailed steps to reproduce the bug: Install the mod with all V1.0 addons except the two dino packs, the western pack, the aussie pack, and the tribute pack manually into the Mods folder.

Actual result: Nothing that requires an AI spawns.

Expected result: Everything to work as described in the description of the mod...

 

Here are all the red errors from the console when trying to load the save:

 

2024-07-25T23:57:13 111.522 WRN XML patch for "entityclasses.xml" from mod "2_NPCXSpiderPack_ColonyExpansion" did not apply: <append xpath="/entity_classes/entity_class[@name='animalSpider01']"  (line 4 at pos 3)
2024-07-25T23:57:13 111.861 ERR XML loader: Loading and parsing 'entityclasses.xml' failed
2024-07-25T23:57:13 111.864 EXC Did not find 'extends' entity 'animalSpider01'
  at EntityClassesFromXml+<LoadEntityClasses>d__1.MoveNext () [0x00175] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-07-25T23:57:14 112.757 ERR XML loader: Loading and parsing 'entitygroups.xml' failed
2024-07-25T23:57:14 112.757 EXC Entity with name 'animalSpider01Mini' not found
  at EntityGroupsFromXml+<LoadEntityGroups>d__0.MoveNext () [0x001c6] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-07-25T23:57:14 113.339 ERR XML loader: Loading and parsing 'gamestages.xml' failed
2024-07-25T23:57:14 113.339 EXC Error loading gamestages.xml: Spawner 'zombieArlene', gamestage 1: EntityGroup 'zombieArlene' unknown! (line 294 at pos 5)
  at GameStagesFromXml.ParseSpawn (GameStageDefinition gsd, GameStageDefinition+Stage stage, System.Xml.Linq.XElement root) [0x0005e] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at GameStagesFromXml.ParseStage (GameStageDefinition gsd, System.Xml.Linq.XElement root) [0x0006d] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at GameStagesFromXml.ParseGameStageDef (System.Xml.Linq.XElement root) [0x00058] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at GameStagesFromXml+<Load>d__2.MoveNext () [0x00079] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-07-25T23:57:16 114.754 ERR XML loader: Loading and parsing 'spawning.xml' failed
2024-07-25T23:57:16 114.755 EXC Entity spawner 'Dog_Sm_Territorial' contains invalid group ZombieDogGroup
  at EntitySpawnerClass.Init () [0x00099] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at EntitySpawnerClassesFromXml.LoadEntitySpawnerClasses (System.Xml.Linq.XDocument _spawnXml) [0x00214] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at WorldStaticData+<LoadSpawning>d__35.MoveNext () [0x00017] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

EDIT: Nevermind. I fixed it. Looks like the Spiders mod had no files in the zip when I downloaded it, so it was glitching out because I had the Spider POI mod, but no Spiders for the mod to load, and it was killing the entire AI system entirely.

BTGbullseye

BTGbullseye


Possible reason for the error?

Got a bit of an issue...

 

Summary: No AI controlled entities apart from Traders spawn, this includes animals and zombies.

Game Version: V 1.0 (b333)

Platform: PC

Video Settings: Ultra / Custom

Game mode: SP

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any other mods? Yes and no. (same result regardless of other mods)

EAC off?  Always.

Bug Description: Nothing that requires an AI spawns. It makes clearing POIs trivial since you just have to successfully move to the final loot trigger to have it register as a cleared POI for missions.

Detailed steps to reproduce the bug: Install the mod with all V1.0 addons except the two dino packs, the western pack, the aussie pack, and the tribute pack manually into the Mods folder.

Actual result: Nothing that requires an AI spawns.

Expected result: Everything to work as described in the description of the mod...

 

Here are all the red errors from the console when trying to load the save:

 

2024-07-25T23:57:13 111.522 WRN XML patch for "entityclasses.xml" from mod "2_NPCXSpiderPack_ColonyExpansion" did not apply: <append xpath="/entity_classes/entity_class[@name='animalSpider01']"  (line 4 at pos 3)
2024-07-25T23:57:13 111.861 ERR XML loader: Loading and parsing 'entityclasses.xml' failed
2024-07-25T23:57:13 111.864 EXC Did not find 'extends' entity 'animalSpider01'
  at EntityClassesFromXml+<LoadEntityClasses>d__1.MoveNext () [0x00175] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-07-25T23:57:14 112.757 ERR XML loader: Loading and parsing 'entitygroups.xml' failed
2024-07-25T23:57:14 112.757 EXC Entity with name 'animalSpider01Mini' not found
  at EntityGroupsFromXml+<LoadEntityGroups>d__0.MoveNext () [0x001c6] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-07-25T23:57:14 113.339 ERR XML loader: Loading and parsing 'gamestages.xml' failed
2024-07-25T23:57:14 113.339 EXC Error loading gamestages.xml: Spawner 'zombieArlene', gamestage 1: EntityGroup 'zombieArlene' unknown! (line 294 at pos 5)
  at GameStagesFromXml.ParseSpawn (GameStageDefinition gsd, GameStageDefinition+Stage stage, System.Xml.Linq.XElement root) [0x0005e] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at GameStagesFromXml.ParseStage (GameStageDefinition gsd, System.Xml.Linq.XElement root) [0x0006d] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at GameStagesFromXml.ParseGameStageDef (System.Xml.Linq.XElement root) [0x00058] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at GameStagesFromXml+<Load>d__2.MoveNext () [0x00079] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-07-25T23:57:16 114.754 ERR XML loader: Loading and parsing 'spawning.xml' failed
2024-07-25T23:57:16 114.755 EXC Entity spawner 'Dog_Sm_Territorial' contains invalid group ZombieDogGroup
  at EntitySpawnerClass.Init () [0x00099] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at EntitySpawnerClassesFromXml.LoadEntitySpawnerClasses (System.Xml.Linq.XDocument _spawnXml) [0x00214] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at WorldStaticData+<LoadSpawning>d__35.MoveNext () [0x00017] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

EDIT: Could this perhaps have something to do with the fact that I have the game installed on a secondary drive instead of the default location?

BTGbullseye

BTGbullseye

Got a bit of an issue...

 

Summary: No AI controlled entities apart from Traders spawn, this includes animals and zombies.

Game Version: V 1.0 (b333)

Platform: PC

Video Settings: Ultra / Custom

Game mode: SP

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any other mods? Yes and no. (same result regardless of other mods)

EAC off?  Always.

Bug Description: Nothing that requires an AI spawns. It makes clearing POIs trivial since you just have to successfully move to the final loot trigger to have it register as a cleared POI for missions.

Detailed steps to reproduce the bug: Install the mod with all V1.0 addons except the two dino packs, the western pack, the aussie pack, and the tribute pack manually into the Mods folder.

Actual result: Nothing that requires an AI spawns.

Expected result: Everything to work as described in the description of the mod...

 

Here are all the red errors from the console when trying to load the save:

 

2024-07-25T23:57:13 111.522 WRN XML patch for "entityclasses.xml" from mod "2_NPCXSpiderPack_ColonyExpansion" did not apply: <append xpath="/entity_classes/entity_class[@name='animalSpider01']"  (line 4 at pos 3)
2024-07-25T23:57:13 111.861 ERR XML loader: Loading and parsing 'entityclasses.xml' failed
2024-07-25T23:57:13 111.864 EXC Did not find 'extends' entity 'animalSpider01'
  at EntityClassesFromXml+<LoadEntityClasses>d__1.MoveNext () [0x00175] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-07-25T23:57:14 112.757 ERR XML loader: Loading and parsing 'entitygroups.xml' failed
2024-07-25T23:57:14 112.757 EXC Entity with name 'animalSpider01Mini' not found
  at EntityGroupsFromXml+<LoadEntityGroups>d__0.MoveNext () [0x001c6] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-07-25T23:57:14 113.339 ERR XML loader: Loading and parsing 'gamestages.xml' failed
2024-07-25T23:57:14 113.339 EXC Error loading gamestages.xml: Spawner 'zombieArlene', gamestage 1: EntityGroup 'zombieArlene' unknown! (line 294 at pos 5)
  at GameStagesFromXml.ParseSpawn (GameStageDefinition gsd, GameStageDefinition+Stage stage, System.Xml.Linq.XElement root) [0x0005e] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at GameStagesFromXml.ParseStage (GameStageDefinition gsd, System.Xml.Linq.XElement root) [0x0006d] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at GameStagesFromXml.ParseGameStageDef (System.Xml.Linq.XElement root) [0x00058] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at GameStagesFromXml+<Load>d__2.MoveNext () [0x00079] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-07-25T23:57:16 114.754 ERR XML loader: Loading and parsing 'spawning.xml' failed
2024-07-25T23:57:16 114.755 EXC Entity spawner 'Dog_Sm_Territorial' contains invalid group ZombieDogGroup
  at EntitySpawnerClass.Init () [0x00099] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at EntitySpawnerClassesFromXml.LoadEntitySpawnerClasses (System.Xml.Linq.XDocument _spawnXml) [0x00214] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at WorldStaticData+<LoadSpawning>d__35.MoveNext () [0x00017] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

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