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drkstardragon

drkstardragon

13 hours ago, MrSamuelAdams said:

Which value do I change? 

 

<configs>
    <append xpath="/items">
    
        <item name="DarksZombiezLoadHack01">
            <property name="CreativeMode" value="None"/>
            <property name="CustomIcon" value="missingIcon"/><property name="CustomIconTint" value="90ff90"/>
            <property name="HoldType" value="45"/>
            <property name="HoldingItemHidden" value="true"/>
            <property name="Meshfile" value="#@modfolder:Resources/DarksZombiez.unity3d?ParasiteZombieDark"/>
            <property name="DropMeshfile"  value="#@modfolder:Resources/DarksZombiez.unity3d?ParasiteZombieDark"/>
            <property name="Material" value="MresourceScrapIron"/>
            <property name="Weight" value="1"/>
            <property name="Stacknumber" value="1"/> <!-- STK resource -->
            <property name="EconomicValue" value="1"/>
            <property name="EconomicBundleSize" value="1000"/>
            <property name="Group" value="Resources"/>
        </item>
    </append>
</configs>

 

 

 

Think I had the wrong one... It's under the NPC Core correct? 

 

This one...

 

And I would change the "  <property name="DamageEntity" value="20"/>" to something like   <property name="DamageEntity" value="10"/> for example.. is that right?

 

<item name="gunNPCAk47">
            <property name="Extends" value="gunNPCSMG5"/> 
            <property name="RightHandJointName" value="AK47" />
            <property name="Tags" value="weapon,ranged,medRange,gun,barrelAttachments,reloadPenalty2,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic"/>
            <property name="CreativeMode" value="None"/>
            <property name="Meshfile" value="@:Other/Items/Weapons/Ranged/AK47/ak47Prefab.prefab"/>
            <property name="Material" value="MMachineGunParts"/> <property name="Weight" value="4"/>
            <property name="CustomIcon" value="gunAK47"/>
            <property name="HoldType" value="32"/>
            <property name="SoundUnholster" value="weapon_unholster"/>
            <property name="SoundHolster" value="weapon_holster"/>
            <property class="Action0">
                <property name="Class" value="Melee"/>
                <property name="DamageEntity" value="20"/>
                <property name="DamageBlock" value="20"/>
                <property name="Range" value="1.65"/>
                <property name="Sphere" value="1.2"/>
                <property name="Delay" value=".8" /> 
                <property name="Sound_start" value="swoosh"/>
                <property name="Block_range" value="1.65"/>
            </property>
            <property class="Action1">
                <property name="Class" value="Ranged" />
                <property name="Range" value="25" />
                <property name="Auto_fire" value="true" /> 
                <property name="Magazine_items" value="ammoNPC762mmBulletBall" />
                <property name="Reload_time" value="0" /> 
                <property name="Infinite_ammo" value="true" />
                <property name="Single_magazine_usage" value="false"/>
                <property name="Bullet_icon" value="uzi" />
                <property name="Sound_start" value="ak47_fire"/>
                <property name="Sound_loop" value="ak47_fire"/>
                <property name="Sound_empty" value="dryfire"/>
                <property name="Sound_reload" value="ak47_reload"/>
                <property name="Sound_end" value="ak47_fire_end"/>
                <property name="Particles_muzzle_fire" value="nozzleflash_ak" />
                <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
                <property name="DamageEntity" value="13"/> <!--  This is base damage per ray that hits) -->
                <property name="DamageBlock" value="13"/>                 
            </property>

yes, edit the DamageEntity in Action0 and Action1, 0 being melee damage and 1 being ranged damage, for each type of weapon

drkstardragon

drkstardragon

13 hours ago, MrSamuelAdams said:

Which value do I change? 

 

<configs>
    <append xpath="/items">
    
        <item name="DarksZombiezLoadHack01">
            <property name="CreativeMode" value="None"/>
            <property name="CustomIcon" value="missingIcon"/><property name="CustomIconTint" value="90ff90"/>
            <property name="HoldType" value="45"/>
            <property name="HoldingItemHidden" value="true"/>
            <property name="Meshfile" value="#@modfolder:Resources/DarksZombiez.unity3d?ParasiteZombieDark"/>
            <property name="DropMeshfile"  value="#@modfolder:Resources/DarksZombiez.unity3d?ParasiteZombieDark"/>
            <property name="Material" value="MresourceScrapIron"/>
            <property name="Weight" value="1"/>
            <property name="Stacknumber" value="1"/> <!-- STK resource -->
            <property name="EconomicValue" value="1"/>
            <property name="EconomicBundleSize" value="1000"/>
            <property name="Group" value="Resources"/>
        </item>
    </append>
</configs>

 

 

 

Think I had the wrong one... It's under the NPC Core correct? 

 

This one...

 

And I would change the "  <property name="DamageEntity" value="20"/>" to something like   <property name="DamageEntity" value="10"/> for example.. is that right?

 

<item name="gunNPCAk47">
            <property name="Extends" value="gunNPCSMG5"/> 
            <property name="RightHandJointName" value="AK47" />
            <property name="Tags" value="weapon,ranged,medRange,gun,barrelAttachments,reloadPenalty2,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic"/>
            <property name="CreativeMode" value="None"/>
            <property name="Meshfile" value="@:Other/Items/Weapons/Ranged/AK47/ak47Prefab.prefab"/>
            <property name="Material" value="MMachineGunParts"/> <property name="Weight" value="4"/>
            <property name="CustomIcon" value="gunAK47"/>
            <property name="HoldType" value="32"/>
            <property name="SoundUnholster" value="weapon_unholster"/>
            <property name="SoundHolster" value="weapon_holster"/>
            <property class="Action0">
                <property name="Class" value="Melee"/>
                <property name="DamageEntity" value="20"/>
                <property name="DamageBlock" value="20"/>
                <property name="Range" value="1.65"/>
                <property name="Sphere" value="1.2"/>
                <property name="Delay" value=".8" /> 
                <property name="Sound_start" value="swoosh"/>
                <property name="Block_range" value="1.65"/>
            </property>
            <property class="Action1">
                <property name="Class" value="Ranged" />
                <property name="Range" value="25" />
                <property name="Auto_fire" value="true" /> 
                <property name="Magazine_items" value="ammoNPC762mmBulletBall" />
                <property name="Reload_time" value="0" /> 
                <property name="Infinite_ammo" value="true" />
                <property name="Single_magazine_usage" value="false"/>
                <property name="Bullet_icon" value="uzi" />
                <property name="Sound_start" value="ak47_fire"/>
                <property name="Sound_loop" value="ak47_fire"/>
                <property name="Sound_empty" value="dryfire"/>
                <property name="Sound_reload" value="ak47_reload"/>
                <property name="Sound_end" value="ak47_fire_end"/>
                <property name="Particles_muzzle_fire" value="nozzleflash_ak" />
                <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
                <property name="DamageEntity" value="13"/> <!--  This is base damage per ray that hits) -->
                <property name="DamageBlock" value="13"/>                 
            </property>

yes, edit the DamageEntity in Action0 and Action1, 0 being melee damage and 1 being ranged damage

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