13 hours ago, MrSamuelAdams said:Which value do I change?
<configs>
<append xpath="/items">
<item name="DarksZombiezLoadHack01">
<property name="CreativeMode" value="None"/>
<property name="CustomIcon" value="missingIcon"/><property name="CustomIconTint" value="90ff90"/>
<property name="HoldType" value="45"/>
<property name="HoldingItemHidden" value="true"/>
<property name="Meshfile" value="#@modfolder:Resources/DarksZombiez.unity3d?ParasiteZombieDark"/>
<property name="DropMeshfile" value="#@modfolder:Resources/DarksZombiez.unity3d?ParasiteZombieDark"/>
<property name="Material" value="MresourceScrapIron"/>
<property name="Weight" value="1"/>
<property name="Stacknumber" value="1"/> <!-- STK resource -->
<property name="EconomicValue" value="1"/>
<property name="EconomicBundleSize" value="1000"/>
<property name="Group" value="Resources"/>
</item>
</append>
</configs>
Think I had the wrong one... It's under the NPC Core correct?
This one...
And I would change the " <property name="DamageEntity" value="20"/>" to something like <property name="DamageEntity" value="10"/> for example.. is that right?
<item name="gunNPCAk47">
<property name="Extends" value="gunNPCSMG5"/>
<property name="RightHandJointName" value="AK47" />
<property name="Tags" value="weapon,ranged,medRange,gun,barrelAttachments,reloadPenalty2,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic"/>
<property name="CreativeMode" value="None"/>
<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/AK47/ak47Prefab.prefab"/>
<property name="Material" value="MMachineGunParts"/> <property name="Weight" value="4"/>
<property name="CustomIcon" value="gunAK47"/>
<property name="HoldType" value="32"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property class="Action0">
<property name="Class" value="Melee"/>
<property name="DamageEntity" value="20"/>
<property name="DamageBlock" value="20"/>
<property name="Range" value="1.65"/>
<property name="Sphere" value="1.2"/>
<property name="Delay" value=".8" />
<property name="Sound_start" value="swoosh"/>
<property name="Block_range" value="1.65"/>
</property>
<property class="Action1">
<property name="Class" value="Ranged" />
<property name="Range" value="25" />
<property name="Auto_fire" value="true" />
<property name="Magazine_items" value="ammoNPC762mmBulletBall" />
<property name="Reload_time" value="0" />
<property name="Infinite_ammo" value="true" />
<property name="Single_magazine_usage" value="false"/>
<property name="Bullet_icon" value="uzi" />
<property name="Sound_start" value="ak47_fire"/>
<property name="Sound_loop" value="ak47_fire"/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="ak47_reload"/>
<property name="Sound_end" value="ak47_fire_end"/>
<property name="Particles_muzzle_fire" value="nozzleflash_ak" />
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
<property name="DamageEntity" value="13"/> <!-- This is base damage per ray that hits) -->
<property name="DamageBlock" value="13"/>
</property>
yes, edit the DamageEntity in Action0 and Action1, 0 being melee damage and 1 being ranged damage, for each type of weapon